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Solved High var after system upgrade


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Nerus
Senior Member
Join Date: Aug 2010
Location: Poland
Old 09-16-2018 , 08:38   High var after system upgrade
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Hi,

I have problem with high var in game.

Currently server runs on Ubuntu 18.04 after update with kernel 4.15.0-34-generic updated from Ubuntu 16.

CPU: Xeon E5630v2@2.53GHz

Server: 5v5 + sects (20 slots)

Any idea?

Last edited by Nerus; 09-17-2018 at 11:11. Reason: Solved
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ghostofmybrain
Veteran Member
Join Date: Mar 2010
Old 09-16-2018 , 09:35   Re: High var after system upgrade
Reply With Quote #2

You had low variance on that CPU before updating? I imagine the only way to do that would be with some CPU tweaks (if it's 128 tick). Did the update revert some CPU settings?
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asdfxD
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Join Date: Apr 2011
Old 09-16-2018 , 10:49   Re: High var after system upgrade
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i see this with 4.15. on ubuntu 16.04. aswell, so i switched back to 4.13.0-41 which was good.

Last edited by asdfxD; 09-16-2018 at 11:22.
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Nerus
Senior Member
Join Date: Aug 2010
Location: Poland
Old 09-16-2018 , 18:11   Re: High var after system upgrade
Reply With Quote #4

Quote:
Originally Posted by ghostofmybrain View Post
You had low variance on that CPU before updating? I imagine the only way to do that would be with some CPU tweaks (if it's 128 tick). Did the update revert some CPU settings?
Yes it is 128 tickrate server, after unloading plugins I head same problem with high var's.

Quote:
Originally Posted by asdfxD View Post
i see this with 4.15. on ubuntu 16.04. aswell, so i switched back to 4.13.0-41 which was good.
Question is what affect on var's in this kernel version, maybe we can manually change values before compilation to fix it.


P.S. Maybe the problem is with ondemand service ?

PHP Code:
sudo update-rc.d ondemand disable 
UPDTAE: Currently I don't have anymore of this problem, it was my client side connection problem.

Last edited by Nerus; 09-17-2018 at 11:10. Reason: UPDATE
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