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[ANY]Security entity limit (0.5.4v)


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Benoist3012
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Join Date: Mar 2014
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Old 11-07-2015 , 05:52   Re: [ANY]Security entity limit (0.5.3v)
Reply With Quote #31

Update Security Entity Limit 0.5.4v
Changelog in first post.

This new version has been tested on MvM/SF2/FF2/VSH/DEATHRUN.
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NisQ
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Old 11-08-2015 , 03:51   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #32

Does it work with retakes by ofir or splewis?
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Hunter6272
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Old 11-08-2015 , 04:55   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #33

This works for CS:GO too ?
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ofir753
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Join Date: Aug 2012
Old 11-08-2015 , 12:25   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #34

Looks great but i think you need to expand the entity kill check, it might kill a weapon of a client or a client itself so you should be becearfull about that
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Benoist3012
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Old 11-09-2015 , 05:03   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #35

Quote:
Originally Posted by ofir753 View Post
Looks great but i think you need to expand the entity kill check, it might kill a weapon of a client or a client itself so you should be becearfull about that
No look the code
Code:
int counter=0; int iEnt = -1; while((iEnt = FindEntityByClassname(iEnt, "*")) != -1 && iEnt < 2048) {     counter+=1; } counter+=100;//In case we miss some entities if(counter>=2048)     counter=2000; BaseMapsEntities=counter;
Even the counter return 2-3 I add +100.
So from 1 to 103 entity id, they won't be deleted. And clients are between 1-64. The plugin can't kill clients, but I agree for the weapons, I'm going to add a whitelist soon.
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Last edited by Benoist3012; 11-09-2015 at 05:03.
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Benoist3012
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Old 11-09-2015 , 05:04   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #36

Quote:
Originally Posted by Hunter6272 View Post
This works for CS:GO too ?
Yes.
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DJPlaya
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Join Date: Nov 2014
Location: Germany
Old 11-29-2015 , 18:24   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #37

Currently the best fix, seems to be more stable than the other plugs around here

Quote:
Originally Posted by Benoist3012 View Post
I'm going to add a whitelist soon.
Better whitelist the worldspawn entity XD
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Hunter6272
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Join Date: Jun 2015
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Old 12-03-2015 , 10:11   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #38

There is a bug in the plugin when using in Zombie Servers.If the entities reach critical point it removes all the entities even guns in player's hands.Can you add guns as an exception ?
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Benoist3012
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Old 12-03-2015 , 12:56   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #39

Quote:
Originally Posted by DJPlaya View Post
Better whitelist the worldspawn entity XD
I tried to kill the world it doesn't work. ^^

Quote:
Originally Posted by Hunter6272 View Post
There is a bug in the plugin when using in Zombie Servers.If the entities reach critical point it removes all the entities even guns in player's hands.Can you add guns as an exception ?
Yes I'm going to add a white list.
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Last edited by Benoist3012; 05-05-2016 at 11:40.
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ijam_j
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Join Date: Mar 2007
Old 12-08-2015 , 20:45   Re: [ANY]Security entity limit (0.5.4v)
Reply With Quote #40

im looking for a solution for insurgency no free edicts crash. can this plugin fix that?
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