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Creating navigation help


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wugagagaga
Member
Join Date: Aug 2014
Old 10-01-2015 , 07:42   Creating navigation help
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Creating navigation areas from sampled
Connecting navigation areas...
Merging navigation areas...
Finding hiding spots...DONE
Finding encounter spots... 3%
Finding encounter spots... 82%
Finding encounter spots... 83%
Finding encounter spots...DONE


How to cancel it
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 10-01-2015 , 08:11   Re: Creating navigation help
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https://forums.alliedmods.net/showpo...61&postcount=5
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 10-01-2015 , 17:04   Re: Creating navigation help
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your bots need nav mesh to know the level... generate a real mesh in your client and upload it to the server... this is something the maps should be shipped with so bitch to the author as well!!

https://developer.valvesoftware.com/...igation_Meshes
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wugagagaga
Member
Join Date: Aug 2014
Old 10-05-2015 , 05:31   Re: Creating navigation help
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Quote:
Originally Posted by hamilton5 View Post
your bots need nav mesh to know the level... generate a real mesh in your client and upload it to the server... this is something the maps should be shipped with so bitch to the author as well!!

https://developer.valvesoftware.com/...igation_Meshes
It is automatically created
I don't need a BOT
In the map of ZE
Want to cancel it
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