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[L4D2]Server crash when 8 players in game


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diceboy
Member
Join Date: Jun 2012
Old 03-22-2016 , 06:19   [L4D2]Server crash when 8 players in game
Reply With Quote #1

Hi i have a problem with server crashes when the all 8 players in game.
I have 8+4 spect slots. Error log clean

metalist
Quote:
[01] SourceMod (1.6.0-dev+4440) by AlliedModders LLC
[02] L4DToolZ (1.0.0.9h-2-g7465d71b-dirty) by Ivailosp
[03] Stripper (1.2.2) by BAILOPAN
[04] Left 4 Downtown 2 Extension (0.5.7) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby / Visor
[05] SDK Tools (1.6.0-dev+4440) by AlliedModders LLC
[06] SDK Hooks (1.6.0-dev+4440) by AlliedModders LLC
[07] CollisionHooks (0.2) by VoiDeD
[08] DHooks (2.0.0) by AlliedModders
meta ver
Quote:
Metamod:Source version 1.10.6
Built from: https://github.com/alliedmodders/met...commit/9fed12f
Build ID: 946:9fed12f
Loaded As: Valve Server Plugin
Compiled on: Sep 10 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
sm exts
Quote:
[SM] Displaying 13 extensions:
[01] Automatic Updater (1.6.4-dev+4624): Updates SourceMod gamedata files
[02] Webternet (1.6.0-dev+4440): Extension for interacting with URLs
[03] Left 4 Downtown 2 Extension (0.5.7): Downtown1's extension to perform useful L4D1/L4D2 calls
[04] BinTools (1.6.0-dev+4440): Low-level C/C++ Calling API
[05] Accelerator (2.0.1): Take back control
[06] SDK Tools (1.6.0-dev+4440): Source SDK Tools
[07] Top Menus (1.6.0-dev+4440): Creates sorted nested menus
[08] SDK Hooks (1.6.0-dev+4440): Source SDK Hooks
[09] Socket (3.0.1): Socket extension for SourceMod
[10] Client Preferences (1.6.0-dev+4440): Saves client preference settings
[11] SQLite (1.6.0-dev+4440): SQLite Driver
[12] CollisionHooks (0.2): Hook on entity collision
[13] DHooks (2.0.0): Dynamic Hooks
console
Quote:
Client "John Hannibal Smith®" connected (159.205.12.46:27005).
Client "Mazafaka" connected (213.5.193.95:15332).
Client "assaultwmca" connected (89.14.18.249:27005).
String Table dictionary for downloadables should be rebuilt, only found 36 of 42 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 9754 of 16345 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6770 of 13181 strings in dictionary
Client "Cedric.N" connected (109.90.254.42:27005).
String Table dictionary for downloadables should be rebuilt, only found 36 of 42 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 9754 of 16345 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6770 of 13181 strings in dictionary
String Table dictionary for downloadables should be rebuilt, only found 36 of 42 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 9754 of 16345 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6770 of 13181 strings in dictionary
String Table dictionary for downloadables should be rebuilt, only found 36 of 42 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 9754 of 16345 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6770 of 13181 strings in dictionary
ConVarRef mat_hdr_manual_tonemap_rate doesn't point to an existing ConVar
Connection to Steam servers successful.
VAC secure mode is activated.
Client "Destony13" connected (46.226.164.36:27005).
String Table dictionary for downloadables should be rebuilt, only found 36 of 42 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 9754 of 16345 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6770 of 13181 strings in dictionary
Client "pan staszek" connected (88.199.155.2:1026).
String Table dictionary for downloadables should be rebuilt, only found 36 of 42 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 9754 of 16345 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6770 of 13181 strings in dictionary
Initiating Reserved Wanderers
*DEAD*(Infected) John Hannibal Sm
Segmentation fault
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Mar 22 11:26:09 CET 2016: Server restart in 10 seconds

Last edited by diceboy; 03-22-2016 at 06:27.
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checkster
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Join Date: Apr 2007
Location: Norway
Old 03-22-2016 , 15:39   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #2

Why on earth do you have stripper on a l4d2 server?

But to me it looks like broken maps tbh. Though Id need a plugins list to, I used to have those same string issues on my server.
Also consitency cvar and pure?

Last edited by checkster; 03-22-2016 at 15:43.
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diceboy
Member
Join Date: Jun 2012
Old 03-22-2016 , 17:07   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #3

