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Working on SH again and released a repackaged update 1.2.0.14


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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 11-10-2009 , 15:16   Working on SH again and released a repackaged update 1.2.0.14
#1

After a short hiatus to do some maintenance/bug fix updates for Battlefield 2: Rank Mod, I have begun working on the next release for SuperHero Mod.

In the mean time I have repackaged a release, SuperHero Mod 1.2.0 build 14, to feature some recent updates. The main reason for the repackaging was to add in a change to damage reduction done by armor in the extra damage calculation to better represent how armor functions in CS (and because I'm sick of people asking for forced save by name or IP options).

You can check the svn to see what files have changed and redownload the main package here.

1.2.0.14 changes added to current changelog:
Quote:
- Updated/Optimized a few heroes
- Changed SH_ARMOR_RATIO to 0.5 since in cs armor seems to reduce damage by 50% not 80%
- Added native sh_set_hero_dmgmult for weapon multipliers to directly hook damage instead of faking damage with sh_extra_damage
- Added removal of all Monster Mod monsters on new round, stops monster freezetime attacks
- Added option to force save by IP or save by name with cvar sh_saveby
- Added option for Free For All servers to gain money/frags/xp on tk instead of losing money/frags/xp on tk with cvar sh_ffa
- Fixed shield restrict forcing drop of shield to actually drop shield not just active weapon
Note: Any heroes making use of the new native "sh_set_hero_dmgmult" will not be able to compile with the webcompiler (GetPlugin link) until it can be updated to use 1.2.0.14 includes as it currently has includes from 1.2.0.10. So far these are only default heroes in the 1.2.0.14 zip, so it should not really matter at this point.

---

A couple of things I'm working on and hoping to get done for a 1.2.1 release (from the current todo list):
Quote:
- Add chosen hero child page to menu to verify hero choice, but mainly to add hero info there instead of using hud messages for powerHelp info.
- Make sh more csdm/respawn friendly, remove reliance on round ending
- Improve sh_minplayersxp to count only players that are on a team
- Remove all use of set_user_info, find a better method to tell when a power is in use (possibly native so hero can say it's in use).
And I'm most likely going to dissolve the idea of "- Add gravity settings based on current weapon (incomplete currently)" and set it back to the way it is normally because I don't see it being beneficial but rather would cause more conflict.

Last edited by vittu; 01-11-2010 at 20:04. Reason: fixed svn link
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Fr33m@n
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Join Date: May 2008
Location: France Marne
Old 11-12-2009 , 18:09   Re: Working on SH again and released a repackaged update 1.2.0.14
#2

nice. good work.

so now it's possible to block sh_set_hero_dmgmult with Ham_TakeDamage ?

Last edited by Fr33m@n; 11-12-2009 at 18:11.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 11-12-2009 , 21:24   Re: Working on SH again and released a repackaged update 1.2.0.14
#3

Quote:
Originally Posted by Fr33m@n View Post
so now it's possible to block sh_set_hero_dmgmult with Ham_TakeDamage ?
That's has been possible with Ham_TakeDamage already. Multipliers would do nothing if there was no damage already. I don't get why you are asking that.
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Fr33m@n
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Old 11-13-2009 , 11:18   Re: Working on SH again and released a repackaged update 1.2.0.14
#4

ah ok. I was in mistake.
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Fr33m@n
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Old 01-07-2010 , 07:34   Re: Working on SH again and released a repackaged update 1.2.0.14
#5

svn down ?
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-11-2010 , 20:02   Re: Working on SH again and released a repackaged update 1.2.0.14
#6

Quote:
Originally Posted by Fr33m@n View Post
svn down ?
Apparently the url changed from svn.tcwonline.org to svn.alliedmods.net, didn't see any notification on that. Will make adjustments to links accordingly.
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HeHu
Senior Member
Join Date: Jun 2007
Location: Sweden
Old 01-12-2010 , 13:55   Re: Working on SH again and released a repackaged update 1.2.0.14
#7

Excellent work!
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Darkness
Vladimir Nabokov
Join Date: Oct 2005
Old 01-14-2010 , 08:45   Re: Working on SH again and released a repackaged update 1.2.0.14
#8

Nice .
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mininova
BANNED
Join Date: Mar 2009
Old 01-14-2010 , 12:59   Re: Working on SH again and released a repackaged update 1.2.0.14
#9

Nice, but i think, can you add for future version of the SH, add nvault and a any menu for say /login and opens any menu:
Menu SHM:
1- Register
2- Help
0- Exit
once entered the server and say /login and login. Save nick and password for de player. leaving aside the mysql.

Sory my bad inglish
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-15-2010 , 14:01   Re: Working on SH again and released a repackaged update 1.2.0.14
#10

Quote:
Originally Posted by mininova View Post
Nice, but i think, can you add for future version of the SH, add nvault and a any menu for say /login and opens any menu:
Menu SHM:
1- Register
2- Help
0- Exit
once entered the server and say /login and login. Save nick and password for de player. leaving aside the mysql.

Sory my bad inglish
No, non-steam is not supported.
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