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SMAC Development Thread


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blue zebra
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Join Date: Jun 2010
Old 03-17-2012 , 06:16   Re: SMAC Development Thread
#381

Tony.
Game: CSS
Can the staff do something in the future, against the buny hop (or very fast jump repeated) with the programmable mouses?
All server full with these losers.

Last edited by blue zebra; 03-17-2012 at 06:16.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-18-2012 , 06:53   Re: SMAC Development Thread
#382

Quote:
Originally Posted by blue zebra View Post
Can the staff do something in the future, against the buny hop (or very fast jump repeated) with the programmable mouses?
You can make a lot of scripts useless by disabling sv_allow_wait_command.
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blue zebra
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Join Date: Jun 2010
Old 03-18-2012 , 07:35   Re: SMAC Development Thread
#383

we use the:
sv_allow_wait_command 0

but we have many fast jumper idiot. SMAC installed and works fine. Just not do nothing with these losers. On the zombie servers are very annoying this thing. Only for me?
I dont know how do that. Programamble mouse or with the scroll jump.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 03-18-2012 , 11:37   Re: SMAC Development Thread
#384

blue zebra - I thought someone posted a plugin that helps mitigate the issue of people rapidly jumping through crouched areas
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 03-18-2012 , 11:44   Re: SMAC Development Thread
#385

Maybe this will work.
Code:
#include <sourcemod>
#include <sdktools>

new g_iJumpMax = 23;
new g_iJumpCount[MAXPLAYERS+1] = {0, ...};

public OnPluginStart()
{
    CreateTimer(0.5, Timer_CountReset, _, TIMER_REPEAT);
}

public Action:Timer_CountReset(Handle:timer, any:args)
{
    for (new i = 1; i <= MaxClients; i++)
    {
        g_iJumpCount[i] = 0;
    }
    
    return Plugin_Continue;
}

public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
    static iPrevButtons[MAXPLAYERS+1];
    
    if ((buttons & IN_JUMP) && !(iPrevButtons[client] & IN_JUMP))
    {
        if (++g_iJumpCount[client] > g_iJumpMax)
        {
            KickClient(client, "You have been kicked for using hyper-scroll mouse");
        }
    }
    
    iPrevButtons[client] = buttons;
    
    return Plugin_Continue;
}
Only for 100 tick servers.
And maybe someone can do it better than me(and for 66 tick).
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Filoret
Member
Join Date: Aug 2007
Old 03-20-2012 , 19:14   Re: SMAC Development Thread
#386

Tony can you answered to
https://forums.alliedmods.net/showth...83#post1672783
?
please -)
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-21-2012 , 04:55   Re: SMAC Development Thread
#387

I'll be pushing a release either today or tomorrow. The fixes currently in the repo shouldn't wait any longer, and the in-progress stuff can be sent out later when it's ready.

Quote:
Originally Posted by Filoret View Post
Tony can you answered to
https://forums.alliedmods.net/showth...83#post1672783
?
please -)
Looks like your questions were already answered, or am I missing something?
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cssBOT
Senior Member
Join Date: Apr 2009
Old 03-27-2012 , 20:46   Re: SMAC Development Thread
#388

This convar doesn't work: smac_admin_notices
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TheAvengers2
BANNED
Join Date: Jul 2011
Old 03-27-2012 , 22:39   Re: SMAC Development Thread
#389

Quote:
Originally Posted by GoD-Tony View Post
smac_admin_notices is an admin override, not a cvar. You can choose which admins receive notices by placing it in your admin_overrides.cfg file.
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Filoret
Member
Join Date: Aug 2007
Old 03-29-2012 , 23:51   Re: SMAC Development Thread
#390

i have sourcebans and noticed, if ban duration > 0 or ban for reconnect, smac make temporary ban at server not by sb
how to make it temp ban throught sourcebans ?

why i need it:
at server i use
http://forums.alliedmods.net/showthread.php?p=1288490
it's very useful
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