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[TF2] Balls


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Author
Geit
Senior Member
Join Date: Oct 2009
Location: Home
Plugin ID:
1910
Plugin Version:
0.4
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    23 
    Plugin Description:
    Spawns Balls
    Old 08-24-2010 , 15:59   [TF2] Balls
    Reply With Quote #1

    Balls, Balls, Balls! - Makes Beach/Birthday balls where the player is looking - Based on code by linux_lover

    Changelog:
    0.5- :
    • Fixed model scale issues.
    0.4- :
    • sm_balls_flag & sm_balls_override will now take 0 as a parameter, allowing anyone to spawn them
    • Fixed an issue where a user would need both the _flag and the _override to be able to spawn balls
    0.3-:
    • Added sm_cleanballs, deletes all of the activators balls.
    • Added sm_balls_amount, The maximum amount of balls a normal client can spawn. Default: 10
    • Added sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). Default: f
    • Added sm_balls_override, Flag(s) required to override the balls per client limit. Default: z
    0.2-:
    • Added sm_balls_cleanup, removes all spawned balls. - Slay flag.
    0.1 -:
    • Initial Release
    Screenshots:



    Cvars:

    • sm_balls_version - Version
    • sm_balls_birthday - 0 = Normal Balls, 1 = Birthday Balls (default: 0)
    • sm_balls_minsize - Minimum ball size, 0.0 - 1.0 (default: 1.0)
    • sm_balls_random - 0 = Normal Balls, 1 = Randomly coloured balls (default: 0)
    • sm_balls_amount - The maximum amount of balls a normal client can spawn. (default: 10)
    • sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). (default: f)
    • sm_balls_override - Flag(s) required to override the balls per client limit. (default: z)
    Commands:
    • sm_ball - Spawns a ball - Flag defined by sm_balls_flag/sm_balls_override
    • sm_balls_cleanup, removes all spawned balls. - Slay flag.
    • sm_cleanballs, deletes all of the activators balls.
    Attached Files
    File Type: sp Get Plugin or Get Source (balls.sp - 1709 views - 6.3 KB)

    Last edited by Geit; 07-12-2015 at 20:57.
    Geit is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 08-24-2010 , 16:28   Re: [TF2] Balls
    Reply With Quote #2

    Strange how they chose a bug fix update to add content for what the bug employed... Why not wait to add it.
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    Benjamuffin
    Member
    Join Date: Jul 2010
    Location: United States
    Old 08-24-2010 , 19:36   Re: [TF2] Balls
    Reply With Quote #3

    Looks fun!

    I was doing this using OM Prop Spawner, but this will be much better!

    One question, any plans of a remove all spawned balls command?
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    Snaggle
    AlliedModders Donor
    Join Date: Jul 2010
    Location: England
    Old 08-24-2010 , 19:57   Re: [TF2] Balls
    Reply With Quote #4

    Quote:
    Originally Posted by Benjamuffin View Post
    any plans of a remove all spawned balls command?
    Nice idea, hope this can be added. Plugin looks great.
    Snaggle is offline
    Geit
    Senior Member
    Join Date: Oct 2009
    Location: Home
    Old 08-24-2010 , 20:18   Re: [TF2] Balls
    Reply With Quote #5

    Quote:
    Originally Posted by Benjamuffin View Post
    Looks fun!

    I was doing this using OM Prop Spawner, but this will be much better!

    One question, any plans of a remove all spawned balls command?
    Added sm_balls_cleanup
    Geit is offline
    Snaggle
    AlliedModders Donor
    Join Date: Jul 2010
    Location: England
    Old 08-24-2010 , 20:49   Re: [TF2] Balls
    Reply With Quote #6

    Thanks Geit, i've added it to my server
    Snaggle is offline
    MisterNine
    Member
    Join Date: Jan 2010
    Old 08-24-2010 , 21:01   Re: [TF2] Balls
    Reply With Quote #7

    Would there be any way of adding a way to assign which flag is required as to limit who can spawn balls and perhaps even how many they can spawn? If these features were worked out I could see this becoming an excellent plugin to let my donors spawn a ball to play with.

    Aside from all that though, thank you for writing this excellent plugin. We all knew it was coming!
    MisterNine is offline
    Benjamuffin
    Member
    Join Date: Jul 2010
    Location: United States
    Old 08-24-2010 , 21:04   Re: [TF2] Balls
    Reply With Quote #8

    Quote:
    Originally Posted by Geit View Post
    Added sm_balls_cleanup
    Hurrah!

    Thanks
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    Benjamuffin is offline
    Geit
    Senior Member
    Join Date: Oct 2009
    Location: Home
    Old 08-24-2010 , 23:40   Re: [TF2] Balls
    Reply With Quote #9

    Quote:
    Originally Posted by MisterNine View Post
    Would there be any way of adding a way to assign which flag is required as to limit who can spawn balls and perhaps even how many they can spawn? If these features were worked out I could see this becoming an excellent plugin to let my donors spawn a ball to play with.

    Aside from all that though, thank you for writing this excellent plugin. We all knew it was coming!
    Quote:
    • Added sm_cleanballs, deletes all of the activators balls.
    • Added sm_balls_amount, The maximum amount of balls a normal client can spawn. Default: 10
    • Added sm_balls_flag, Flag(s) required to spawn balls (obeys the balls per client limit). Default: f
    • Added sm_balls_override, Flag(s) required to override the balls per client limit. Default: z
    It's not quite what you asked for, but it's the most versatile way I can think of doing it.
    Geit is offline
    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 08-24-2010 , 23:52   Re: [TF2] Balls
    Reply With Quote #10

    Great job! I was planning to make something like this myself

    Some pix:
    http://img641.**************/img641/8232/1031661974.jpg
    http://img641.**************/img641/7914/1031665754.jpg
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