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Molotov Cocktail v3.30 - Released April 13, 2014


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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 04-13-2014 , 20:25   Re: Molotov Cocktail v3.20
Reply With Quote #41

Quote:
Originally Posted by georgik57 View Post
Thank you. Are you close to releasing or is this the final version? I'm looking to port it to ZP and it would be very annoying to have to re-port it over and over again with every update. Great job with it.
This is the final version 3.30, but I'm sure there will be a v3.31 at some point. Most likely, the biggest change in terms of lines of code modified will be when I implement multilingual support. Other than that, fixing most of the known issues shouldn't have any effect on ZP.

I added a lot of comments in this version, so hopefully you won't have too much trouble porting it. Support for ZP has been requested, but I didn't see any easy way to do it without requiring includes from ZP itself. If you come up with a way to do it easily, let me know, and I'll integrate ZP support here so you don't have to worry about it each release.

To be completely honest, I'm going to shift my focus back to Deagles' Map Manager for a while unless someone finds a new bug or has a really good suggestion for this plugin.


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Andy
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georgik57
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Join Date: Oct 2008
Location: 🎧Music World
Old 04-13-2014 , 20:30   Re: Molotov Cocktail v3.20
Reply With Quote #42

Quote:
Originally Posted by DynamicBits View Post
This is the final version 3.30, but I'm sure there will be a v3.31 at some point. Most likely, the biggest change in terms of lines of code modified will be when I implement multilingual support. Other than that, fixing most of the known issues shouldn't have any effect on ZP.

I added a lot of comments in this version, so hopefully you won't have too much trouble porting it. Support for ZP has been requested, but I didn't see any easy way to do it without requiring includes from ZP itself. If you come up with a way to do it easily, let me know, and I'll integrate ZP support here so you don't have to worry about it each release.

To be completely honest, I'm going to shift my focus back to Deagles' Map Manager for a while unless someone finds a new bug or has a really good suggestion for this plugin.


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Andy
Sure. I can help you port it to ZP. I also have some suggestions for DMM. Add me on Steam, Yahoo or Skype if you want so we can talk.
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blood2k
Senior Member
Join Date: Mar 2014
Old 04-20-2014 , 02:05   Re: Molotov Cocktail v3.30 - Released April 13, 2014
Reply With Quote #43

It worked fine when I installed it, but after map change it crashes. So basicly, I have to repeat the process of taking it out of plugins.in > then starting server up > Then adding it back to plugins.ini > Then changing map and it works. But then eventually when map runs out, it crashes again and doesn't go back up until plugin is removed.

& This cycle repeats.

p.s for czero
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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 05-29-2014 , 14:47   Re: Molotov Cocktail v3.30 - Released April 13, 2014
Reply With Quote #44

Quote:
Originally Posted by blood2k View Post
It worked fine when I installed it, but after map change it crashes. So basicly, I have to repeat the process of taking it out of plugins.in > then starting server up > Then adding it back to plugins.ini > Then changing map and it works. But then eventually when map runs out, it crashes again and doesn't go back up until plugin is removed.

& This cycle repeats.

p.s for czero
For the record, I sent you a PM over a month ago requesting more information about this problem. I also set up a czero server with this plugin enabled and let it run for 2 weeks straight. It didn't crash once.


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Andy
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intercostal_noisE
Member
Join Date: May 2014
Old 06-07-2014 , 01:07   Re: Molotov Cocktail v3.30 - Released April 13, 2014
Reply With Quote #45

love this plugin since a long long time on different servers i created in the past ... this one is the best version !!! +karma ^^

found a little bug
if molotov buying inside byzones is enabled and I buy a he grenade, it fires the burning sound if i drop it (by pressing G) when its touching the ground ... sound stopps immediately when picking the nade by running over it ...
(real_weapon_drop.amxx enabled)

may be, you can you fix it



first question
if i drop the molotov with gefault G key, the on the ground lying molotov has the right model
... but if i take it up again by running over it, i will get an he grenade with he explosion back

is it possible to switch it back to molotov by recognizing the model or something else?



second question
is it possible to automatically throw away the molotov buy menu which is shown on round start in following cases:
- if the player buyed a he
- or already have a he
- or leaves the buyzone
- or buytime expires?

and may be bringing the molotov buymenu up again if the player enters the buyzone again while he have no he and buytime isnt expired?

^^ i think this would be very nice additonal featueres for this plugin +++

thx a lot!
intercostal * noisE

Last edited by intercostal_noisE; 07-06-2014 at 17:24.
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alexclaudiu2003
Senior Member
Join Date: Aug 2011
Location: Romania
Old 10-18-2015 , 06:59   Re: Molotov Cocktail v3.30 - Released April 13, 2014
Reply With Quote #46

molotov_cocktail.sma : error 010: invalid function or declaration
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alexclaudiu2003
Senior Member
Join Date: Aug 2011
Location: Romania
Old 05-10-2016 , 16:34   Re: Molotov Cocktail v3.30 - Released April 13, 2014
Reply With Quote #47

This plugin crash my server, biohazard mod
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Skyliner
Member
Join Date: Sep 2011
Location: Fagaras
Old 04-10-2017 , 15:07   Re: Molotov Cocktail v3.30 - Released April 13, 2014
Reply With Quote #48

Same here, crush my server after a while .
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Last edited by Skyliner; 04-10-2017 at 17:51.
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georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 04-13-2017 , 02:39   Re: Molotov Cocktail v3.30 - Released April 13, 2014
Reply With Quote #49

PM me for private molotov plugin.
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crank
New Member
Join Date: Apr 2017
Old 04-26-2017 , 04:05   Re: Molotov Cocktail v3.30 - Released April 13, 2014
Reply With Quote #50

Hi
If at the end of the round to throw the hammers, then this falls


Apr 26 10:41:11 p398599 kernel: [5856648.683146] hlds_linux[22803]: segfault at 62602e60 ip 0000000062602e60 sp 00000000ffc7c32c error 14
Apr 26 10:46:48 p398599 kernel: [5856985.092824] hlds_linux[8470]: segfault at 0 ip (null) sp 00000000ff9df0bc error 14 in hlds_linux[8048000+7000]
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