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Particle Effects on Weapons


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Elephantom
Member
Join Date: Mar 2012
Old 11-18-2012 , 22:57   Particle Effects on Weapons
Reply With Quote #1

I'm not too sure where I'd find them or how I'd place them in properly.

These are all I've found (2nd page of main thread):
Quote:
5 = Halo Glow
4 = Community Sparkles
2 = Valve Fire
If there are any others, what are they? Can you use Unusual Effects too?


This is also my set-up; would this work?


(Forgot to screenshot the closing bracket as well)

Last edited by Elephantom; 11-18-2012 at 22:59.
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 11-19-2012 , 00:24   Re: Particle Effects on Weapons
Reply With Quote #2

PHP Code:
"attribute_controlled_attached_particles"
    
{
        
"1"
        
{
            
"system"            "burningplayer_red"
        
}
        
"2"
        
{
            
"system"            "burningplayer_flyingbits"
        
}
        
"3"
        
{
            
"system"            "particle_nemesis_burst_blue"
            "attachment"            "muzzle1"
        
}
        
"4"
        
{
            
"system"            "community_sparkle"
        
}
        
"5"
        
{
            
"system"            "halopoint"
            "attachment"            "halopoint1"
        
}
        
"6"
        
{
            
"system"            "superrare_confetti_green"    
        
}
        
"7"
        
{
            
"system"            "superrare_confetti_purple"
        
}
        
"8"
        
{
            
"system"            "superrare_ghosts"
            "attach_to_rootbone"    "1"
            "attachment"        "muzzle"
        
}
        
"9"
        
{
            
"system"            "superrare_greenenergy"
            "attach_to_rootbone"    "1"
        
}
        
"10"
        
{
            
"system"            "superrare_purpleenergy"
            "attach_to_rootbone"    "1"
        
}
        
"11"
        
{
            
"system"            "superrare_circling_tf"
            "attach_to_rootbone"    "1"
            "attachment"        "muzzle"
        
}
        
"12"
        
{
            
"system"            "superrare_flies"
            "attach_to_rootbone"    "1"
        
}

        
"13"
        
{
            
"system"            "superrare_burning1"
            "attach_to_rootbone"    "1"
            "attachment"        "muzzle"
        
}
        
"14"
        
{
            
"system"            "superrare_burning2"
            "attach_to_rootbone"    "1"
        
}

        
"15"
        
{
            
"system"            "superrare_plasma1"
            "attach_to_rootbone"    "1"
            "attachment"        "muzzle"
        
}
        
"16"
        
{
            
"system"            "superrare_plasma2"
            "attach_to_rootbone"    "1"
            "attachment"        "muzzle"
        
}
        
"17"
        
{
            
"system"            "superrare_beams1"
            "attach_to_rootbone"    "1"
        
}
        
"18"
        
{
            
"system"            "superrare_circling_peacesign"
            "attach_to_rootbone"    "1"
            "attachment"        "muzzle"
        
}
        
"19"
        
{
            
"system"            "superrare_circling_heart"
            "attach_to_rootbone"    "1"
            "attachment"        "muzzle"
        
}
        
"20"
        
{
            
"system"            "stamp_spin"
            "attach_to_rootbone"    "1"
        
}
        
"28"
        
{
            
"system"                "drg_pipe_smoke"
            "attach_to_rootbone"    "0"
            "attachment"            "cig_drg_smoke"
        
}

        
"29"
        
{
            
"system"            "unusual_storm"
            "attach_to_rootbone"    "1"
        
}
        
"30"
        
{
            
"system"            "unusual_blizzard"
            "attach_to_rootbone"    "1"
        
}
        
"31"
        
{
            
"system"            "unusual_orbit_nutsnbolts"
            "attach_to_rootbone"    "1"
        
}
        
"32"
        
{
            
"system"            "unusual_orbit_planets"
            "attach_to_rootbone"    "1"
        
}
        
"33"
        
{
            
"system"            "unusual_orbit_fire"
            "attach_to_rootbone"    "1"
        
}
        
"34"
        
