Quote:
Originally Posted by Muhlex
Im pretty sure Valve implemented this with a "viewmodel" particle effect, which you could send to the Client yourself via Temp Entities or an info_particle_system. You might need to check CS:GOs .pcf files to see if it's in there though and won't be able to customize that without a custom pcf file, probably (except for the off-chance that the particle effect supports an input by the particle system, which determines the duration of the effect).
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Quote:
Originally Posted by Nexd
Have you checked it in the pak01_dir?
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I just checked out half the particles folder from the pak file and it does seem like there is no particle effect for this. (At least I couldn't find one where it would make any sense.) Seems to be implemented differently.
Quote:
Originally Posted by Pelipoika
It's just a netprop you set to GetGameTime() + yourtime
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m_flHealthShotBoostExpirationTime should be the one.