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[TF2] Force Holidays - 1.10.2, Updated 2015-10-07


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mycologist
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Join Date: Sep 2008
Location: Sep 2008
Old 01-19-2012 , 20:08   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #81

Anyone else able to have the HHH and Monoculus spawn? I'm still having issues.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-20-2012 , 15:53   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #82

Quote:
Originally Posted by mycologist View Post
Anyone else able to have the HHH and Monoculus spawn? I'm still having issues.
I keep meaning to go test this and keep forgetting.
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byteframe
Member
Join Date: Jul 2011
Location: Pitcairn Island
Old 01-29-2012 , 02:23   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #83

does crit candy _only_ spawn on the halloween event maps? they do spawn and count towards the achievements on cp_manor_event (with bots).

found this : https://developer.valvesoftware.com/..._logic_holiday

tried this in OnMapStart with a custom map....no dice...

Code:
new entity = -1;
if ((entity = FindEntityByClassname(-1, "tf_logic_holiday")) == -1) {
    entity = CreateEntityByName("tf_logic_holiday");
    new Float:pos[] = {0.0,0.0,0.0};
    DispatchKeyValue(entity, "Holiday", "Halloween");
    DispatchSpawn(entity);
    TeleportEntity(entity, pos, NULL_VECTOR, NULL_VECTOR);
}
----

also crit candy (when it drops on manor, atm) only gives achievement credit if `tf_forced_holiday = 2` is also enabled (should you only be using tfh_halloween 1).

Last edited by byteframe; 01-29-2012 at 03:37.
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 01-30-2012 , 17:07   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #84

I'll try to look into it, but unlike most other plugins, I can't test this one with just a few people.[/QUOTE]

stanzas if you want to put a server available to you.
you need to test?
great job congratulations,
horsemann but not always appear, and the server crashes.
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mycologist
SourceMod Donor
Join Date: Sep 2008
Location: Sep 2008
Old 02-13-2012 , 20:55   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #85

You might want to update your OP with the fact the HHH and Monoculus do not work.
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Hoogalindo
New Member
Join Date: Feb 2012
Old 02-19-2012 , 18:54   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #86

Hey, can you give a detailed instruction on how to install CVARS, and how do I install sourcemod 1.4.1 to TF2?
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Hoogalindo
New Member
Join Date: Feb 2012
Old 02-19-2012 , 19:42   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #87

Another problem. When I run srcds and try to add tfh_winter and the other commands it just says unknown command. HELP.
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mycologist
SourceMod Donor
Join Date: Sep 2008
Location: Sep 2008
Old 02-19-2012 , 20:37   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #88

Quote:
Originally Posted by Hoogalindo View Post
Hey, can you give a detailed instruction on how to install CVARS, and how do I install sourcemod 1.4.1 to TF2?
Quote:
Originally Posted by Hoogalindo View Post
Another problem. When I run srcds and try to add tfh_winter and the other commands it just says unknown command. HELP.
Start here: http://wiki.alliedmods.net/index.php..._Documentation
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Hoogalindo
New Member
Join Date: Feb 2012
Old 02-19-2012 , 21:34   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #89

Quote:
Originally Posted by mycologist View Post
I've installed source mod it's just when I run the server and try to do the commands they don't work.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 03-26-2012 , 02:42   Re: [TF2] Force Holidays - Updated 2011-12-16/21
Reply With Quote #90

Hi, would it be possible to make this work for only specified admin flags?
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