Quote:
Originally Posted by asherkin
Yes, assuming the client has in-game downloads enabled (cl_allowdownload / sv_allowupload)
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I've been observing the opposite. I have an HTTP server running on the same machine as my game server.
When I create the files, add them to the downloads table, then have someone join the game, they do not get the files.
When I make a symlink from the directory the files are stored in to an equivalent spot on the fastdl server, THEN have someone join, they are able to receive the files.
Making a symlink is trivial in my use case, but it means that other users who have a separate fastdl server from the game server won't be able to use my plugin without some kind of external network syncing tool.
If sv_downloadurl is set, does that effectively disable downloading directly from the server itself?