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Solved [l4d2] Help! TR_TraceHullFilterEx cause CRASH?


  
 
 
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-02-2022 , 13:56   [l4d2] Help! TR_TraceHullFilterEx cause CRASH?
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L4D2 windows dedicated server
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I recently have 3 same crash every day.
It usually happened after map loading, and player took over the bot.

1. Crash ID: A5SR-6IXU-VYNW
Stack Trace
Code:
0	engine.dll + 0x1779c4
1	engine.dll + 0x1799f8
2	sdktools.ext.2.l4d2.dll!smn_TRTraceHullFilterEx [trnatives.cpp:849 + 0x1d] 
3	sdktools.ext.2.l4d2.dll!smn_TRTraceHullFilterEx [trnatives.cpp:849 + 0x1d] 
4	0x355f7d6a
5	0x355bab54
6	0x221e0077
7	sourcepawn.jit.x86.dll!sp::Environment::Invoke(sp::PluginContext *,ke::RefPtr<sp::MethodInfo> const &,int *) [environment.cpp:346 + 0x18] 
8	sourcepawn.jit.x86.dll!sp::PluginContext::Invoke(unsigned int,int const *,unsigned int,int *) [plugin-context.cpp:461 + 0x10] 
9	sourcepawn.jit.x86.dll!sp::ScriptedInvoker::Invoke(int *) [scripted-invoker.cpp:290 + 0x21]
Console
Spoiler


Raw
Spoiler


2. Crash ID: ZWVJ-LLMA-TZD3
Stack Trace
Code:
0	engine.dll + 0x1779c4
1	engine.dll + 0x1799f8
2	sdktools.ext.2.l4d2.dll!smn_TRTraceHullFilterEx [trnatives.cpp:849 + 0x1d] 
3	sdktools.ext.2.l4d2.dll!smn_TRTraceHullFilterEx [trnatives.cpp:849 + 0x1d] 
4	0x355f7d6a
5	0x355bab54
6	0x221e0077
7	sourcepawn.jit.x86.dll!sp::Environment::Invoke(sp::PluginContext *,ke::RefPtr<sp::MethodInfo> const &,int *) [environment.cpp:346 + 0x18] 
8	sourcepawn.jit.x86.dll!sp::PluginContext::Invoke(unsigned int,int const *,unsigned int,int *) [plugin-context.cpp:461 + 0x10] 
9	sourcepawn.jit.x86.dll!sp::ScriptedInvoker::Invoke(int *) [scripted-invoker.cpp:290 + 0x21]
3. Crash ID: TVLT-ZLEW-EJJG
Stack Trace
Code:
0	engine.dll + 0x1779c4
1	engine.dll + 0x1799f8
2	sdktools.ext.2.l4d2.dll!smn_TRTraceHullFilterEx [trnatives.cpp:849 + 0x1d] 
3	sdktools.ext.2.l4d2.dll!smn_TRTraceHullFilterEx [trnatives.cpp:849 + 0x1d] 
4	0x120b9da
5	0x11cc374
6	0x22f70077
7	sourcepawn.jit.x86.dll!sp::Environment::Invoke(sp::PluginContext *,ke::RefPtr<sp::MethodInfo> const &,int *) [environment.cpp:346 + 0x18] 
8	sourcepawn.jit.x86.dll!sp::PluginContext::Invoke(unsigned int,int const *,unsigned int,int *) [plugin-context.cpp:461 + 0x10] 
9	sourcepawn.jit.x86.dll!sp::ScriptedInvoker::Invoke(int *) [scripted-invoker.cpp:290 + 0x21]
As you can see, game tried to call smn_TRTraceHullFilterEx and then crash.
The only plugin that calls TR_TraceHullFilterEx in my server is Dynamic Light by Silvers.
PHP Code:
trace TR_TraceHullFilterEx(vLocvEndview_as<float>({ -10.0, -10.0, -10.0 }), view_as<float>({ 10.010.010.0 }), MASK_SHOTTraceFilterclient); 



That is just my guess, I don't actually know what causes crashes.
Please help.

Edit: Solved, see post#4
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Last edited by HarryPotter; 08-07-2022 at 06:12.
HarryPotter is offline
 



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