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Module: Rage


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-25-2014 , 11:54   Re: Module: Rage
Reply With Quote #191

The handler is the "module". Not sure what you mean.
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yokomo
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Old 05-25-2014 , 14:38   Re: Module: Rage
Reply With Quote #192

Quote:
Originally Posted by Arkshine View Post
The handler is the "module". Not sure what you mean.
But why FireBullets3 has module, see:
handler-thiscall_Vector__CBase_Vector_Vector_Float_Fl oat_Int_Int_Int_Float_Entvars_Bool_Int__BIN.z ip (45.5 KB, 168 views) handler-thiscall_Vector__CBase_Vector_Vector_Float_Fl oat_Int_Int_Int_Float_Entvars_Bool_Int__SRC.z ip (50.5 KB, 130 views) module-firebullets3-example__BIN.zip (34.7 KB, 159 views) module-firebullets3-example__SRC.zip (90.6 KB, 134 views) plugin-firebullets3-example.zip (4.4 KB, 256 views)
Code:
module-firebullets3-example__BIN.zip (34.7 KB, 159 views)
That what i mean.
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Arkshine
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Old 05-25-2014 , 15:46   Re: Module: Rage
Reply With Quote #193

It's just an example. You can use Rage inside a module or a plugin.
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Old 05-26-2014 , 10:49   Re: Module: Rage
Reply With Quote #194

Quote:
Originally Posted by Arkshine View Post
It's just an example. You can use Rage inside a module or a plugin.
Thanks for explanation, i though that module is require haha.

Ok i've managed to hook the FireBullets function, but i don't know which param do bullet penetration. I want make shotgun can shoot through wall.

I've tried to change many params but the result also the same.
FireBullets Hook


Change damage too 200 is damn funny .
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Arkshine
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Old 05-26-2014 , 11:09   Re: Module: Rage
Reply With Quote #195

There is no penetration with FireBullets.

But maybe you can loop yourself (number of shots) like does FireBullets and calling FireBulltes3 to handle each shot.
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Last edited by Arkshine; 05-26-2014 at 11:10.
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meTaLiCroSS
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Old 09-24-2018 , 21:28   Re: Module: Rage
Reply With Quote #196

There's a bug with Rage module, you can verify (on linux based OS) with lsof command that Rage open files handles at every map change and they keep opening until server crashes when reaches 1024 files opened.

Reported this long time ago personally to devs but no time or response given. Maybe somebody know how to fix it
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KliPPy
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Old 09-25-2018 , 07:05   Re: Module: Rage
Reply With Quote #197

Quote:
Originally Posted by meTaLiCroSS View Post
There's a bug with Rage module, you can verify (on linux based OS) with lsof command that Rage open files handles at every map change and they keep opening until server crashes when reaches 1024 files opened.

Reported this long time ago personally to devs but no time or response given. Maybe somebody know how to fix it
Can you post the list? Knowing which file handles specifically get leaked would help a lot.

P.S. Is anyone using this module "in production"? I've never even tried it out.
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Last edited by KliPPy; 09-25-2018 at 07:06.
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meTaLiCroSS
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Old 09-26-2018 , 04:06   Re: Module: Rage
Reply With Quote #198

Quote:
Originally Posted by KliPPy View Post
Can you post the list? Knowing which file handles specifically get leaked would help a lot.

P.S. Is anyone using this module "in production"? I've never even tried it out.
Actually I'm not using it, but I'm reporting it because a friend needs a rework of "i aim good" plugin and a REALLY fix for it is hooking FireBullets3 (capable with Rage). What I remember is, the leaked content was directories that Rage uses when loading files.
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Arkshine
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Old 09-26-2018 , 04:12   Re: Module: Rage
Reply With Quote #199

Actually looks like I've fixed locally that in 2014 while I was cleaning up things.



Let me finish to clean a few things, and I will likely post an updated version to test.
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meTaLiCroSS
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Old 09-26-2018 , 04:17   Re: Module: Rage
Reply With Quote #200

Great, thanks for this accomplishment again
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