Yes i have stripper, also I change sm version - "sourceMod v1.6.0-dev+4171" still crash. I have sv_consistency 1 in confogl.cfg but i dont have pure, should i set pure 0 or 1 ? I dont wanna any workshop addos (if its matter)
sm plugins list
Quote:
[SM] Listing 48 plugins:
01 "Basic Ban Commands" (1.6.0-dev+4171) by AlliedModders LLC
02 "Basic Commands" (1.6.0-dev+4171) by AlliedModders LLC
03 "Admin File Reader" (1.6.0-dev+4171) by AlliedModders LLC
04 "Admin Help" (1.6.0-dev+4171) by AlliedModders LLC
05 "Admin Menu" (1.6.0-dev+4171) by AlliedModders LLC
06 "L4D2 Ready Up" (0.17.10) by Downtown1 and Frustian, continued by AtomicStryker
07 "Confogl's Competitive Mod" (2.2.2pm) by Confogl Team
08 "code_patcher.smx"
09 "L4D2 Survivor Progress" (2.0.1) by CanadaRox, Visor
10 "[L4D2] Knife Unlock" (1.0) by SilverShot, Dr!fter
11 "L4D2 Startup weapons" (0.6.1) by Shine
12 "L4D2 Tank Swap" (1.0.7) by AtomicStryker
13 "L4D2 Utilities" (1.0) by Confogl Team
14 "L4D HOTs" (0.3) by ProdigySim, CircleSquared
15 "Easier Pill Passer" (0.2) by CanadaRox
16 "L4D2 Bash Kills" (1.0) by Jahze
17 "L4D2 Boss Flow Announce (Back to roots edition)" (1.6-btr) by ProdigySim, Jahze, Stabby, CircleSquared, CanadaRox
18 "SI - CI FF Block" (1.1) by Sir
19 "L4D2 Equalise Alarm Cars" (1.2) by Jahze
20 "L4D2 Jockey Ledge Hang Recharge" (1.0) by Jahze
21 "L4D2 Remove Cans" (0.3) by Jahze, Sir
22 "Tank Damage Announce L4D2" (0.6.5d) by Griffin and Blade
23 "L4D2 Tank Hittable Refill" (1) by Sir
24 "L4D Tank Pain Fade" (1.1) by Visor
25 "L4D Weapon Limits" (1.3) by CanadaRox, Stabby
26 "L4D2 Tank Props" (1.1) by Jahze
27 "L4D2 No Tank Rush" (1.1) by Jahze, vintik
28 "Tank Punch Ceiling Stuck Fix" (0.3) by Tabun, Visor
29 "l4d2_weaponrules.smx"
30 "L4D2 Tank Announcer" (1.0) by Visor
31 "Tank Attack Control" (0.5) by vintik, CanadaRox
32 "Unsilent Jockey" (0.1b) by Tabun
33 "Spectator stays spectator" (1.0) by Die Teetasse
34 "L4D2 Jockeyed Charger Fix" (1.3) by Visor
35 "L4D2 Logger" (6) by CanadaRox
36 "Special Infected Class Announce" (0.9.2) by Tabun
37 "L4D2 Jockeyed Survivor Ladder Fix" (1.1) by Visor
38 "Witch Announce++" (1) by CanadaRox
39 "No Spitter During Tank" (1. by Don, epilimic, XBetaAlpha, darkid
40 "Block Trolls" (2.0.1.0) by ProdigySim, CanadaRox, darkid
41 "Skill Detection (skeets, crowns, levels)" (0.9.19) by Tabun
42 "Player Statistics" (0.9.30) by Tabun
43 "L4D(2) map-based convar loader." (0.1b) by Tabun
44 "Sound Manipulation" (2.0) by Sir, AtomicStryker, DieTeeTasse, ProdigySim, High Cookie, darkid
45 "StopTrolls" (1.0) by raziEiL [disawar1]
46 "L4D2 Tank Control" (0.0.17) by arti, darkid
47 "RateMonitor" (2.2) by Visor
48 "Smart AI Rock" (1) by CanadaRox

Last edited by diceboy; 03-22-2016 at 17:15.
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checkster
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Old 03-22-2016 , 17:46   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #4

sm 1.6? are you running a non steam server?
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diceboy
Member
Join Date: Jun 2012
Old 03-22-2016 , 19:05   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #5

No man u can check it 185.7.105.82:27060 this is steam server. But I saw manny good l4d2 servers with sm 1.6 so thats why im use this, with 1.7 i had some weard problems.

Sv_pure console dump
Quote:
--------------------------------------------------------
sv_pure set to 2.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
Client CVar Tracking Information Reset!
--------------------------------------------------------
sv_pure value unchanged (current value is 2).

Last edited by diceboy; 03-22-2016 at 19:06.
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 03-22-2016 , 19:10   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #6

Not only 1.6, I also see three different SourceMod versions.

Start over from scratch, and install only the latest SourceMod version.
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checkster
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Location: Norway
Old 03-23-2016 , 03:30   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #7

Do what arne said, I still think its maps materials etc keeps getting broken, remove sv_pure 2 use 0.
Verify the server cache and you should be fine.
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diceboy
Member
Join Date: Jun 2012
Old 03-23-2016 , 06:37   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #8

I set sv_pure 1 in server.cfg and in server launch commands but server forces sv_pure 2 (console message)
Quote:
--------------------------------------------------------
sv_pure set to 2.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
Client CVar Tracking Information Reset!
--------------------------------------------------------
sv_pure value unchanged (current value is 2).
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checkster
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Old 03-23-2016 , 15:13   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #9

autoexec.cfg or in startup for that cvar, id still use sv_pure 0 and use smac walhack module
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diceboy
Member
Join Date: Jun 2012
Old 03-24-2016 , 17:30   Re: [L4D2]Server crash when 8 players in game
Reply With Quote #10

I dont know why but my server force sv_pure 2 , i dont know why, and my server dont spawn boomer and spiter.

Quote:
--------------------------------------------------------
sv_pure value unchanged (current value is 2).
--------------------------------------------------------
Weapon limits already locked
Connection to Steam servers successful.
VAC secure mode is activated.
---- Host_Changelevel ----
Server using sv_pure 2.
Caching file CRCs for pure server...
Finished caching file CRCs for pure server in 0 seconds.

Last edited by diceboy; 03-24-2016 at 18:35.
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