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[CS:GO] - ☇ Show Damage | Armor | Victims


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AbraCadabra
Member
Join Date: Aug 2013
Old 07-19-2015 , 15:42   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #31

Please help me with config... i want to use it with admin flag "a"
example for me?
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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 07-22-2015 , 19:58   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #32

Quote:
L 07/22/2015 - 23:459: [SM] Displaying call stack trace for plugin "drapi_show_damage.smx":
L 07/22/2015 - 23:459: [SM] [0] Line 863, drapi_show_damage.sp::ClearTimer()
L 07/22/2015 - 23:459: [SM] [1] Line 508, drapi_show_damage.sp::Event_PlayerHurt()
L 07/22/2015 - 23:459: [SM] Native "KillTimer" reported: Invalid timer handle c39b0236 (error 3)
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 07-23-2015 , 21:02   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #33

Nice work. Thanks.
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 07-25-2015 , 02:20   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #34

Code:
L 07/25/2015 - 13:57:23: [SM] Displaying call stack trace for plugin "drapi_show_damage.smx":
L 07/25/2015 - 13:57:23: [SM]   [0]  Line 863, drapi_show_damage.sp::ClearTimer()
L 07/25/2015 - 13:57:23: [SM]   [1]  Line 508, drapi_show_damage.sp::Event_PlayerHurt()
L 07/25/2015 - 13:57:23: [SM] Native "KillTimer" reported: Invalid timer handle 9b700897 (error 3)
Code:
    //Get better informations like that.     Handle dataPackHandle;     ClearTimer(Timer_ShowDamage[attacker]);     Timer_ShowDamage[attacker] = CreateDataTimer(0.0, TimerData_ShowDamage, dataPackHandle);     WritePackString(dataPackHandle, S_weapon);     WritePackCell(dataPackHandle, GetClientUserId(attacker));     WritePackCell(dataPackHandle, GetClientUserId(victim));     WritePackCell(dataPackHandle, hitgroup);

Code:
stock void ClearTimer(Handle &timer) {     if (timer != INVALID_HANDLE)     {         KillTimer(timer);         timer = INVALID_HANDLE;     }      }

Last edited by ZASTRELIS; 07-25-2015 at 03:09.
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Tutyko2015
Junior Member
Join Date: Jul 2015
Old 07-25-2015 , 14:16   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #35

L 07/24/2015 - 16:20:51: [SM] Native "KillTimer" reported: Invalid timer handle 2a710435 (error 1)
L 07/24/2015 - 16:20:51: [SM] Displaying call stack trace for plugin "drapi_show_damage.smx":
L 07/24/2015 - 16:20:51: [SM] [0] Line 863, drapi_show_damage.sp::ClearTimer()
L 07/24/2015 - 16:20:51: [SM] [1] Line 508, drapi_show_damage.sp::Event_PlayerHurt()


Crash server.

Please fix.
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Dr. Api
BANNED
Join Date: Mar 2015
Location: France
Old 07-25-2015 , 14:17   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #36

Quote:
Originally Posted by Tutyko2015 View Post
L 07/24/2015 - 16:20:51: [SM] Native "KillTimer" reported: Invalid timer handle 2a710435 (error 1)
L 07/24/2015 - 16:20:51: [SM] Displaying call stack trace for plugin "drapi_show_damage.smx":
L 07/24/2015 - 16:20:51: [SM] [0] Line 863, drapi_show_damage.sp::ClearTimer()
L 07/24/2015 - 16:20:51: [SM] [1] Line 508, drapi_show_damage.sp::Event_PlayerHurt()


Crash server.

Please fix.
This is never crash a server.
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Tutyko2015
Junior Member
Join Date: Jul 2015
Old 07-25-2015 , 14:18   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #37

Quote:
Originally Posted by Dr. Api View Post
This is never crash a server.
now crash.

accelerator info:

server.so!RadiusDamage(CTakeDamageInfo const&, Vector const&, float, int, CBaseEntity*) + 0x46
2 server.so!CEnvExplosion::InputExplode(inputda ta_t&) + 0x4db
3 server.so!CBaseEntity::AcceptInput(char const*, CBaseEntity*, CBaseEntity*, variant_t, int) + 0x61d
4 server.so!CEventQueue::ServiceEvents() + 0x196
5 server.so!ServiceEventQueue() + 0x34
6 server.so!CServerGameDLL::GameFrame(bool) + 0x1f0
7 sourcemod.2.csgo.so!__SourceHook_FHCls_IServe rGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:48 + 0xc]
8 engine.so!SV_Think(bool) + 0x9d
9 engine.so!SV_Frame(bool) + 0xe7
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Dr. Api
BANNED
Join Date: Mar 2015
Location: France
Old 07-25-2015 , 14:43   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #38

Quote:
Originally Posted by Tutyko2015 View Post
now crash.

accelerator info:

server.so!RadiusDamage(CTakeDamageInfo const&, Vector const&, float, int, CBaseEntity*) + 0x46
2 server.so!CEnvExplosion::InputExplode(inputda ta_t&) + 0x4db
3 server.so!CBaseEntity::AcceptInput(char const*, CBaseEntity*, CBaseEntity*, variant_t, int) + 0x61d
4 server.so!CEventQueue::ServiceEvents() + 0x196
5 server.so!ServiceEventQueue() + 0x34
6 server.so!CServerGameDLL::GameFrame(bool) + 0x1f0
7 sourcemod.2.csgo.so!__SourceHook_FHCls_IServe rGameDLLGameFramefalse::Func(bool) [sourcemod.cpp:48 + 0xc]
8 engine.so!SV_Think(bool) + 0x9d
9 engine.so!SV_Frame(bool) + 0xe7
There are nothing related to my plugin here.
CEnvExplosion one plugin making a explosion when damage...

Last edited by Dr. Api; 07-25-2015 at 14:44.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 08-03-2015 , 00:49   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #39

Why do you put this in EVERY plugin you make? That is not how licensing works
PHP Code:
/* Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License. */ 
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Dr. Api
BANNED
Join Date: Mar 2015
Location: France
Old 08-03-2015 , 03:53   Re: [CS:GO] - ☇ Show Damage | Armor | Victims
Reply With Quote #40

http://creativecommons.org/weblog/entry/27094
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