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Runemod 2


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EKS
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Join Date: Mar 2004
Location: Norway
Old 09-21-2005 , 17:37  
Reply With Quote #11

@boadmin There is no real way of doing that. As the plugin is gonna use diffrent cpu load depening on what players are doing. But offcourse its gonna use more cpu then a regular admin command plugin

@Zenith77 Thx, remember to rate the plugin
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Zenith77
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Old 09-21-2005 , 19:10  
Reply With Quote #12

5/5!
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your retatred
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EKS
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Old 10-16-2005 , 23:49  
Reply With Quote #13

One of the things added in runemod 2.2 was support for the amxmodx translation system. Currently runemod is translated to both English and german ( By the nice guys over at http://www.querkariert.de ). But all languages are welcome, so if you have spare time and are willing to translate you can get a head start now.
Its likely more text will added to this file, but not that much. If you translate the file, please email me it [email protected] .

Link to the current file:
http://rune.flyingmongoose.net/downloads/runemod.txt

Likely new runes for runemod 2.2
runemod_lowrecoil
runemod_treasure
runemod_grenade

Its also posible bad runes will make it into this release

On another note, if runemod falls under a score of 3 on this board. Im unlikly to bother maintaining it anymore
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Zenith77
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Old 10-16-2005 , 23:53  
Reply With Quote #14

dude, at the bad runes, that will just make it all the more fun!
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-}NK{-Oj@eKiLLzZz
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Join Date: Dec 2004
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Old 10-16-2005 , 23:54  
Reply With Quote #15

Quote:
Originally Posted by EKS
One of the things added in runemod 2.2 was support for the amxmodx translation system. Currently runemod is translated to both English and german ( By the nice guys over at http://www.querkariert.de ). But all languages are welcome, so if you have spare time and are willing to translate you can get a head start now.
Its likely more text will added to this file, but not that much. If you translate the file, please email me it [email protected] .

Link to the current file:
http://rune.flyingmongoose.net/downloads/runemod.txt

Likely new runes for runemod 2.2
runemod_lowrecoil
runemod_treasure
runemod_grenade

Its also posible bad runes will make it into this release

On another note, if runemod falls under a score of 3 on this board. Im unlikly to bother maintaining it anymore
well in that case i gave it a 5

but u sayin that might trigger hatters to do jus to spoil it for others

yeah i cant wait for the bad runes i hope u use some of the ones i mentioned like a year ago
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EKS
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Location: Norway
Old 10-17-2005 , 11:47  
Reply With Quote #16

Its posible that i may tempt others to rate it badly. But the fact of the mather is i dont realy play much CS atm, and the plugin rating is the only way i can think of knowing if ppl enjoy the plugin.

Other then that, i have a basic bad rune system ready. I have made 3-4 of them allready. I dont know if they will make it into the release, we will see. If you have suggestions to runes ( if you made some 1 year ago i forgot ) PM them to me or post them somewhere.
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EKS
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Old 11-01-2005 , 19:14  
Reply With Quote #17

Runemod 2.2.0 released

This release addes a few new things to the runemod base plugin that has been requested before, and it adds support for the language system. But mainly this release include new runes for players to enjoy.
The new things that may keep you wondering is the bad runes, bad runes are basicly like other runes but instead of having a positive effect they have a negative effect. Bad runes have random colors and cannot be droped when picked up, but they get removed from the player after 1 round is done.

This release of runemod has both supports English,German and dutch. The guys who helped translate are:
German: ph4zoid and Gonzo
Dutch: Rosbief
Im sure both Gonzo & Rosbief would not mind someone doing some + karma on them

How do i update from 2.1.2
1) Just extract the archive over your old files
2) Copy the runemod language file (runemod.txt) to the amxmodx language folder ( amxmodx/data/lang )
3) enable the new runes you may want


Download:
Runemod 2.2
Runemod Model ( Optional)

Changelog:
runemod_base.sma
2.2.0
  • Added: Support for axmmodx language system ( English & German in current release, if anyone wants to translate feel free to send me a new runemod.txt file )
  • Added: sv_runemodsettings m ( Clients automaticly drop old runes,when they walk on a new rune )
  • Added: runemod_disabled cvar added, change to 1 to disable runemod ( Is checked on round end )
  • Changed: Optimised finding runes where the player is looking somewhat

Rune changed:
- Changed
  • Spy: No longer has cloak but you can see the HP/armor of others when aiming at them
Rune Added
  • no reload: You automaticly use the ammo from you backpack before your weapon clip
  • HE Master: You automaticly get a refil of HE nades, and you can aim the grenade
  • Treasure: You get 8000$ when you pick it up
Bad runes added:
  • badtreasure: You loose 8000$ when you pick it up
  • Explode: You explode when you pick it up ( Will also hurt enemy units to)
  • Highrecoil: You have high recoil using your weapons
  • Lifedrain: You slowly loose life untill you hit 30HP
  • Noprimaryweapon: You cannot hold a primary weapon
  • Smoke: You are surrounded by smoke
  • Weakness: You do less damage with all weapons
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Zenith77
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Old 11-01-2005 , 19:19  
Reply With Quote #18

haha i love it ;) Good job EKS
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{NM}Jason
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Join Date: Mar 2004
Location: Texas
Old 11-01-2005 , 21:32  
Reply With Quote #19

Good Job :-) EKS , i'm Glad it works, if You need any more help just ask :-) even tho i waset that much help hehe
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-}NK{-Oj@eKiLLzZz
Senior Member
Join Date: Dec 2004
Location: NC
Old 11-02-2005 , 00:25  
Reply With Quote #20

yay finally u used mah idea by adding the bad runes but u missed some bad runes gimmie mah karma! lol

steelboots_rune - makes them rune 25% slower and make there gravity 1000

frozen_rune - touch it and u can move in any direction only aim and shoot

i think these would be good

as for the spy i think u should jus make it a pinch more viewable or have it make u fade in and out or/and take 25% of hp, cause that rune is a favorite on mah server
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