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Say Sounds (including Hybrid Edition) (4.0.8)


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The009
Member
Join Date: Feb 2007
Old 05-22-2013 , 04:31   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1001

Hello All,

http://karaoke.doasource.net/ is no longer working as I am not using that domain anymore.

The New URL is. http://smkaraoke.the009.net/

Please note that adding of new songs at the moment is not working.
I am working on a fix for that but not sure how long it will take is it is not only under a different domain but a different server as well.

Sorry for any issues this may cause anyone.

Regards,
The009
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Last edited by The009; 05-22-2013 at 04:52.
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Lord_Rofl
Senior Member
Join Date: Aug 2006
Location: Bad Pyrmont, Germany
Old 05-23-2013 , 13:24   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1002

Iīm the first who noticed that the "z" Flag doesnīt work?
Is this a general problem with sourcemod 1.5? Itīs not the only one with that issue.

Problem:
"z" Flag contains all flags but dont have access to sounds that need lower flag (p,q,r...)
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-23-2013 , 16:16   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1003

Quote:
Originally Posted by StrikerMan780 View Post
tf/custom/sound would be incorrect, because then TF2 would look for tf/custom/sound/sound/

Do something like this

tf/custom/my_custom_content/sound/
Exactly. For instance, for another plugin (Prop Hunt), my server layout looks like this:

tf/custom/prop_hunt/sound/prophunt/oneandonly.mp3
tf/custom/prop_hunt/sound/prophunt/snaaake.mp3
tf/custom/prop_hunt/sound/prophunt/found.mp3
tf/custom/prop_hunt/maps/[mapname].bsp

On my fast download server, they live in:
sound/prophunt/oneandonly.mp3.bz2
sound/prophunt/snaaake.mp3.bz2
sound/prophunt/found.mp3.bz2
maps/[mapname].bsp.bz2

and my tf/cfg/pure_server_whitelist.txt contains this line near the end:

Code:
        sound\prophunt\...  any
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Last edited by Powerlord; 05-23-2013 at 16:21.
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zwantE
New Member
Join Date: May 2013
Location: Hamburg
Old 05-28-2013 , 02:08   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1004

Hi,
i use this Addon on my cs:go server and its works very fine!

but i wonder why fastdownload dosn't work if I use sv_downloadurl "http://example.de/csgo/"
for my quakesounds the fastdownload will be still working.

need some help pls

Now it works... sry

Last edited by zwantE; 05-28-2013 at 04:14.
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hellomoto
Member
Join Date: Sep 2006
Old 05-31-2013 , 15:55   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1005

Hi, I still seem to be having issues so I'm just going to post as much info as I can regarding my problem.

Firstly, this is the version I use:
Code:
"Say Sounds (including Hybrid Edition)" (4.0.5) by Hell Phoenix|Naris|FernFerret|Uberman|psychonic|edgecom|woody|Miraculix|gH0sTy
I have a config file labelled sm_saysounds.cfg which is located in my /game directory/addons/sourcemod/configs folder on my server.

Here is the current config I have set:
Code:
//////////////////////////////////
//        ***    GENERAL    ***            //
//////////////////////////////////
sm_saysoundhe_enable "1"
sm_saysoundhe_download_threshold "20"
sm_saysoundhe_showmenu "0"
sm_saysoundhe_saysounds_volume "1.0"
sm_saysoundhe_sound_announce "0"
sm_saysoundhe_adult_announce "0"
sm_saysoundhe_block_trigger "0"
sm_saysoundhe_play_cl_snd_off "0"
sm_saysoundhe_sound_sentence "0"
sm_saysoundhe_excl_last_sound "0"
sm_saysoundhe_filter_if_dead "0"
sm_saysoundhe_interrupt_sound "1"
sm_saysoundhe_time_between_admin_sounds "0.0"
sm_saysoundhe_time_between_sounds "0.0"
sm_saysoundhe_sound_logging "0"
sm_saysoundhe_sound_max "0"
sm_saysoundhe_limit_sound_per_round "0"
sm_saysoundhe_sound_admin_limit "0"
sm_saysoundhe_sound_limit "0"
sm_saysoundhe_track_disconnect "0"

