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[TF2Items] Randomizer (v1.591, 08/11/2013)


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WhatIsEvenIDontThis
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Join Date: Apr 2013
Old 04-19-2013 , 19:20   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #521

Hello FlaminSarge! This may be a TF2Items bug, but since my problem seems to persist using this plugin, i figured to post here. My problem is that whenever anybody uses a Ability item (Bonk Atomic Punch, Crit O Cola, Charge n' Targe, Etc.) the server crashes. Any advice would be greatly appreciated. Thanks in advance.
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FlaminSarge
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Join Date: Jul 2010
Old 04-20-2013 , 05:04   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #522

That seems like TF2 natives being wonky, have you updated SM to the latest stable snapshot and made sure all gamedata is up to date? Bonk and Cola use TF2_StunPlayer and the Targe uses TF2_AddCondition, so if those natives' gamedata are outdated then you're going to probably crash. Maybe.
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Mr. Bones
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Join Date: Apr 2013
Old 05-01-2013 , 08:22   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #523

This keeps making my server crash and I can't find out why, and I know I followed the instructions perfectly
Any advice?
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FlaminSarge
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Join Date: Jul 2010
Old 05-05-2013 , 08:12   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #524

What's the last thing in the server logs before the crash? If it's nothing useful, try setting the "con_logfile" cvar to something and then look at that file when the server crashes.
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Last edited by FlaminSarge; 05-05-2013 at 08:12.
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ragearainbow
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Join Date: May 2013
Old 05-12-2013 , 05:11   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #525

Quote:
Originally Posted by FlaminSarge View Post
That seems like TF2 natives being wonky, have you updated SM to the latest stable snapshot and made sure all gamedata is up to date? Bonk and Cola use TF2_StunPlayer and the Targe uses TF2_AddCondition, so if those natives' gamedata are outdated then you're going to probably crash. Maybe.
I get the soda poper, boink and crit a cola. Strange that the targe works any ideas I have smod 1.47 and meta mod upto par any ideas?
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Zhoporychka
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Join Date: Dec 2011
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Old 05-12-2013 , 14:35   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #526

Instaled resently on my server, even with 24 slots laggs like hell when there is more than 20 people (ping is of the chart some times for all players). With 32 slots server just crashes when there is 25-30 players, Hope something can be done in the future about it or i'll lose a lot of players
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FlaminSarge
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Old 05-13-2013 , 20:07   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #527

I was under the impression SM 1.4.7 was outdated.

I don't know where consistent lag would be coming from for this, I only know where stuttering on events would occur (e.g. round start). I'd advise investigating a little further so you have more information.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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marlonsw
Senior Member
Join Date: Apr 2013
Old 05-21-2013 , 18:40   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #528

My randomizer not start can someone help me? look at the setup that I use:

using a server MULTIMOD, not of works all normal no error, only the randomizer does not start the game

// plugins load e unload

sm plugins unload freak_fortress_2
sm plugins unload gungame fortress 2
sm plugins unload fortwars
sm plugins unload rocketBounce
sm plugins reload reservedslots

// cvars

sm_respawn_time_enabled 1
sm_respawn_time_blue 5.0
sm_respawn_time_red 5.0
tf2items_rnd_enabled 1
sm_rtd_enabled 1
mp_waitingforplayers_cancel 0
mp_waitingforplayers_restart 0
tf_arena_use_queue 1
sv_alltalk 1
tauntcrits_switch 0.0
sm_respawn_time_enabled 0
sm_dodgeball_enabled 0
mp_autoteambalance 1
mp_teams_unbalance_limit 1

// classe limite

sm_classrestrict_immunity 1
sm_classrestrict_flags "a"
sm_classrestrict_red_demomen -1
sm_classrestrict_red_engineers -1
sm_classrestrict_red_heavies -1
sm_classrestrict_red_medics -1
sm_classrestrict_red_pyros -1
sm_classrestrict_red_scouts -1
sm_classrestrict_red_snipers -1
sm_classrestrict_red_soldiers -1
sm_classrestrict_red_spies -1
sm_classrestrict_blu_demomen -1
sm_classrestrict_blu_engineers -1
sm_classrestrict_blu_heavies -1
sm_classrestrict_blu_medics -1
sm_classrestrict_blu_pyros -1
sm_classrestrict_blu_scouts -1
sm_classrestrict_blu_snipers -1
sm_classrestrict_blu_soldiers -1
sm_classrestrict_blu_spies -1
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dainiusb
Junior Member
Join Date: Jul 2011
Old 06-09-2013 , 08:07   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #529

One request: please add mode where weapons would display correctly with normal hands(if possible. I'm not sure if I understand right how weapon system works). Like if pyro gets huntsman, it shows up with sniper hands and looks well, not messed up. I need this because many people doesn't want to play randomizer just because weapons gets messed up in hands and looks ugly.
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FlaminSarge
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Join Date: Jul 2010
Old 06-11-2013 , 23:05   Re: [TF2Items] Randomizer (v1.57, 12/22/2012)
Reply With Quote #530

Not possible with Valve's items_game/weapon system, I think. That, or the animations will still remain broken, and it'll look even more... spazzy?... if I try to change their arm models back.

@otherguy: I do not know if dodgeball still conflicts with randomizer but you need the latest snapshot of dodgeball, I think.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 06-11-2013 at 23:06.
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