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[L4D2] Footlocker Spawner (1.19) [22-Nov-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-30-2011 , 22:11   Re: [L4D2] Footlocker Spawner (1.2 - 01-Dec-2011)
Reply With Quote #41

The above bug should be fixed amongst many others such as crashes in versus.

Please note the l4d2_footlocker_random cvar has changed, 0 will no longer spawn ALL Footlockers anymore but spawn NONE. Change this to -1 to spawn all Footlockers.

Gear Transfer note: Please update to 1.5.7 or greater otherwise once a bot auto-grabs an item, no more will spawn.


The changes:
Quote:
1.2
- Incompatibility: If you use Gear Transfer, you must update to 1.5.7 or greater.
- Added Footlockers to these maps: Crash Course, Death Toll, Dead Air, Blood Harvest, Cold Stream.
- Added command "sm_lockerclear" to remove all Footlockers from the current map.
- Added cvar "l4d2_footlocker_allow" to enable or disable the plugin.
- Changed cvar "l4d2_footlocker_random", 0 turns off spawning random footlockers, -1 spawns all.
- Fixed server crashes due to the removal of *_spawn items.
- Fixed adrenaline and pills not dispensing unlimited items.
- Pushes players away if they are too close when opening footlockers to avoid them getting stuck.
- Stopped respawning items on Hard Rain in Versus and Scavenge modes.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 12-15-2011 , 22:28   Re: [L4D2] Footlocker Spawner (1.2 - 01-Dec-2011)
Reply With Quote #42

Only throwables pills and adrenaline on the footlockers? But how this video : http://www.youtube.com/watch?v=Skfkr...eature=related his custom map made a footlocker give a M60.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-16-2011 , 09:35   Re: [L4D2] Footlocker Spawner (1.2 - 01-Dec-2011)
Reply With Quote #43

Quote:
Originally Posted by SyluxLockjaw100 View Post
his custom map

You answer your own (silly) question.


With the way it currently works adding weapons would be nightmare, you would have an enum number 2 x 10¹² (2 trillion) to select which items can and can't spawn.
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Last edited by Silvers; 12-16-2011 at 09:47.
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bubbabyte
Member
Join Date: Jun 2010
Old 03-01-2012 , 03:26   Re: [L4D2] Footlocker Spawner (1.3 - 14-Jan-2012)
Reply With Quote #44

I cannot seem to get it to spawn a witch.

I have it set to 100% chance, with 2 random footlockers. I'm running the relentless witch plugin, but i've even tried removing that and still it will not spawn a witch. Is there something i'm doing wrong Silver?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-01-2012 , 05:15   Re: [L4D2] Footlocker Spawner (1.4 - 01-Mar-2012)
Reply With Quote #45

Plugin updated: - Fixed firework crates spawning when a witch spawns.

l4d2_footlocker_witch "100" // 0=Off, 1/cvar. The chance of a footlocker containing a witch.

It's 1/cvar chance not cvar/100 chance. Set the cvar to "1" so it's 1/1 chance.
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bubbabyte
Member
Join Date: Jun 2010
Old 04-09-2012 , 15:15   Re: [L4D2] Footlocker Spawner (1.4 - 01-Mar-2012)
Reply With Quote #46

would it be possible to add an option for displaying a hint for WHO opened the footlocker?
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DrDarkTempler
Member
Join Date: Apr 2012
Old 04-12-2012 , 02:29   Re: [L4D2] Footlocker Spawner (1.4 - 01-Mar-2012)
Reply With Quote #47

I seem to having trouble spawning Fireworks on the locker

No matter what i do with sm_locker 32 # (# = any number) i get a blank

But there is firework that was replaced fromr regular gas can
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gajo0650
Member
Join Date: Apr 2012
Old 04-19-2012 , 09:45   Re: [L4D2] Footlocker Spawner (1.4 - 01-Mar-2012)
Reply With Quote #48

Sometimes the error log is found.

Quote:
L 04/19/2012 - 20:27:48: SourceMod error session started
L 04/19/2012 - 20:27:48: Info (map "c13m1_alpinecreek") (file "errors_20120419.log")
L 04/19/2012 - 20:27:48: [l4d2_footlocker.smx] Error: 0,0,0 origin. Iteration=3. Index=4. Random=3. Count=3.
l4d2_footlocker_spawns.cfg files in the data folder have been here.

c13m1_alpinecreek
"num" "4" -> "3" :-)

Probably will be fixed.

Last edited by gajo0650; 04-20-2012 at 07:39.
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gajo0650
Member
Join Date: Apr 2012
Old 04-26-2012 , 11:02   Re: [L4D2] Footlocker Spawner (1.4 - 01-Mar-2012)
Reply With Quote #49

today error log...check pls.

map "c5m4_quarter"

Quote:
L 04/26/2012 - 19:46:15: [SM] Plugin encountered error 25: Call was aborted
L 04/26/2012 - 19:46:15: [SM] Native "ThrowError" reported: Create: GetEntityCount(204 max. Decrease the number of footlockers!
L 04/26/2012 - 19:46:15: [SM] Displaying call stack trace for plugin "l4d2_footlocker.smx":
L 04/26/2012 - 19:46:15: [SM] [0] Line 474, /home/groups/alliedmodders/forums/files/8/5/7/7/8/96090.attach::CreateLocker()
L 04/26/2012 - 19:46:15: [SM] [1] Line 448, /home/groups/alliedmodders/forums/files/8/5/7/7/8/96090.attach::LoadFootlockers()
L 04/26/2012 - 19:46:15: [SM] [2] Line 337, /home/groups/alliedmodders/forums/files/8/5/7/7/8/96090.attach::tmrStart()

Last edited by gajo0650; 04-26-2012 at 11:04.
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Mrnobody
Junior Member
Join Date: Apr 2012
Old 05-02-2012 , 15:15   Re: [L4D2] Footlocker Spawner (1.4 - 01-Mar-2012)
Reply With Quote #50

Same problem with fireworks.
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