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[L4D & L4D2] Prototype Grenades (1.46) [22-Nov-2023]


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simvolist777
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Join Date: Oct 2017
Location: Afghanistan, Kandahar
Old 09-10-2020 , 08:43   Re: [L4D & L4D2] Prototype Grenades (1.26) [27-Aug-2020]
Reply With Quote #121

Quote:
Originally Posted by piggies View Post
Thanks to Silvers for making this interesting plugin,but there are still some small problems,when I swtich "Mod_Glow" and blow SI.The effect did't disappear when SI died.It took about five extra seconds to disappear.By the way,I set "effect_time" to "30.0"
Hello. May I ask you about the glow effect? I can't figure out why this effect doesn't do real damage to the infected crowd. I set the damage to 20, 50 or more values, but this does not work. The zombie just glows for a few seconds and then runs and attacks in the same way, does not die. Can you write down what settings you made for this effect?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-10-2020 , 18:00   Re: [L4D & L4D2] Prototype Grenades (1.26) [27-Aug-2020]
Reply With Quote #122

Quote:
Originally Posted by simvolist777 View Post
Hello. May I ask you about the glow effect? I can't figure out why this effect doesn't do real damage to the infected crowd. I set the damage to 20, 50 or more values, but this does not work. The zombie just glows for a few seconds and then runs and attacks in the same way, does not die. Can you write down what settings you made for this effect?
Code:
1.28 (10-Sep-2020)
    - Fixed "glow" type not causing any damage. Thanks to "simvolist777" for reporting.
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SilentBr
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Join Date: Jan 2009
Old 09-11-2020 , 12:44   Re: [L4D & L4D2] Prototype Grenades (1.28) [10-Sep-2020]
Reply With Quote #123

This plugin is amazing, well done Silvers!

Last edited by SilentBr; 09-11-2020 at 18:31.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-18-2020 , 20:06   Re: [L4D & L4D2] Prototype Grenades (1.29) [18-Sep-2020]
Reply With Quote #124

Code:
1.29 (18-Sep-2020)
    - L4D2 only: Added new config keys "damage_acid_comm", "damage_acid_self", "damage_acid_spec" and "damage_acid_surv".
    - These control the "Chemical" type acid puddle damage. Thanks to "SilentBr" for requesting.
    - Data config "data/l4d_grenades.cfg" updated to reflect changes.
Update for L4D2 only.
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SilentBr
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Join Date: Jan 2009
Old 09-19-2020 , 17:52   Re: [L4D & L4D2] Prototype Grenades (1.29) [18-Sep-2020]
Reply With Quote #125

Quote:
Originally Posted by Silvers View Post
Code:
1.29 (18-Sep-2020)
    - L4D2 only: Added new config keys "damage_acid_comm", "damage_acid_self", "damage_acid_spec" and "damage_acid_surv".
    - These control the "Chemical" type acid puddle damage. Thanks to "SilentBr" for requesting.
    - Data config "data/l4d_grenades.cfg" updated to reflect changes.
Update for L4D2 only.
Hi Silvers,

Thanks for updating the plugin.

Suggestions
  1. when you use medic grenade, the plugin "create a heal event" that gameME or any other rank plugin will understand that you are healing team mates and you will get points for it but it should count as 1 heal no matter how many players are being healed.
  2. you can type !grenade at any time, even when you don't have a grenade, and you are able to set all grenade effects and save them (pipe bile and molotov).
  3. add the "default" option if you want to use the normal grenade (very important).

BUG
The acid damage is fixed on team mates, but gameME rank thinks you are a spitter and gives you too many points when 20 survivors inside an elevator hehe.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-19-2020 , 18:21   Re: [L4D & L4D2] Prototype Grenades (1.29) [18-Sep-2020]
Reply With Quote #126

1. Don't have gameMe can't test won't fix. Someone else can do it. Seems this issue needs to be fixed with gameMe and unrelated to this plugin.

2. !grenade any time no, more menus, more translations, no point.

3. Already has a "default" option when selecting types - config "stocks" setting.


Edit: updated for L4D1:
Code:
1.30 (20-Sep-2020)
    - Fixed not working in L4D1 due to various L4D2 specific things not being ignored.
    - GameData for L4D1 updated to fix "CTerrorPlayer::OnStaggered" not being found when detoured by Left4DHooks.
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Last edited by Silvers; 09-20-2020 at 17:03.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-24-2020 , 14:34   Re: [L4D & L4D2] Prototype Grenades (1.30a) [24-Sep-2020]
Reply With Quote #127

Code:
1.30a (24-Sep-2020)
    - Compatibility update for L4D2's "The Last Stand" update.
    - GameData .txt file updated.
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3aljiyavslgazana
Member
Join Date: Dec 2018
Old 10-03-2020 , 14:55   Re: [L4D & L4D2] Prototype Grenades (1.31) [30-Sep-2020]
Reply With Quote #128

Hey i'm using this plugin with Spitter Acid Damage and two others : Mutant Zombies and Mutant Tanks (Acid ability)
after i've tried every setting i couldn't find a way to prevent spit acid that's not coming from chemical bomb (meaning spitter acid or acidic tank acid) from doing damage to other infected like commons or specials or tanks

i like how in Mutant Zombies the spitter can turn mob of infected into mutant spit ones but it can't because after they walk on that pool of acid they die instantly and if i prevent acid from doing damage to them the chemical bomb doesn't do damage to them either

now i don't know if this makes sense with my english but i really really like using this plugin with others just hope there is fix for this d:

Last edited by 3aljiyavslgazana; 10-03-2020 at 15:13.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-03-2020 , 15:13   Re: [L4D & L4D2] Prototype Grenades (1.31) [30-Sep-2020]
Reply With Quote #129

Quote:
Originally Posted by 3aljiyavslgazana View Post
Hey i'm using this plugin with Spitter Acid Damage and two others : Mutant Zombies and Mutant Tanks (Acid ability)
after i've tried every setting i couldn't find a way to prevent spit acid that's not coming from chemical bomb (meaning spitter acid or acidic tank acid) from doing damage to other infected like commons or specials or tanks

i liked how the spitter can turn mob of infected into mutant spit ones but they can't because after they walk on that pool of acid and they die instantly and if i prevent acid from doing damage to them the chemical bomb doesn't do damage to them either

now i don't know if this makes sense with my english but i hope it did D:
In the grenades config change "Mod_Chemical"s key "targets" to ignore common. Also change Spitter Acid Damage cvar "l4d2_spitter_acid_dmg_common" to 0.0. Now common won't die or be affected and Mutant Zombies will convert any common inside into Mutant Spit types.
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3aljiyavslgazana
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Join Date: Dec 2018
Old 10-03-2020 , 15:32   Re: [L4D & L4D2] Prototype Grenades (1.31) [30-Sep-2020]
Reply With Quote #130

Okey but this only deals with commons not getting affected by it what about special infected can hurt one another with spit acid like spitter hurting tank that walked on his puddle of acid?
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