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[L4D] Plugin request


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Negan56
Junior Member
Join Date: Oct 2022
Old 10-04-2022 , 15:48   [L4D] Plugin request
Reply With Quote #1

Hello,

I have played in some left 4 dead server and I have seen some plugin. Far as I remember when special infected die (witch,hunter,smoker) effect explosion happen its not like real explosion it have sound of explosion and some kind of yellow circle sprite ring happen. I am looking for that plugin if it exist.

I dont know how to call this effect, I am cs 1.6 scripter but this looks like RING effect in cs 1.6 (TE_BEAMCYLINDER)

Thank you.

Last edited by Negan56; 10-04-2022 at 15:50.
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alasfourom
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Join Date: Feb 2022
Location: Saudi Arabia
Old 10-05-2022 , 12:30   Re: [L4D] Plugin request
Reply With Quote #2

you can set beam ring through this function "TE_SetupBeamRingPoint"

https://sm.alliedmods.net/new-api/sd...pBeamRingPoint
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 10-05-2022 , 12:58   Re: [L4D] Plugin request
Reply With Quote #3

Tested = Working

Killing infected will cause an explosion + beam ring
Attached Files
File Type: sp Get Plugin or Get Source (l4d_exploding_infected.sp - 49 views - 1.3 KB)
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Last edited by alasfourom; 10-20-2022 at 22:25.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-05-2022 , 13:21   Re: [L4D] Plugin request
Reply With Quote #4

Quote:
Originally Posted by alasfourom View Post
try this, untested
Does these have any difference ?
PHP Code:
    SetEntData(entityGetEntSendPropOffs(entity"m_CollisionGroup"), 11true); 
vs
PHP Code:
//https://sm.alliedmods.net/new-api/entity/SetEntProp
//Sets an integer value in an entity's property.
//
//This function is considered safer and more robust over SetEntData, because it performs strict offset checking and typing rules.
    
SetEntProp(entityProp_Send"m_CollisionGroup"1); 
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alasfourom
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Join Date: Feb 2022
Location: Saudi Arabia
Old 10-05-2022 , 22:51   Re: [L4D] Plugin request
Reply With Quote #5

Quote:
Originally Posted by Bacardi View Post
Does these have any difference ?
PHP Code:
    SetEntData(entityGetEntSendPropOffs(entity"m_CollisionGroup"), 11true); 
vs
PHP Code:
//https://sm.alliedmods.net/new-api/entity/SetEntProp
//Sets an integer value in an entity's property.
//
//This function is considered safer and more robust over SetEntData, because it performs strict offset checking and typing rules.
    
SetEntProp(entityProp_Send"m_CollisionGroup"1); 
thanks Bacardi, updated previous post
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 10-05-2022 , 23:13   Re: [L4D] Plugin request
Reply With Quote #6

Quote:
Originally Posted by Bacardi View Post
Does these have any difference ?
First method would be much faster if offset was cached otherwise they are same
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