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Magic Missiles (Updated 02/26/2019)


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Plugin Info:     Modification:   Opposing Force        Category:   Fun Stuff       
DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 09-24-2018 , 12:56   Magic Missiles (Updated 02/26/2019)
Reply With Quote #1

𝔹𝕝𝕒𝕔𝕜 𝕄𝕖𝕤𝕒
authorized a time machine experiment where it was used to go back to the mid 1980's to acquire special weapons. The first to be authorized for public use is:


......MAGIC MISSILE......

Obtain the crowbow.
  1. Aim/shoot at ground.
  2. Watch the magic happen.

BETA VERSION







ALPHA VERSION

Spoiler



DESIGNED FOR OPPOSING FORCE. It will work on all HL1 mods that use the crossbow.
amx_magic_missile ...................(0 or 1)
amx_magic_forceadd ..............(how much thrust to the boost)
amx_give_magicmissile ...........(username on server)


Admin will need to copy flare into the sprite directory of server or else the client will be kicked.


When using Gauss jumping I thought up this idea.

Version A...
Spoiler
Attached Images
File Type: jpg private_beach_mm.alpha3.jpg (47.9 KB, 1267 views)
File Type: jpg private_beach_v20102.jpg (83.9 KB, 1461 views)
File Type: jpg beehealerJump.jpg (52.4 KB, 873 views)
Attached Files
File Type: zip sprites.zip (3.8 KB, 303 views)
File Type: sma Get Plugin or Get Source (magic_missile-b.sma - 526 views - 3.8 KB)
File Type: sma Get Plugin or Get Source (magic_missile_c.sma - 138 views - 6.7 KB)
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Last edited by DJEarthQuake; 03-13-2021 at 00:14. Reason: Forgot I had an update I had been sitting on over a year!
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 12-07-2018 , 17:41   Re: Magic Missiles
Reply With Quote #2

The Hivehand.

In offensive mode with Neon grenade Radiation mod coupled.

Inadvertently intercepted
one of the tertiary te beams green armor going from 2018 to 1985. It crashed some place in the 1990's. Randomly it mutated from the radiation; provisioning long sought after biorenewable energy shielding power and peace of mind to the custodian.


Hypnotic aurora borealis are produced on discharge. They can be used for distraction or disarmament.

Sprite is being packed. It along with the source are in space. Users are being asked to find the best skin to use for this antique.

Just aim at the ground and rapid fire. You will be boosted up and see a ocean green shock wave that is so large it looks like a planet you are are high up looking at all the rings. The sprite must be on the server.

I like this so much I am going to reapply it to my plugin Element to experiment with adding weather in Half-life. Unlike CS1.6 you will think you are on another planet sometimes. This is a real glimpse into the progression of my amxx hobby.


Version A
Spoiler

Attached Images
File Type: jpg bee1.jpg (6.2 KB, 1040 views)
File Type: jpg B2.jpg (7.8 KB, 1077 views)
File Type: jpg B3.jpg (8.5 KB, 985 views)
File Type: jpg B4.jpg (9.3 KB, 968 views)
File Type: jpg B5.jpg (7.9 KB, 969 views)
File Type: jpg B6.jpg (6.4 KB, 1065 views)
Attached Files
File Type: sma Get Plugin or Get Source (bealer.sma - 612 views - 2.9 KB)
File Type: 7z smoke.spr.7z (6.1 KB, 142 views)
File Type: sma Get Plugin or Get Source (bealer-b.sma - 182 views - 4.4 KB)
File Type: zip bee healer.zip (8.70 MB, 135 views)
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Last edited by DJEarthQuake; 03-13-2021 at 00:08. Reason: Updated since host doesn't allow IMG with our own attachments. Fried my heading.
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DJEarthQuake
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Location: Astral planes
Old 02-28-2019 , 12:48   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #3

Updated and refined both weapon mods.
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DJEarthQuake
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Old 03-30-2019 , 07:48   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #4

A zip file with animated gif was added of what the hornet gun can do now. Alpha gave me the idea for fog in HL1 and cloud creation on beta. I have way better moving clouds now from atomic rocket mod and plan to mix and match my mods until satisfaction. One of the better things I did to the bee healer hornet is limit it so llamas don't hide in a corner and try to get 200 or 1000 armour. It is limited to 100. Same with rocket jump. If there isn't something added then jumping with RPG is certain death. Server isn't as popular now llamas cannot go over 100 HP with rocket jump. I posted it in the original rocket jump code Drak made so admins can add the line of code and recompile. I use that as a base then made bom2.sma which is a mushroom cloud atomic effect to accompany it.
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Visinescu
Senior Member
Join Date: Dec 2015
Location: England now,Home Romania
Old 04-13-2019 , 02:40   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #5

Wait, Opposing Force has Multiplayer ?
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<VeCo>
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Join Date: Jul 2009
Location: Bulgaria
Old 04-13-2019 , 09:39   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #6

Quote:
Originally Posted by Visinescu View Post
Wait, Opposing Force has Multiplayer ?
Of course, CTF maps can be pretty fun if you are into that dead game...
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Last edited by <VeCo>; 04-13-2019 at 09:42.
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DJEarthQuake
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Location: Astral planes
Old 04-13-2019 , 11:32   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #7

Coop game mode is perhaps the most rare.
Capture the Flag still draws a small crowd from time to time but not like Deathmatch.
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edon1337
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Join Date: Jun 2016
Location: Macedonia
Old 04-13-2019 , 12:53   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #8

The effects look insane, nice job.
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DJEarthQuake
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Old 04-13-2019 , 16:16   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #9

Thank you. Use of random_num for color and entity types instead of 1 color and 1 ent really made a difference in the latest release.



I like the sprite from Pope Lightning a lot to finish this fun project with 7 actual bolts coming down on opponents. Might as well make it do 1 of 7 random acts to boot.

Right now it blasts you up in the air and heals random amounts with random temp entity effects and random colors for visuals. The Alpha version shows te_beamcylinder being used. Most of the photos show torus effect. Disk effect gives me ideas with camper, gun sights, radar, rain drops, etc.



Attached Images
File Type: jpg magic_Missile.jpg (54.0 KB, 551 views)
File Type: jpg magic_Missile2.jpg (69.6 KB, 572 views)
File Type: jpg dark with fog.jpg (58.8 KB, 584 views)
File Type: jpg winter_vortex.jpg (97.5 KB, 565 views)
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Last edited by DJEarthQuake; 04-14-2019 at 13:52.
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DJEarthQuake
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Old 04-27-2019 , 13:00   Re: Magic Missiles (Updated 02/26/2019)
Reply With Quote #10





Atomic rocket jump effects. Possible release this summer! Definitely it's own thread.

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Last edited by DJEarthQuake; 03-12-2021 at 16:07. Reason: orange leak
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