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[CS:GO] PropHunt (v1.0.5.1, 04/02/16)


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statistician
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Join Date: Jan 2016
Location: Finland
Old 02-16-2016 , 07:31   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #61

Quote:
Originally Posted by enokha View Post
hmm I think that compared to garry's mod's prophunt, dust2 has close to no props around for the hiders to hide around. Garry's mod has maps specifically made for prophunt, with plenty of random objects around (eg. ph_restaurant, could link some if you want). So that's my only suggestion for the plugin!

As for the cvars, where do I place them?
Yes that's what I meant; de_dust2 isn't well suited for this mode if challenge is what you're after. I made a skeletal model list for it solely for testing purposes. As far as I know, there are maps made for prophunt, though I can't name one.

The cvars go to the prophunt.cfg file in the cfg/sourcemod/ folder. They should be there when the file was generated. They weren't?
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kiko.
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Join Date: Dec 2015
Old 02-27-2016 , 16:32   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #62

There is a gamebreaking bug. Sometimes the models are duplicated and the prop looks weird.



Last edited by kiko.; 02-27-2016 at 16:32.
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statistician
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Location: Finland
Old 02-27-2016 , 22:00   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #63

Quote:
Originally Posted by kiko. View Post
There is a gamebreaking bug. Sometimes the models are duplicated and the prop looks weird.
Thanks for reporting this. I thought I had fixed it previously, guess not. I think the new update to the SDK messes up some things.

I'm having a really tough time balancing between work, school and this project. I'm getting some serious slack in two weeks and then I can code away 24/7. Thanks for your patience!
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kiko.
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Join Date: Dec 2015
Old 02-28-2016 , 05:17   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #64

Can you also disable all Masks/Trails for the hiders ?
Idk if its possible to do that. We are using Zephstore.
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kaeming
Senior Member
Join Date: Nov 2015
Old 02-28-2016 , 05:38   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #65

if possible , you should add like the hiders can turn into some hunter after staying still for a certain amount of time and can kill the CTs that are finding. Before turning into a full hunter, they can have perks and modules such as turning invisible for a amount of time etc
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Deadhuntz
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Join Date: Dec 2015
Location: Germany look behind you!
Old 02-28-2016 , 20:23   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #66

some errors:

[spoiler]L 02/29/2016 - 01:57:46: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 02/29/2016 - 01:57:46: [SM] [0] Line 181, prophunt/include/clientutils.inc::IsClientInTeam()
L 02/29/2016 - 01:57:46: [SM] [1] Line 167, prophunt/include/clientutils.inc::GetNextClient()
L 02/29/2016 - 01:57:46: [SM] [2] Line 40, prophunt/spectate.sp::SpecPrev()
L 02/29/2016 - 01:57:46: [SM] [3] Line 28, prophunt/spectate.sp::Cmd_spec_prev()
L 02/29/2016 - 01:59:55: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 02/29/2016 - 01:59:55: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 02/29/2016 - 01:59:55: [SM] [0] Line 6, prophunt/menus.sp::Menu_Group()
L 02/29/2016 - 01:59:55: [SM] Native "IsClientInGame" reported: Client index 0 is invalid

L 02/29/2016 - 02:00:23: [SM] Native "IsClientInGame" reported: Client index -3 is invalid
L 02/29/2016 - 02:00:23: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 02/29/2016 - 02:00:23: [SM] [0] Line 6, prophunt/menus.sp::Menu_Group()[spoiler/]
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Dim_oK
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Old 03-07-2016 , 05:59   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #67

Error

L 03/07/2016 - 13:54:00: [SM] Native "IsPlayerAlive" reported: Client 9 is not in game
L 03/07/2016 - 13:54:00: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 03/07/2016 - 13:54:00: [SM] [0] Line 180, prophunt/include/clientutils.inc::IsClientInTeam()
L 03/07/2016 - 13:54:00: [SM] [1] Line 166, prophunt/include/clientutils.inc::GetNextClient()
L 03/07/2016 - 13:54:00: [SM] [2] Line 17, prophunt/spectate.sp::SpecNext()
L 03/07/2016 - 13:54:00: [SM] [3] Line 78, prophunt/spectate.sp::Cmd_spec_player()

So there is a bug when CT can't move over time, it is very annoying! pls fix
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Jcrr
Senior Member
Join Date: Jul 2015
Old 03-08-2016 , 04:59   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #68

Some bugs need to be fixed:
1. After CSGO Wildfire update, when TT win, they have 2 rounds won, for ex:
score = 0:0, TT win, score is 0:2

2. Players can join CT using "AUTO-ASSIGN" button in teams menu
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Deadhuntz
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Old 03-15-2016 , 15:43   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #69

no support?
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 03-17-2016 , 15:07   Re: [CS:GO] PropHunt (v1.0.5.1, 04/02/16)
Reply With Quote #70

You may delete this line to fix the spectator bug:

https://github.com/tilastokeskus/sm-...events.sp#L217

And set mp_forcecamera to 0 in your server.cfg
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Last edited by zipcore; 03-17-2016 at 15:15.
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