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[TF2] Be The Skeleton!


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Author
Mitchell
~lick~
Join Date: Mar 2010
Plugin ID:
3951
Plugin Version:
1.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    353 
    Plugin Description:
    Changes your sniper model into a skeleton from scream fortress 2013
    Old 10-30-2013 , 14:02   [TF2] Be The Skeleton!
    Reply With Quote #1

    Changes your player model (sniper) into a skeleton from Scream Fortress 2013.

    By default, anyone can say !skeleton to toggle it on themselves. Admins can do !skeleton [target] [1/0] to toggle it on others.


    OVERRIDES
    Use tf/addons/sourcemod/configs/admin_overrides.cfg and set these to your preferred donator flag to limit access to BtS to your donators/admins:
    • "betheskeleton" (def. all) Who can toggle it on themselves.
    • "betheskeleton_admin" (def. kick) Who can toggle it on other players.
    CVARS
    Tune the plugin to your liking with tf/cfg/server.cfg.
    • sm_betheroskeleton_default (1/0, def. 0) Should everyone who joins get a skeleton model by default?
    • sm_betheroskeleton_taunts (1/0, def. 1) Should skeletons be able to taunt?
    • sm_betheroskeleton_cooldown (def. 2.0) Players must wait this long, in seconds, between toggling robot on themselves. Set to 0.0 for no cooldown.
    • sm_betheroskeleton_wearables (1/0, def. 1) Show wearables on skeletons? Many wearables don't merge with the robot model properly, and thus create long lines going to the map's origin.
    • sm_betheroskeleton_wearables_kill (1/0, def. 0) If this is 1, and _wearables is 0, wearables will be outright removed from players when they become skeletons. This makes it so they'll also have no wearables when they un-skeleton, but on the other hand, BLU zombie players appear RED if this isn't on.

    FOR DEVELOPERS
    betheskeleton.inc


    *Most the code is taken from Be The Robot, just modified to the skeleton model.
    Attached Files
    File Type: sp Get Plugin or Get Source (betheskeleton.sp - 1409 views - 8.9 KB)
    File Type: inc betheskeleton.inc (1.8 KB, 1866 views)
    File Type: smx betheskeleton.smx (10.3 KB, 3216 views)

    Last edited by Mitchell; 10-31-2013 at 13:03.
    Mitchell is offline
    kolya2142
    Member
    Join Date: Jun 2012
    Old 10-30-2013 , 14:31   Re: [TF2] Be The Skeleton!
    Reply With Quote #2

    Plugin failed to compile! Please try contacting the author.
    kolya2142 is offline
    Skyrider
    AMX Mod X Beta Tester
    Join Date: May 2005
    Location: Netherlands
    Old 10-30-2013 , 14:37   Re: [TF2] Be The Skeleton!
    Reply With Quote #3

    Indeed, would be handy to upload the *.SMX file.
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    luki1412
    Veteran Member
    Join Date: Oct 2008
    Location: OnPluginStart()
    Old 10-30-2013 , 14:56   Re: [TF2] Be The Skeleton!
    Reply With Quote #4

    Here you go guys. Btw why only sniper? It works really good but why only sniper :/
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    Last edited by luki1412; 11-21-2013 at 18:48. Reason: Removed attachment
    luki1412 is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 10-30-2013 , 15:15   Re: [TF2] Be The Skeleton!
    Reply With Quote #5

    Quote:
    Originally Posted by luki1412 View Post
    Here you go guys. Btw why only sniper? It works really good but why only sniper :/
    It's the only skin
    Sorry, i forgot the .smx you can remove yours now.

    Last edited by Mitchell; 10-30-2013 at 15:15.
    Mitchell is offline
    friagram
    Veteran Member
    Join Date: Sep 2012
    Location: Silicon Valley
    Old 10-30-2013 , 21:18   Re: [TF2] Be The Skeleton!
    Reply With Quote #6

    Sniper model works on every class except pda animations and bison, i believe. You can equip it to those classes, or just use model manager. So spy/engineer and some soldier will have missing anims
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    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 10-30-2013 , 23:25   Re: [TF2] Be The Skeleton!
    Reply With Quote #7

    Quote:
    Originally Posted by friagram View Post
    Sniper model works on every class except pda animations and bison, i believe. You can equip it to those classes, or just use model manager. So spy/engineer and some soldier will have missing anims
    Yeah mostly missing taunts.
    Mitchell is offline
    serpentine
    I don't have a problem
    Join Date: Feb 2011
    Location: Madison, WI
    Old 10-31-2013 , 00:29   Re: [TF2] Be The Skeleton!
    Reply With Quote #8

    This is sweet. Only problem is it causes crashes for people that crash on Helltower, lol.
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    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 10-31-2013 , 01:24   Re: [TF2] Be The Skeleton!
    Reply With Quote #9

    >robots
    Leonardo is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 10-31-2013 , 19:33   Re: [TF2] Be The Skeleton!
    Reply With Quote #10

    Quote:
    Originally Posted by serpentine View Post
    This is sweet. Only problem is it causes crashes for people that crash on Helltower, lol.
    I precached the model. The clients just need to verify their game.
    Mitchell is offline
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