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[TF2] Advanced Infinite Ammo


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Tylerst
Veteran Member
Join Date: Oct 2010
Old 08-07-2012 , 15:31   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #41

Update to 1.1.1
-Added cvar to control whether bots can get AIA
-Changed weapon checking to fix errors

Quote:
Originally Posted by Shona View Post
No i have to disable all class specific actions (see below) so again taking the source and make crap in it and that always on every new version...

I need this because the plugin runs on an achievement and trade server and our users are pissed because stupid users annoying our users and make only shit with this special actions.
Thats why i ask if you can make them with an command and so all admins can disable them easier if they need it.

Code Stuff
i hope Infinite Jarate/Madmilk/etc are in one of this codes because i can't found it - Edit: Ok they are not in


Edit 2:
Many Error as you see in the attachment...
Errors should be fixed now.

As far as what you listed, make sure you comment out only the middle part, not the cases themselves(it will run default if a case isn't found). Other than that, you should be fine.

As far as jarate/mad milk, just move their indexes(58 and 222) from Type2 Weapons to the Melee Weapons/Exceptions area to disable those.

Last edited by Tylerst; 08-07-2012 at 15:34.
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Shona
Member
Join Date: Oct 2008
Old 08-12-2012 , 10:24   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #42

I comment out only the middle part... -.-" i know what i do ;)

And again a update and again the same shit work -.-"
Do you not see that this is stupid? You have only to add some Cvars to control this crap but no it is better if admins make crap in the source and then there are error because of the crap and nothing work...

But ok i understand you won't so i accept..

Edit:
Do you know what "comments" is?
I think not because you have less in your souce and no comments about this strange number. i don't have to ask what is "Madmilk" or "Jarate" or something other if there are comments ;)

Last edited by Shona; 08-12-2012 at 10:32.
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 08-12-2012 , 11:52   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #43

Quote:
Originally Posted by Shona View Post
I comment out only the middle part... -.-" i know what i do ;)

And again a update and again the same shit work -.-"
Do you not see that this is stupid? You have only to add some Cvars to control this crap but no it is better if admins make crap in the source and then there are error because of the crap and nothing work...

But ok i understand you won't so i accept..
Adding cvars and cvar checks for every single thing wouldn't be a trivial memory increase. I'm not trying to shove you off or anything, I just don't want to needlessly bloat the plugin when anyone can easily customize it if they want to. Assuming you comment it in the right place, it shouldn't cause errors. If you tell me exactly which features/weapons you're trying to disable, I can provide an example.
Quote:
Originally Posted by Shona View Post
Edit:
Do you know what "comments" is?
I think not because you have less in your souce and no comments about this strange number. i don't have to ask what is "Madmilk" or "Jarate" or something other if there are comments ;)
I have comments where they are needed. Anyone can access the items_game.txt in tf/scripts/items/ or The Wiki's Item List to check indexes.

Last edited by Tylerst; 08-12-2012 at 11:57.
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BrainInBlack
Junior Member
Join Date: Aug 2012
Old 08-13-2012 , 03:47   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #44

Hey there... your PlugIn is spewing out errors if used with the Weapon Limiter PlugIn, because it removes the limited weapon on that slot and doesn't replace it. The author suggested you should add a check for that in your PlugIn

Thanks ;)

Last edited by BrainInBlack; 08-13-2012 at 04:02.
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 08-13-2012 , 07:11   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #45

Quote:
Originally Posted by BrainInBlack View Post
Hey there... your PlugIn is spewing out errors if used with the Weapon Limiter PlugIn, because it removes the limited weapon on that slot and doesn't replace it. The author suggested you should add a check for that in your PlugIn

Thanks ;)
Do you have version 1.1.1? That version should've fixed errors like that.
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BrainInBlack
Junior Member
Join Date: Aug 2012
Old 08-13-2012 , 07:27   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #46

Quote:
Originally Posted by Tylerst View Post
Do you have version 1.1.1? That version should've fixed errors like that.
Yeah, derp on our part... we had a older version running on our servers :/
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TurretTheEpic
Senior Member
Join Date: Jul 2012
Old 08-15-2012 , 17:01   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #47

This mod is even moar fun with Bot Weapon Randomizer


MOAR KRABS Aproves.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 08-16-2012 , 05:41   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #48

I think the update makes this plugin always be in it's active state. I can't seem to stop the infinite clip unless I unload the plugin.
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botinok
Junior Member
Join Date: Mar 2009
Old 08-16-2012 , 09:39   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #49

Update is out
there is a possibility that will be added heave rage scale, sapper scale and etc?
or possible to do it myself?
sorry for my English

Last edited by botinok; 08-16-2012 at 09:40.
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 08-16-2012 , 11:04   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #50

Updated to 1.1.2
-Fixed/Added detection of MVM wave start

Quote:
Originally Posted by Sreaper View Post
I think the update makes this plugin always be in it's active state. I can't seem to stop the infinite clip unless I unload the plugin.
Fixed

Quote:
Originally Posted by botinok View Post
Update is out
there is a possibility that will be added heave rage scale, sapper scale and etc?
or possible to do it myself?
sorry for my English
I'll work on adding new stuff soon.
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