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Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]


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JusTGo
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Join Date: Mar 2013
Old 02-26-2015 , 11:30   Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]
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is this added to amx 1.8.3 ?
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claudiuhks
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Old 02-27-2015 , 13:53   Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]
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PHP Code:
    iMaxClients get_maxplayers()
    if(
iMaxClients != 32)
    { 
Oh come on, Yokomo. Who is going to do that?
Plus, what's the difference between Fake Clients and normal clients? Aren't they all (edict_t *) pointers?

Quote:
Originally Posted by JusTGo View Post
is this added to amx 1.8.3 ?
No.
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Last edited by claudiuhks; 02-27-2015 at 13:55.
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NiHiLaNTh
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Join Date: May 2009
Location: Latvia
Old 02-28-2015 , 16:05   Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]
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this module have to integrated to replace cs_set_user_team.
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claudiuhks
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Old 02-28-2015 , 17:09   Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]
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Quote:
Originally Posted by NiHiLaNTh View Post
this module have to integrated to replace cs_set_user_team.
Nihilanth, we can't just do that. We still need cs_set_user_team so the players change models when transferred.

It's not enough for a BASIC Counter-Strike server so you change the Private Data Offset. This will not update the model.

This module's purpose it's just to transfer players w/ o altering their models (for mods such Zombie Plague) and to make sure after the team has been changed, get_user_team() will return correct values.
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Last edited by claudiuhks; 02-28-2015 at 17:10.
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Krtola
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Join Date: Oct 2013
Location: Serbia
Old 05-14-2017 , 13:26   Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]
Reply With Quote #5

I do not understand, how can I set that the all players stay in one team but just in score table non-stop,during the whole map using the "native cs_set_team_tablescore(Client, CSTeam:Team)".
Can someone do this for me?
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xucian
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Join Date: Dec 2019
Location: Bucharest
Old 12-16-2019 , 06:30   Re: Module: CS Team Changer Ultimate [avoids crashes in aggressive changes]
Reply With Quote #6

A clarification please:
Is this for plugin developers or for non-developers server?


If it's for non-developers, is the zp50 automatically using this plugin or should I modify the zp somehow?

I see zp uses delay to change player models one by one - is this supposed to be changed by us or does zp already know about the potential existence of this plugin and adapt?

++Important question: what are the negatives of this plugin? You mention models not changing - does this mean a CT will look as a ZM until they die if its team will change (or round is over?)?
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