{
            
"system"            "unusual_bubbles"
            "attach_to_rootbone"    "1"
        
}
        
"35"
        
{
            
"system"            "unusual_smoking"
            "attach_to_rootbone"    "1"
        
}
        
"36"
        
{
            
"system"            "unusual_steaming"
            "attach_to_rootbone"    "1"
        
}
        
        
        
"37"
        
{
            
"system"            "unusual_orbit_jack_flaming"
            "attach_to_rootbone"    "1"
        
}
        
"38"
        
{
            
"system"            "unusual_fullmoon_cloudy"
            "attach_to_rootbone"    "1"
        
}
        
"39"
        
{
            
"system"            "unusual_bubbles_green"
            "attach_to_rootbone"    "1"
        
}
        
"40"
        
{
            
"system"            "unusual_orbit_fire_dark"
            "attach_to_rootbone"    "1"
        
}
    }

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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 11-19-2012 , 03:33   Re: Particle Effects on Weapons
Reply With Quote #3

The newest ones from this year as well:

Code:
{
				"system": "unusual_storm_knives",
				"id": 43,
				"attach_to_rootbone": true,
				"attachment": "muzzle",
				"name": "Knifestorm"
			},
			{
				"system": "unusual_skull_misty",
				"id": 44,
				"attach_to_rootbone": true,
				"attachment": "muzzle",
				"name": "Misty Skull"
			},
			{
				"system": "unusual_fullmoon_cloudy_green",
				"id": 45,
				"attach_to_rootbone": true,
				"attachment": "muzzle",
				"name": "Harvest Moon"
			},
			{
				"system": "unusual_fullmoon_cloudy_secret",
				"id": 46,
				"attach_to_rootbone": true,
				"attachment": "muzzle",
				"name": "It's A Secret To Everybody"
			},
			{
				"system": "unusual_storm_spooky",
				"id": 47,
				"attach_to_rootbone": true,
				"attachment": "muzzle",
				"name": "Stormy 13th Hour"
			}
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Elephantom
Member
Join Date: Mar 2012
Old 11-19-2012 , 13:31   Re: Particle Effects on Weapons
Reply With Quote #4

With the way I have it set-up, it doesn't seem to be working. What am I doing wrong exactly?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-19-2012 , 14:19   Re: Particle Effects on Weapons
Reply With Quote #5

Quote:
Originally Posted by Elephantom View Post
What am I doing wrong exactly?
Not following instructions, read the FAQ again.
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Elephantom
Member
Join Date: Mar 2012
Old 11-19-2012 , 15:07   Re: Particle Effects on Weapons
Reply With Quote #6

ok

Last edited by Elephantom; 11-19-2012 at 15:17.
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Elephantom
Member
Join Date: Mar 2012
Old 11-19-2012 , 17:03   Re: Particle Effects on Weapons
Reply With Quote #7

For some reason it's still now working.

PHP Code:
"custom_weapons_v3"
{
    
"STEAM_0:0:19123372" //Eleph
    
{
        
"414" //Liberty Launcher
        
{
            
"level"    "50"
            "quality"    "7"
            "1"        "134 ; 4" 
// Sparkle
            
"2"        "370 ; 5" // Halo Glow
        
}
    }

And I've done the 'sm exts load tf2items' to enable it on the server, but none of the items change.

Last edited by Elephantom; 11-19-2012 at 17:04.
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 11-19-2012 , 17:36   Re: Particle Effects on Weapons
Reply With Quote #8

@Elephantom,
do you remember to change map / run tf2items_manager_reload command each tme you changing the configuration file?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-19-2012 , 18:13   Re: Particle Effects on Weapons
Reply With Quote #9

Particles seem to require rejoining the server as well.
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Elephantom
Member
Join Date: Mar 2012
Old 11-19-2012 , 20:03   Re: Particle Effects on Weapons
Reply With Quote #10

I did join the server. And ran 'sm exts load tf2items' through console.

And I didn't even know tf2items_manager_reload was a command.

I changed the config and restarted the server.
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