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Metamod-P with CMake


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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 12-09-2016 , 07:04   Re: Metamod-P with CMake
Reply With Quote #11

But there are not tags in the server browser...
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Solokiller
Senior Member
Join Date: Sep 2015
Old 12-09-2016 , 07:08   Re: Metamod-P with CMake
Reply With Quote #12

Quote:
Originally Posted by PRoSToTeM@ View Post
You mean listen server or what?

But it is used only by the client engine.
Yes, i mean listen server.

FastDL is only used by the client, but if somebody runs your plugin on a listenserver it could interfere if you tried to use it to download anything, since it would also trigger callbacks in the engine. It could crash the game.

Quote:
Originally Posted by Shattered Heart Lynx View Post
But there are not tags in the server browser...
Yeah i know, but it's there. In a hypothetical scenario where somebody adds tag support you could use it.

Last edited by Solokiller; 12-09-2016 at 07:09.
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Solokiller
Senior Member
Join Date: Sep 2015
Old 12-24-2016 , 09:00   Re: Metamod-P with CMake
Reply With Quote #13

I've released v1.21p39:
https://github.com/SamVanheer/Metamo...s/tag/v1.21p39
https://github.com/SamVanheer/Metamo...21p39-svencoop

Changelog: https://github.com/SamVanheer/Metamo...angelog#121p39

I've tested this on a Sven Co-op Linux dedicated server, which ran it without any signs of problems.
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metal_upa
Senior Member
Join Date: Jun 2016
Old 12-24-2016 , 10:45   Re: Metamod-P with CMake
Reply With Quote #14

Quote:
Originally Posted by Solokiller View Post
I've released v1.21p39:
https://github.com/SamVanheer/Metamo...s/tag/v1.21p39
https://github.com/SamVanheer/Metamo...21p39-svencoop

Changelog: https://github.com/SamVanheer/Metamo...angelog#121p39

I've tested this on a Sven Co-op Linux dedicated server, which ran it without any signs of problems.
But the version is still 1.21p38 ingame.
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Solokiller
Senior Member
Join Date: Sep 2015
Old 12-24-2016 , 10:53   Re: Metamod-P with CMake
Reply With Quote #15

Thanks for letting me know, i've corrected the version number and release date in vers_meta.h. New version is compiling now.

EDIT: done.

Last edited by Solokiller; 12-24-2016 at 11:09.
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DeNeDe
AlliedModders Donor
Join Date: Oct 2007
Old 12-24-2016 , 16:30   Re: Metamod-P with CMake
Reply With Quote #16

Hmm..i think i will try this version because i have some issue with a module on v1.21p37
also this will run with rehlds? or its only for Sven Co-op ?

Last edited by DeNeDe; 12-24-2016 at 16:31.
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Solokiller
Senior Member
Join Date: Sep 2015
Old 12-24-2016 , 18:33   Re: Metamod-P with CMake
Reply With Quote #17

This is for both vanilla HL and Sven Co-op, i haven't tested it with ReHLDS but it should work, unless ReHLDS requires some features i'm not aware of.

What kind of issues did you have with p37?
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DeNeDe
AlliedModders Donor
Join Date: Oct 2007
Old 12-25-2016 , 02:24   Re: Metamod-P with CMake
Reply With Quote #18

fails to load this
https://forums.alliedmods.net/showth...=250891&page=5
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 12-25-2016 , 04:09   Re: Metamod-P with CMake
Reply With Quote #19

DeNeDe, Semiclip 2.2 by s1lent doesn't work on rehlds.
Search ReSemiclip but it only for rehlds+regamedll.
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DeNeDe
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Join Date: Oct 2007
Old 12-25-2016 , 04:14   Re: Metamod-P with CMake
Reply With Quote #20

Ohh.. hmm
I can find what you say only on russian forums that support dproto. You sure it's safe?

Last edited by DeNeDe; 12-25-2016 at 04:15.
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