Raised This Month: $51 Target: $400
 12% 

Spawn & Kill Protection v1.4.0 (updated 09.12.2012)


Post New Thread Reply   
 
Thread Tools Display Modes
TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 11-26-2011 , 10:39   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #101

Its all good my friend , my problem is it still shakes up and down from time to time and no one had posted a fixed ver for those who cant get it to compile ... if I could I could change it to 400 I would but cant so as much as id love to use it its anoying to have the shake problem and we can thank Valve for thats .. if they would just leave the game alone and stop screwing with it .

So i was just hoping berni would post the smx fixed thats all
TheLaser is offline
Poi5on
Member
Join Date: Feb 2012
Old 03-16-2012 , 11:26   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #102

There is a bug with this plugin in tf2. When you first join the server you get your spawn protection so it drops from 500 to ur normal health but then when the protection is over it resets your health back to 500 and slowly dropping. When you kill yourself and respawn everything is fine, you get your 500 and when protection ends its back to your normal health. So only the first time when you join :/
Poi5on is offline
berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 03-16-2012 , 12:31   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #103

Quote:
Originally Posted by Poi5on View Post
There is a bug with this plugin in tf2. When you first join the server you get your spawn protection so it drops from 500 to ur normal health but then when the protection is over it resets your health back to 500 and slowly dropping. When you kill yourself and respawn everything is fine, you get your 500 and when protection ends its back to your normal health. So only the first time when you join :/
Are you sure this isn't caused by an other plugin ?
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
powered by Core i7 3770k | 32GB DDR3 1886Mhz | 2x Vertex4 SSD Raid0
berni is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 03-31-2012 , 21:01   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #104

Quote:
Originally Posted by Poi5on View Post
There is a bug with this plugin in tf2. When you first join the server you get your spawn protection so it drops from 500 to ur normal health but then when the protection is over it resets your health back to 500 and slowly dropping. When you kill yourself and respawn everything is fine, you get your 500 and when protection ends its back to your normal health. So only the first time when you join :/

Hi berni,

I made a video to show this and another bug. I guess its a bug that comes with this plugin
Video: www.youtube.com/watch?v=_yASZo1PEDM&fmt=22
note the video is speed up a bit.

Bug01: first time I spawn I have more HP than usual after my protection is gone.
Bug02: shoot or move = spawn protection will last 2sec. in this time I kill myself via console "kill". After I will be respawned I will have unlimited spawn protection even if I kill myself.

cfg:
Spoiler
__________________

Last edited by AeroAcrobat; 03-31-2012 at 21:06.
AeroAcrobat is offline
doze
Senior Member
Join Date: Mar 2012
Old 04-07-2012 , 16:55   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #105

This plugin can be exploited to gain 500HP every time you spawn, additionally if you hit the players that are spawn or chat protected enough times with objects it will cause the floor to bug and objects will go thru it (grenades , boxes , etc) this will last till the server is restarted , not only for the current map.
doze is offline
TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 05-20-2012 , 10:45   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #106

I really liked this but had to remove it and reinstalled the ol spawn-prot by mad ... I was still getting the bounce and mayhem bug ..
Tried to lower the health but no matter what couldnt recompile because it shows 2 errors.
TheLaser is offline
TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 05-22-2012 , 08:19   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #107

Just for your info not that i for see a responce anytime soon ... this is the errors :

Quote:
// c:\srcds\orangebox\hl2mp\addons\sourcemod\scr ipting\spawnandkillprotection.sp<418> : error 017: undefined symbol "Client_SetHud"
// c:\srcds\orangebox\hl2mp\addons\sourcemod\scr ipting\spawnandkillprotection.sp<455> : error 017: undefined symbol "Client_SetHud"
Laser~~~>
TheLaser is offline
berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 05-22-2012 , 13:36   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #108

Quote:
Originally Posted by TheLaser View Post
Just for your info not that i for see a responce anytime soon ... this is the errors :
Quote:
Originally Posted by berni View Post
Compiled with smlib 0.9.6 or higher
either use smlib 0.9.6 to compile or rename Client_SetHud to Client_SetHideHud

the function got renamed in a newer version.

Edit: fixed some broken download links <.<
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
powered by Core i7 3770k | 32GB DDR3 1886Mhz | 2x Vertex4 SSD Raid0

Last edited by berni; 05-22-2012 at 13:39.
berni is offline
TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 05-22-2012 , 14:25   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #109

Well thank you berni I will try that as soon as i get off work ... hope it fixes it .
TheLaser is offline
TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 05-22-2012 , 15:18   Re: Spawn & Kill Protection v1.3.1 (updated 03.02.2011)
Reply With Quote #110

Ok Berni it now compiles and I set it for 400 and the bots now attack me even at 499 so the magic number has to be 500 or it dont work with bots ...
any suggestions ?
TheLaser is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:28.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode