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Control Bots


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MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 03-28-2022 , 10:14   Re: Control Bots
Reply With Quote #31

I also want to note that if you control the Bot, the round is over, and the bomb exploded or killed you after you installed it ... it seems that the following happened - that all the bots were deleted, or the game continued, but you seemed to be alive for Terrorists, and in Taba it reflects that you are an observer ...

Perhaps this was earlier, maybe you have already fixed it, if there was such
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 03-28-2022 , 18:07   Re: Control Bots
Reply With Quote #32

Quote:
Originally Posted by DruGzOG View Post
Great plugin, definitely a fun addon for a mod I've been working with, which will make things easier
Thank you for your words. Happy to help ^^.

Quote:
Originally Posted by MayroN View Post
I also want to note that if you control the Bot, the round is over, and the bomb exploded or killed you after you installed it ... it seems that the following happened - that all the bots were deleted, or the game continued, but you seemed to be alive for Terrorists, and in Taba it reflects that you are an observer ...

Perhaps this was earlier, maybe you have already fixed it, if there was such
Keep me updated if that still happens to you and give more detailed infos of how it happens.
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damian_roger
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Join Date: Feb 2011
Location: szczecin
Old 04-07-2022 , 09:00   Re: Control Bots
Reply With Quote #33

unable to download contact author?
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-04-2022 , 23:03   Re: Control Bots
Reply With Quote #34

The plugin is right in the main post, buy glasses dawg
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Siska1
Senior Member
Join Date: Feb 2020
Location: BedRock
Old 05-05-2022 , 05:21   Re: Control Bots
Reply With Quote #35

I have a problem with the weapons that I add through the plugin to add weapons to the maps when the weapons are not there. When I enter the place of the bot after the next play, he lets me go with a glock, and there is no glock on the map at all. For example, I play an awp map and add a elite pistol and a grenade. But sometimes after a game in the place of a bot it starts me with a glock, and as I said glock is neither on the map nor in the plugin for adding weapons. It's a little complicated, and I use Google, but I hope you understand me.

I discovered one more thing: when I passed the spectator, my name changed to Unnamed and stayed that way until I reconnected.

Again another problem: the bomb timer disappears

This plugin can only work properly if your server is empty and you have no other plugins...
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Last edited by Siska1; 10-17-2022 at 12:01. Reason: something new
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BeNq!
Senior Member
Join Date: Mar 2009
Old 05-12-2022 , 10:29   Re: Control Bots
Reply With Quote #36

There is a problem because sometimes it goes to take over a bot from the opposite team ...
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-12-2022 , 12:37   Re: Control Bots
Reply With Quote #37

Check if the cvar is set to the opposite team as well. There's three configurations that controls whether you can control bots from your team or the enemy team... both teams too.
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BeNq!
Senior Member
Join Date: Mar 2009
Old 05-12-2022 , 16:37   Re: Control Bots
Reply With Quote #38

This has nothing to do with the CVar as it is rare (e.g. when autobalance switch a player).

Last edited by BeNq!; 05-13-2022 at 09:26.
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 06-01-2022 , 19:49   Re: Control Bots
Reply With Quote #39

Well, if you are spectating a bot, it should take the bot you are spectating as first view. Getting a random enemy bot when you are spectating your teammate doesn't make sense.
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BeNq!
Senior Member
Join Date: Mar 2009
Old 06-02-2022 , 10:00   Re: Control Bots
Reply With Quote #40

Ok, then I have a piece of advice for you: get on the server, transfer to the opposing team with AMXMODX and see that you can take over the opposing team's bots. Why are you ignoring submissions? Do you think someone is dumb and lying? The simplest solution would be to check get_user_team every time, not save it, e.g. at the start of the round.
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