//////////////////////////////////
//        ***    WARNINGS ***        //
//////////////////////////////////
sm_saysoundhe_sound_admin_warn "0"
sm_saysoundhe_sound_warn "0"

//////////////////////////////////
//        ***    Join Sounds    ***        //
//////////////////////////////////
sm_saysoundhe_join_exit "1"
sm_saysoundhe_join_spawn "0"
sm_saysoundhe_specific_join_exit "1"
If you first take notice to the bolded commands you will see I have the time between sounds that can be played one after the other to 0.0. This is supposed to disable this feature so people can immediately type one sound command right after another. I've tested this with just 0 instead of 0.0, also 0.5 and 1 as well with no difference in this command. It still takes approximately 3-4 seconds before I can play another sound. I also bolded the max limits for sounds to show they are also turned off so there should be nothing stopping someone from constantly playing sounds.

Can anyone tell me what I need to do to fix this or what I am doing wrong? Is the config file name incorrect? This has been bugging me for months and I've not been able to find a solution yet. I've even reinstalled the plugin with no luck.

Last edited by hellomoto; 05-31-2013 at 15:56.
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Noitartsiger
Member
Join Date: Jul 2011
Old 06-01-2013 , 08:10   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1006

1. install latest version 4.0.6
2. read the first post with installation and setup instruction carefully !!! (that applies to ALL plugins)

Quote:
saysounds.smx -> addons/sourcemod/plugins
saysoundhe.phrases.txt -> addons/sourcemod/translations
saysounds.cfg -> addons/sourcemod/configs [in here comes the sound files stuff]
sm_saysounds.cfg -> If you load the plugin the first time, a config file (sm_saysounds.cfg) will be generated in the cfg/sourcemod folder [in here come all cvars]
3. setup the cvars to your preferences (sm_saysounds.cfg in /cfg/sourcemod/)

Last edited by Noitartsiger; 06-01-2013 at 08:12.
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ResidentEvil91
New Member
Join Date: Dec 2006
Old 06-04-2013 , 11:04   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1007

I have tried to get this work on L4D2 but when i go to my server, it won't run it. Also when i type sm plugins list i see this plugin there but it shows as error: <Error> "Say Sounds (including Hybrid Edition)" So i guess it is not working.
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The009
Member
Join Date: Feb 2007
Old 06-04-2013 , 11:33   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1008

The Karaoke Config site is fully working again at its new url.

http://smkaraoke.the009.net/

If you do have any issues please let me know.

Thank you.

Regards,
The009
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 06-14-2013 , 08:10   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1009

(TF2 build-in) Sounds are working fine for me but I'm getting this in my logs everytime someone calls on of the build-in sounds:

Code:
L 06/14/2013 - 13:49:20: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/sniper_laughhappy02.wav" 
L 06/14/2013 - 13:49:26: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/heavy_laughhappy04.wav" 
L 06/14/2013 - 13:50:08: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_no01.wav" 
L 06/14/2013 - 13:53:26: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_laughhappy01.wav" 
L 06/14/2013 - 14:00:46: [saysounds.smx] <Send_Sound> INVALID_HANDLE for file "vo/engineer_no01.wav"
Could it be because of the audio file ?
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Roundcat
Senior Member
Join Date: Feb 2012
Old 06-14-2013 , 09:49   Re: Say Sounds (including Hybrid Edition) (4.0.6)
Reply With Quote #1010

Aero - Im getting the same message. Also, since steam pipe. New visitors to the server are not getting the sounds automatically downloaded to their PCs. NFO are stumped as all the folders have the correct heirarchy... seems to be since steampipe.
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