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DODS+ 0.9.1 (was DODSfix)


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propaganda
Member
Join Date: Oct 2006
Old 10-06-2006 , 15:52   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #21

Yes, needed upgrade, works now, great plugin thanks alot.
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Merrill
Member
Join Date: Jun 2006
Location: Houston
Old 10-08-2006 , 09:43   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #22

Love the plugin.

I am trying to take one rifle grenade from the garand amd kar98 and want 2 frag nades. You have provided the frag nades but I'm having some difficulty reducing the rifle granades to one.Here is the line I'm using.

dp_weapons allies rifle riflegren_us 1
dp_weapons axis rifle riflegren_ger 1


It's not working.
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OoS-LJ
Senior Member
Join Date: Mar 2006
Location: California
Old 10-08-2006 , 15:22   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #23

Quote:
Originally Posted by Merrill View Post
Love the plugin.

I am trying to take one rifle grenade from the garand amd kar98 and want 2 frag nades. You have provided the frag nades but I'm having some difficulty reducing the rifle granades to one.Here is the line I'm using.

dp_weapons allies rifle riflegren_us 1
dp_weapons axis rifle riflegren_ger 1


It's not working.
I am not sure if it's possible, but I use to do this with eventscripts with one riflenade and 2 regular nades and after a map change the server would ussually crash. I don't thing the source engine likes haveing two items in the same slot. This is with eventscripts so I not 100% sure what the cause was. Just FYI for you.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 10-08-2006 , 17:18   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #24

That's true. DOD:S wasn't programmed to have more than one weapon in a slot, so to prevent problems DODS+ removes any weapons in that slot before issuing the new weapons.
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short bus
New Member
Join Date: Oct 2006
Old 10-13-2006 , 06:57   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #25

I have this all set-up perfectly, very nice plug-in. My question is, what is the weapon name for "punch"? (i figure since spade is listed twice, that is where the punch was supposed to go, i'm probably wrong though).

// Weapons:
// spade, amerknife, garand
// colt, thompson, bar,
// spring, 30cal, bazooka,
// m1carbine, k98, spade,
// mp40, p38, mp44,
// k98_scoped, mg42, pschreck,
// c96, frag_us, frag_ger,
// smoke_us, smoke_ger, riflegren_us,
// riflegren_ger

Thanks,

ShortBus
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 10-13-2006 , 10:09   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #26

The punch is coded into the thompson and mp40. It can't be "given" separately as a weapon.
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short bus
New Member
Join Date: Oct 2006
Old 10-13-2006 , 10:22   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #27

oh, thats too bad.

Thanks anyway,

shortbus
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Aegy
New Member
Join Date: Nov 2006
Old 11-22-2006 , 22:28   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #28

Is there a way to REMOVE grenades with this mod? I want to outright just remove grenades.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 11-24-2006 , 21:58   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #29

hmmmm.....I believe there should be, but I think I've gone and made '0' remove the setting instead of set it to 0 of that weapon.

At this time I don't think it can do that.
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Aegy
New Member
Join Date: Nov 2006
Old 12-01-2006 , 06:56   Re: DODS+ 0.9.1 (was DODSfix)
Reply With Quote #30

Actually, it works. At least it was working on my server until this last update came along...
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