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[Any] Dev Zones (Zones Manager with natives for developers) [Updated 30-Mar-2021]


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Allower
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Old 07-18-2018 , 07:42   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #141

Franc1sco

Why ignore me? Dev_zone_noentry have bug with pushing you after new round starts. I can record a video if you wanna see a proof about this problem.
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Franc1sco
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Old 07-18-2018 , 08:22   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #142

Quote:
Originally Posted by Allower View Post
Dev_zone_noentry have bug with pushing you after new round starts. I can record a video if you wanna see a proof about this problem.
Ok do it. And paste the output of "sm plugins list" for check what versions you use and if other plugin could case conflict.
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Franc1sco
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Old 08-12-2018 , 12:43   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #143

Version 3.1

-Now entities that are not clients are detected correctly.
-Added late load support.
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Franc1sco
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Old 08-13-2018 , 09:29   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #144

Version 3.1.2

-Added new forward (see the the first post or on the include file for more info).
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alphaearth
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Old 08-13-2018 , 16:02   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #145

Do you make the last killing region until you die?
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ZASTRELIS
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Old 08-15-2018 , 11:50   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #146

Spoiler


Please, you must add right, your non third party functions(as smlib), when building you project. It will fix some mistakes in feature.. imho not using it, never

Code:
/**  * Gets the Global Name of an entity.  *  * @param entity            Entity index.  * @param buffer            Return/Output buffer.  * @param size        Max size of buffer.  * @return          Number of non-null bytes written.  */ stock int Entity_GetGlobalName(int entity, char[] buffer, int size) {     return GetEntPropString(entity, Prop_Data, "m_iGlobalname", buffer, size); } /**  * Sets the Global Name of an entity.  *  * @param entity            Entity index.  * @param name        The global name you want to set.  * @return          True on success, false otherwise.  */ stock bool Entity_SetGlobalName(int entity, const char[] name, any:...) {     char format[128];     VFormat(format, sizeof(format), name, 3);     return DispatchKeyValue(entity, "globalname", format); }

Last edited by ZASTRELIS; 08-15-2018 at 11:51.
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Franc1sco
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Old 08-15-2018 , 11:56   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #147

Quote:
Originally Posted by alphaearth View Post
Do you make the last killing region until you die?
What do you mean exactly?


@ZASTRELIS It works well on SM 1.9, but if you think that you can improve it then pull request are welcome.
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ZASTRELIS
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Old 08-15-2018 , 12:42   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #148

Quote:
Originally Posted by Franc1sco View Post
What do you mean exactly?


@ZASTRELIS It works well on SM 1.9, but if you think that you can improve it then pull request are welcome.
smlib, I downloaded from git and found that it in old syntax
I can't understand people who attached full libs(older than my grandma) to their project but use few only functions from them

Last edited by ZASTRELIS; 08-15-2018 at 12:43.
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Franc1sco
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Old 08-15-2018 , 12:59   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #149

No problem, removed.

Version 3.1.3

-Removed smlib include.
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ZASTRELIS
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Old 08-16-2018 , 09:40   Re: [Any] Dev Zones (with natives for developers)
Reply With Quote #150

Quote:
Originally Posted by Franc1sco View Post
No problem, removed.

Version 3.1.3

-Removed smlib include.
Thaaanks!

Is this a problem? Console report..
Code:
Setting CBaseEntity to non-brush model models/error.mdl

Last edited by ZASTRELIS; 08-16-2018 at 09:41.
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