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Parachute 1.3 (KRoTaL)


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teknoboy174
Junior Member
Join Date: Feb 2008
Location: Arizona(the pit)
Old 03-04-2008 , 15:49   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #61

I was wondering if there was some way to only allow ct's to have the parachute? if so pls tell

Thank you Bullet
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hoboman
Senior Member
Join Date: Jul 2007
Old 03-04-2008 , 17:48   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #62

here is a little guide to get rid of the beeping sound when u use the parachute:
make sure this is at the top of the .sma
Code:
#include <fakemeta>
put this line into plugin_init function:
Code:
register_forward(FM_EmitSound, "EmitSound")
put this function anywhere ( except not inside another function ):
Code:
public EmitSound(entity, channel, const sound[])
{
    if( containi(sound,"common/wpn_denyselect.wav") != -1 )
        return FMRES_SUPERCEDE
    
    return FMRES_IGNORED
}
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revor
Junior Member
Join Date: Jan 2008
Old 03-18-2008 , 16:33   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #63

can someone plzzzz post steps on how to install it!?
there are some idiots in this world and i just so happen to be one
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Kalamasnik
Member
Join Date: Apr 2008
Old 04-30-2008 , 06:24   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #64

Hey i am using this parachute plugin on my linux (debian) server, but it don't work. I have enabled all needed modules but it doesn't work. People can buy parachutes etc. but they can't use it. I tried that plugin on the normal server and it worked fine. But on my zombie mod don't work.
Here is my modules.ini:
Code:
; AMX Mod X Modules
; You can specify both linux & win32 modules here
; To enable a module, remove the semi-colon from the line

; ------------------------------
; Fun - provides extra functions
; ------------------------------
fun_amxx_i386.so
;fun_amxx.dll
;fun_amxx_amd64.so

; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life
; ----------------------------------------------------
engine_amxx_i386.so
;engine_amxx.dll
;engine_amxx_amd64.so

; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine
; ----------------------------------------------------------
fakemeta_amxx_i386.so
;fakemeta_amxx.dll
;fakemeta_amxx_amd64.so

; -------------------------------------------
; Database Access - only enable one of these
; -------------------------------------------
; MySQL
mysql_amxx_i386.so
mysql_amxx.dll
mysql_amxx_amd64.so
; PostgreSQL
;pgsql_amxx_i386.so
;pgsql_amxx.dll
; Microsoft SQL
;mssql_amxx.dll

; ---------------------------------------------
; GeoIP - determines the country of ip adresses
; ---------------------------------------------
geoip_amxx_i386.so
;geoip_amxx.dll
;geoip_amxx_amd64.so

; ------------------------------------
; Array - advanced arrays in scripting
; ------------------------------------
array_amxx_i386.so
;array_amxx.dll
;array_amxx_amd64.so

; --------------------------------
; Sockets - network socket support
; --------------------------------
sockets_amxx_i386.so
;sockets_amxx.dll
;sockets_amxx_amd64.so

; --------------------------
; Regular Expression support
; --------------------------
regex_amxx_i386.so
;regex_amxx.dll
;regex_amxx_amd64.so
And plugins list:
Code:
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx        ; admin base (required for any admin-related)
;admin_sql.amxx        ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx        ; basic admin console commands
adminhelp.amxx        ; help command for admin console commands
adminslots.amxx        ; slot reservation
multilingual.amxx    ; Multi-Lingual management

; Menus
menufront.amxx        ; front-end for admin menus
cmdmenu.amxx        ; command menu (speech, settings)
plmenu.amxx        ; players menu (kick, ban, client cmds.)
;telemenu.amxx        ; teleport menu (Fun Module required!)
mapsmenu.amxx        ; maps menu (vote, changelevel)

; Chat / Messages
adminchat.amxx        ; console chat commands
antiflood.amxx        ; prevent clients from chat-flooding the server
scrollmsg.amxx        ; displays a scrolling message
imessage.amxx        ; displays information messages
adminvote.amxx        ; vote commands

; Map related
nextmap.amxx        ; displays next map in mapcycle
mapchooser.amxx        ; allows to vote for next map
timeleft.amxx        ; displays time left on map

; Configuration
pausecfg.amxx        ; allows to pause and unpause some plugins
statscfg.amxx        ; allows to manage stats plugins via menu and commands

; Enable to use AMX Mod plugins
;amxmod_compat.amxx    ; AMX Mod backwards compatibility layer


; ZEBRA NO LAG PLUGINS, DONT EDIT MOTHERFUCKER
statsx.amxx
full_server_idler_kicker.amxx
HPK(NEW).amxx
reallite_hlg.amxx
zombiestrike_0_94.amxx debug
pump_knockback.amxx
sh_monitor.amxx
admin_check.amxx
Hats02.amxx
snake.amxx
no_retry.amxx
bullet_damage.amxx debug
join_leave.amxx
funradio.amxx
qslapme.amxx
lazermines.amxx debug
adv_media_player.amxx
nobugzm.amxx
knife_mod.amxx
maffia.amxx
m3.amxx
parachute.amxx
Thanks for help
Kalamasnik is offline
mats
Senior Member
Join Date: Jan 2005
Old 04-30-2008 , 12:26   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #65

Quote:
Originally Posted by teknoboy174 View Post
I was wondering if there was some way to only allow ct's to have the parachute? if so pls tell

Thank you Bullet
I want this to, can someone add it to the script or something?
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teknoboy174
Junior Member
Join Date: Feb 2008
Location: Arizona(the pit)
Old 05-01-2008 , 05:26   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #66

Quote:
Originally Posted by revor View Post
can someone plzzzz post steps on how to install it!?
there are some idiots in this world and i just so happen to be one
it's a very simple proccess just unzip the file(if it was zipped) to your desktop then place the .mdl files in the model which is located cstrike>models folder on the server and the .amx(x) files in the plugins folder which is located in cstrike>addons>plugins and add the line amx_parachute.amx(x) or parachute.amx(x) depending on which one you got which you can tell by the name of the amx(x) file you put into the plugins folder earlier then restart the server and it should work anything i missed? sorry i'm new at this tutorial thing so if someone see's i missed something plz don't hesitate to tell me.

p.s. yes i know i suck at gramor it's not that i don't know it i do i'm just to lazy to do it
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|marcao|
Junior Member
Join Date: May 2008
Old 05-14-2008 , 19:10   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #67

how to give automaticaly free parachute to all players every round?

Thanks
|marcao| is offline
vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 05-14-2008 , 19:32   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #68

Quote:
Originally Posted by |marcao| View Post
how to give automaticaly free parachute to all players every round?

Thanks
Set parachute_cost to 0
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|marcao|
Junior Member
Join Date: May 2008
Old 05-14-2008 , 19:44   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #69

^^

thanks
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Old 07-21-2008, 05:27
forfun
This message has been deleted by forfun.
radeon869
Junior Member
Join Date: Mar 2008
Old 07-28-2008 , 03:59   Re: Parachute 1.3 (KRoTaL)
Reply With Quote #70

Would there be an easy way to add a command for stripping someones parachute? I always thought it would be entertaining for a amx_takeparachute command, and watch as the person falls to the ground....
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