Raised This Month: $51 Target: $400
 12% 

[CS:GO] Weapon Paints


Post New Thread Reply   
 
Thread Tools Display Modes
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-14-2015 , 00:59   Re: [CS:GO] weapon paints v1.6.3
Reply With Quote #321

Quote:
Originally Posted by L33TGaming View Post
When using version 1.6.3, the plugin doesn't respond to any !ws, !paints, !wskin. Any previous choices still load and the regardless of plugin settings, default or unlimited, the plugin just won't respond.
You mean that the menu is not open? is tested and works well. Check log errors.
__________________
Veteran Coder -> Activity channel
Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

You like my work? +Rep in my steam profile comments or donate.


Last edited by Franc1sco; 04-14-2015 at 00:59.
Franc1sco is offline
Send a message via MSN to Franc1sco
L33TGaming
Senior Member
Join Date: Jun 2014
Old 04-14-2015 , 01:04   Re: [CS:GO] weapon paints v1.6.3
Reply With Quote #322

L 04/14/2015 - 14:52:07: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/14/2015 - 14:52:07: [SM] Native "Format" reported: Language phrase "Random paint" not found
L 04/14/2015 - 14:52:07: [SM] Displaying call stack trace for plugin "franug_weaponpaints.smx":
L 04/14/2015 - 14:52:07: [SM] [0] Line 199, franug_weaponpaints.sp::ShowMenu()
L 04/14/2015 - 14:52:07: [SM] [1] Line 219, franug_weaponpaints.sp::OnClientSayCommand()

My bad, when loading plugin always remember to reload the translations as well or that will occur.

sm_reload_translations
L33TGaming is offline
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-14-2015 , 01:08   Re: [CS:GO] weapon paints v1.6.3
Reply With Quote #323

Quote:
Originally Posted by L33TGaming View Post
L 04/14/2015 - 14:52:07: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 04/14/2015 - 14:52:07: [SM] Native "Format" reported: Language phrase "Random paint" not found
L 04/14/2015 - 14:52:07: [SM] Displaying call stack trace for plugin "franug_weaponpaints.smx":
L 04/14/2015 - 14:52:07: [SM] [0] Line 199, franug_weaponpaints.sp::ShowMenu()
L 04/14/2015 - 14:52:07: [SM] [1] Line 219, franug_weaponpaints.sp::OnClientSayCommand()

My bad, when loading plugin always remember to reload the translations as well or that will occur.

sm_reload_translations
Ahh ok, I will upload a new version with more features
__________________
Veteran Coder -> Activity channel
Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

You like my work? +Rep in my steam profile comments or donate.


Last edited by Franc1sco; 04-14-2015 at 01:20.
Franc1sco is offline
Send a message via MSN to Franc1sco
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-14-2015 , 01:19   Re: [CS:GO] weapon paints v1.6.4
Reply With Quote #324

New version 1.6.4
-Now the menu is reopened in the same item page (if you have the reopen feature enabled)
-New command !ss or !showskin for see what paint use your current weapon. Useful when you select the random option and you dont know what paint is used in your weapon
-Translations file have new phrases
__________________
Veteran Coder -> Activity channel
Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

You like my work? +Rep in my steam profile comments or donate.


Last edited by Franc1sco; 04-14-2015 at 01:20.
Franc1sco is offline
Send a message via MSN to Franc1sco
Pan32
Member
Join Date: Dec 2010
Location: ?
Old 04-14-2015 , 01:45   Re: [CS:GO] weapon paints v1.6.2
Reply With Quote #325

Quote:
Originally Posted by Franc1sco View Post
Really I am not idea what you mean
You mean to the cookies of the weapon list?
Basically, what I did was add a new paint (fire serpent, which was missing from the file) to the file, upload and reload the paints with the given command. After round start, my p250 which was with death by kitty paint and therefore is before the fire serpent entry remained the same, while my knife which was with the nitro skin changed to nightmare which is the skin before the one I selected.
Pan32 is offline
L33TGaming
Senior Member
Join Date: Jun 2014
Old 04-14-2015 , 01:45   Re: [CS:GO] weapon paints v1.6.4
Reply With Quote #326

Thanks for the update, is there a possibility of setting default wear, stattrak and quality options? Setting wear, stattrak and quality for each skin is quite a tedious task.

Last edited by L33TGaming; 04-14-2015 at 01:51.
L33TGaming is offline
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-14-2015 , 01:54   Re: [CS:GO] weapon paints v1.6.4
Reply With Quote #327

Quote:
Originally Posted by Pan32 View Post
Basically, what I did was add a new paint (fire serpent, which was missing from the file) to the file, upload and reload the paints with the given command. After round start, my p250 which was with death by kitty paint and therefore is before the fire serpent entry remained the same, while my knife which was with the nitro skin changed to nightmare which is the skin before the one I selected.
Yeah, is a known bug

Quote:
Originally Posted by L33TGaming View Post
Thanks for the update, is there a possibility of setting default wear, stattrak and quality options? Setting wear, stattrak and quality for each skin is quite a tedious task.
Simply change this (line 401)
PHP Code:
        g_paints[g_paintCount][wear] = KvGetFloat(kv"wear", -1.0);
        
g_paints[g_paintCount][stattrak] = KvGetNum(kv"stattrak", -2);
        
g_paints[g_paintCount][quality] = KvGetNum(kv"quality", -2); 
to the default values that you want. Example
PHP Code:
        g_paints[g_paintCount][wear] = KvGetFloat(kv"wear"0.01);
        
g_paints[g_paintCount][stattrak] = KvGetNum(kv"stattrak"13);
        
g_paints[g_paintCount][quality] = KvGetNum(kv"quality"3); 
__________________
Veteran Coder -> Activity channel
Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

You like my work? +Rep in my steam profile comments or donate.

Franc1sco is offline
Send a message via MSN to Franc1sco
DabuDos
Junior Member
Join Date: Feb 2015
Location: Germany
Old 04-14-2015 , 02:33   Re: [CS:GO] weapon paints v1.6.4
Reply With Quote #328

Could you add an extra config file in the cfg/sourcemod folder (AutoExecConfig)? Would be better for some people, I for example, only want the things that are absolutly necessary in server.cfg

And maybe you could add a little extra if the wear is set to "0.00" that it sets it to "0.01". It is confusing why csgo resets 0.00 to the default wear...
DabuDos is offline
m22b
Senior Member
Join Date: Jul 2013
Old 04-14-2015 , 02:47   Re: [CS:GO] weapon paints v1.6.4
Reply With Quote #329

Quote:
Originally Posted by Franc1sco View Post
New version 1.6.4
-Now the menu is reopened in the same item page (if you have the reopen feature enabled)
-New command !ss or !showskin for see what paint use your current weapon. Useful when you select the random option and you dont know what paint is used in your weapon
-Translations file have new phrases
russian translite (added new phrases)
Attached Files
File Type: txt franug_weaponpaints.phrases.txt (6.4 KB, 262 views)

Last edited by m22b; 04-14-2015 at 10:16.
m22b is offline
mistryaam
Junior Member
Join Date: Apr 2015
Old 04-14-2015 , 03:30   Re: [CS:GO] weapon paints v1.6.4
Reply With Quote #330

anyone have a link to the 1.6.1 version i tried latest versions and for some reason only 1.6 is the current working version for me I tried 1.6.2 onwards would like top try 1.6.1

Cheers
mistryaam is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode