[Biohazard] Ultimate Lasermine 2018
Discription : With this Lasermine you can kill zombies.
Usage :
/ +setlaser (Bio version is +USE key)
- ex) bind v +setlaser
- can set lasermine on the wall
/ +dellaser
- ex) bind j +dellaser
- can return lasermine in ammo.
/ buy_lasermine
- ex) bind "F2" "buy_lasermine"
- buying lasermine
/ say "/buy lasermine" or "/lm"
- buying lasermine
/ say "/lasermine"
- show help
Cvars :
//lasermine ON/OFF (1 / 0)
bh_ltm "1"
//lasermine access level (0 is all, 1 is admin only)
bh_ltm_acs "0"
//lasermine mode (0 is killing laser, 1 is tripmine)
bh_ltm_mode "0"
//max have ammo and max deploy count.
bh_ltm_ammo "2"
//laser hit damage.
bh_ltm_dmg "1000"
//buying lasermine cost.
bh_ltm_cost "2500"
//kill enemy +money
bh_ltm_fragmoney "300"
//lasermines health. over 1000 is very hard mine
bh_ltm_health "700"
//max team deploy count.
bh_ltm_teammax "100"
//lasermine explode radius. ( it's float value)
bh_ltm_radius "320.0"
//lasermine explode damage. ( on center )
bh_ltm_rdmg "200"
//lasermine friendly fire.
bh_ltm_ff "0"
//lasermine can buying and deploying team.( ALL, T, CT )
bh_ltm_cbt "ALL"
//can say cmd buying. 0 is off , 1 is on. (/buy lasermine or /lm)
bh_ltm_buymode "1"
//lasermine round start deploying delay.
bh_ltm_delay "15"
//lasermine visible mode of laserline (0 is invisible, 1 is visible)
bh_ltm_line "1"
//glowing lasermine. (color is laser line color 0 is off, 1 is on )
bh_ltm_glow "1"
//laser line brightness.
bh_ltm_bright "255"
//laser line color mode. ( 0 is team color, 1 is green )
bh_ltm_color "0"
//laser hit damage mode. (0 is frame dmg, 1 is once dmg, 2 is seconds dmg)
bh_ltm_ldmgmode "0"
//seconds dmg. (dmg mode 2 only, damage / seconds default 1 sec)
bh_ltm_ldmgseconds "1"
//round start have ammo.
bh_ltm_startammo "2"
//command mode. (0 is +USE key, 1 is bind, 2 is each)
bh_ltm_cmdmode "1"
//lasermine effect. (0 is disable / 1 enable)
bh_ltm_realistic_detail "1"
Update :
- I added the commands bh_takelm and bh_untakelm
- I added the deactivation of the lasers of a player moving to the viewer
- I've added effects on laser (Cut the lasermine)
- I added a hud that shows who planted it and how much life it has
- I fix bugs to the spark effect
- I added a bh_ltm_realistic_detail combo based on the spark effect