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SMAC Development Thread


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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 03-03-2012 , 01:40   Re: SMAC Development Thread
#361

is there a way to disable the taunt kick. Have this on a saxton hale server so yeah.
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blue zebra
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Join Date: Jun 2010
Old 03-05-2012 , 01:44   Re: SMAC Development Thread
#362

Tony.
Can you do for the SMAC a writeid command after a ban immediately? Some servers runned only one maps, and no mapchange. After the automatic, timed restart the bans disappears.

Last edited by blue zebra; 03-05-2012 at 01:47.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-05-2012 , 02:02   Re: SMAC Development Thread
#363

Quote:
Originally Posted by blue zebra View Post
Can you do for the SMAC a writeid command after a ban immediately? Some servers runned only one maps, and no mapchange. After the automatic, timed restart the bans disappears.
Something like this might work. It will execute "writeid" after every ban.
Attached Files
File Type: sp Get Plugin or Get Source (write_bans.sp - 232 views - 352 Bytes)
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blue zebra
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Join Date: Jun 2010
Old 03-05-2012 , 04:46   Re: SMAC Development Thread
#364

Thanks. You dont want to built in to the SMAC, this function? Or this is a very stupid idea? Just a question.

Last edited by blue zebra; 03-05-2012 at 04:46.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-05-2012 , 05:42   Re: SMAC Development Thread
#365

Quote:
Originally Posted by blue zebra View Post
You dont want to built in to the SMAC, this function? Or this is a very stupid idea? Just a question.
The problem and solution are unrelated SMAC, so it doesn't need to be added.
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step
Senior Member
Join Date: May 2010
Old 03-06-2012 , 13:06   Re: SMAC Development Thread
#366

Is it possible to add another action on the ConVar Checker that forces players to the spectators team?

Last edited by step; 03-06-2012 at 13:07.
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blue zebra
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Join Date: Jun 2010
Old 03-07-2012 , 01:07   Re: SMAC Development Thread
#367

Quote:
Originally Posted by GoD-Tony View Post
The problem and solution are unrelated SMAC, so it doesn't need to be added.
Maybe its my fault, but my server not add the banned steam id to the banned_user.cfg, when the SMAC banned someone. Interesting. Can you some idea why?
CSS
Linux
MM 1.9.0 DevV
SM 1.3.8

Last edited by blue zebra; 03-07-2012 at 01:09.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-07-2012 , 07:33   Re: SMAC Development Thread
#368

Quote:
Originally Posted by step View Post
Is it possible to add another action on the ConVar Checker that forces players to the spectators team?
Couldn't you do this using the SMAC plugin forward?

Quote:
Originally Posted by blue zebra View Post
Maybe its my fault, but my server not add the banned steam id to the banned_user.cfg, when the SMAC banned someone. Interesting. Can you some idea why?
Probably because the bans are only in memory until a map change occurs. Your server never changes maps and then shuts down before it gets a chance to save anything.
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 03-14-2012 , 00:32   Re: SMAC Development Thread
#369

More L4D2 exploit fixes for you Tony.

As reported by visual, confirmed in version 4777 in this thread on steam forums:
Quote:
Originally Posted by http://forums.steampowered.com/forums/showthread.php?t=2574906
... basicly if you are an alive infected and you switch to the survivor side to help the others, your survivor bot is killed.
This is done simply by being an Infected alive player, move into a trigger_hurt that specifically hurts survivors only, then change team to Survivors.

Upon doing so the game deals you the damage for whatever the trigger_hurt is set to, often killing the infected bot and you.

OnTakeDamage reveals that attacker & inflictor is entity index of trigger_hurt the infected player was standing in.

Attached a patch for you with a fix for said exploit.
Attached Files
File Type: patch smac_rev431.patch (6.0 KB, 88 views)

Last edited by Mr. Zero; 03-14-2012 at 00:36.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 03-14-2012 , 01:47   Re: SMAC Development Thread
#370

Nice one as always, Mr. Zero

Last edited by Visual77; 03-14-2012 at 01:56.
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