Quote:
Originally Posted by PC Gamer
A few notes:
1. The giant descriptions in the readme file suggest using specific weapons for certain giants. For example, it says to use the Sandman with the Chief Major League Scout. Question: Why not just give the player the Sandman (or the weapon specified for that boss)?
2. As far as I can tell the include file with the same name as the plugin isn't needed. Consider removing it.
3. The includes for sdktools, sdkhooks, and tf2 aren't needed either. Consider removing them.
4. If you get time, maybe update code with new declarations.
5. For giants with Rage, try: SetEntPropFloat(client, Prop_Send, "m_flRageMeter", 100.0);
6. For giants with Ubercharge, try: SetEntPropFloat(weapon, Prop_Send, "m_flChargeLevel", 1.0);
I've attached my !bebeepman and !besamurai plugin as examples of how to give specific weapons & cosmetics to the player.
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I forgot to say Thank you for attaching your plugins and recommending me to remove unused stuff from the code !
Thanks to your plugins I managed to make Giant Delfector Heavy give players "Deflector" and "The U-Clank-a" !
Also the Questions you asked:
1. Pelipoika said in the first post that he gave weapons stats rather than giving a new weapon to prevent the given weapon from becoming invisible.
2. I included them because Pelipoika and Jaster also included the files.
3. Already done.
4. No. I have no plans to make new declarations.
5 and 6. Again Thank you.
EDIT 1:
I'm making Chief Concheror Soldier but the RAGE meter doesn't show up on the HUD. (Weapon works as intended)
Any help ?