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[L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]


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DonnyAllen
Junior Member
Join Date: Oct 2018
Location: USA
Old 08-14-2023 , 23:56   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #181

Hello, I've used this plugin for a few years with no issues, it was working fine last night, and I try now, and every time I !chmap, vote for a map, it says it wins and changes the map and then it just doesn't change the level and freezes, I still can slay bots etc but my character gets frozen in place and cannot move, and there is no error log for acs about the problem. Reinstalled it 4 times with same results, I even deleted latest plugin out and no different results. Anyone got any ideas?

Edited: found the problem, Crashmap.smx was the cause for it to not change maps, even with admin

Last edited by DonnyAllen; 08-15-2023 at 19:58. Reason: Resolved problem
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eyal282
Veteran Member
Join Date: Aug 2011
Old 09-28-2023 , 12:14   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #182

Multiple bizzare issues are happening to me with !chmap2, including spawning in end safe room and when the mission is lost, the round infinitely ends.
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Discord: Eyal282#1334
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sirphr
Member
Join Date: Jun 2010
Location: Florida, USA
Old 11-08-2023 , 18:57   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #183

Code:
L 11/08/2023 - 01:24:00: [l4d2_mission_manager.smx] Mission bpls1 contains invalid map: "bp_mapalpha1", gamemode: "coop"
L 11/08/2023 - 01:24:00: [l4d2_mission_manager.smx] An error occured while parsing missions.cache/bpmissfile.txt, code:3
L 11/08/2023 - 01:24:00: [l4d2_mission_manager.smx] Mission dbd2dc contains invalid map: "l4d_deadline02", gamemode: "survival"
L 11/08/2023 - 01:24:00: [l4d2_mission_manager.smx] An error occured while parsing missions.cache/dbd2dc.txt, code:3
L 11/08/2023 - 01:24:00: [l4d2_mission_manager.smx] An error occured while parsing missions.cache/questionableethics.txt, code:8
L 11/08/2023 - 01:24:00: [l4d2_mission_manager.smx] Mission shool contains invalid map: "l4d_deadline01", gamemode: "versus"
L 11/08/2023 - 01:24:00: [l4d2_mission_manager.smx] An error occured while parsing missions.cache/shool.txt, code:3
How do I do about fixing this?
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Reanryu
Junior Member
Join Date: Aug 2020
Old 08-11-2024 , 16:40   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #184

Hello! good morning, good afternoon, good evening. My server is having a problem and I would like your help. He simply switches to another campaign after finishing one. I would like to set a timer to at least see the credits, deaths etc.
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Hawkins
Senior Member
Join Date: Jul 2021
Old 08-12-2024 , 01:51   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #185

Quote:
Originally Posted by Reanryu View Post
Hello! good morning, good afternoon, good evening. My server is having a problem and I would like your help. He simply switches to another campaign after finishing one. I would like to set a timer to at least see the credits, deaths etc.
You would have to change those values inside acs.sp and recompile it or create convars to adjust them without recompiling later again:

Code:
//Define the wait time after round before changing to the next map in each game mode
#define WAIT_TIME_BEFORE_SWITCH_COOP			5.0
#define WAIT_TIME_BEFORE_SWITCH_VERSUS			5.0
#define WAIT_TIME_BEFORE_SWITCH_SCAVENGE		9.0
#define WAIT_TIME_BEFORE_SWITCH_SURVIVAL		5.0

Last edited by Hawkins; 08-12-2024 at 01:52.
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Reanryu
Junior Member
Join Date: Aug 2020
Old 08-25-2024 , 03:13   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #186

Quote:
Originally Posted by Hawkins View Post
You would have to change those values inside acs.sp and recompile it or create convars to adjust them without recompiling later again:

Code:
//Define the wait time after round before changing to the next map in each game mode
#define WAIT_TIME_BEFORE_SWITCH_COOP			5.0
#define WAIT_TIME_BEFORE_SWITCH_VERSUS			5.0
#define WAIT_TIME_BEFORE_SWITCH_SCAVENGE		9.0
#define WAIT_TIME_BEFORE_SWITCH_SURVIVAL		5.0
Thanks for your attention friend, I edited the timers in acs.sp but when I try to compile the acs.sp file on the website https://sourcemod.net/compiler.php it doesn't work , can I ask you this favor to just compile it for me? or can you teach me how to do it?
Attached Files
File Type: sp Get Plugin or Get Source (acs.sp - 21 views - 78.3 KB)
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Hawkins
Senior Member
Join Date: Jul 2021
Old 08-25-2024 , 07:44   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #187

It didn't compile because you missed include files, as was written on the page.
Here is a version with convars instead of defines, so you can adjust them at any time to your liking:

PHP Code:
asc_switch_time_coop          "60"
asc_switch_time_versus        "60"
asc_switch_time_scavenge      "60"
asc_switch_time_survival      "60" 
Attached Files
File Type: sp Get Plugin or Get Source (acs.sp - 38 views - 78.7 KB)
File Type: smx acs.smx (28.0 KB, 37 views)

Last edited by Hawkins; 08-25-2024 at 07:55.
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Reanryu
Junior Member
Join Date: Aug 2020
Old 08-25-2024 , 18:33   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #188

Quote:
Originally Posted by Hawkins View Post
It didn't compile because you missed include files, as was written on the page.
Here is a version with convars instead of defines, so you can adjust them at any time to your liking:

PHP Code:
asc_switch_time_coop          "60"
asc_switch_time_versus        "60"
asc_switch_time_scavenge      "60"
asc_switch_time_survival      "60" 
man, i love u! thanks so much !
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Ontaure
Junior Member
Join Date: Sep 2024
Old 09-03-2024 , 13:59   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #189

Good day.

I have a problem. When I write "!chmap" in the chat, nothing happens. No voting, console messages or errors.

Maybe I'm doing something wrong? All plugins are loaded, no problems.
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mdma
Junior Member
Join Date: Nov 2006
Location: Adelaide, Australia
Old 09-03-2024 , 23:50   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v2.3.0 (20201024)]
Reply With Quote #190

Make sure you navigate to your /cfg/sourcemod folder
Find the file the "acs.cfg" and edit the file to your liking.
You're looking for this

// Enable or disable "!chmap" and "!chmap2" commands
// 0 - Disabled (by default)
// 1 - Enabled, abstention is treated as NO
// 2 - Enabled, abstention is treated as YES.
// Option 2 can be used by trolls and griefers to force a map change as long as nobody els
// -
// Default: "0"
acs_chmap_policy "0"
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