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engine weapon drop (CS/CZERO)


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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 04-09-2012 , 02:19   Re: engine weapon drop (CS/CZERO)
Reply With Quote #11

Thanks for clarification. What is that IDA You guys are talking about?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-09-2012 , 03:20   Re: engine weapon drop (CS/CZERO)
Reply With Quote #12

IDA is a disassembler.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 04-09-2012 , 07:27   Re: engine weapon drop (CS/CZERO)
Reply With Quote #13

Isn't disassembling code same illegal as using non-steam? It is also against the game licensing...
About my problem with awp counting while the person is buying another weapon and the old one (i.e. awp) is dropped by engine - it looks like the function get_user_weapons works correctly in such cases and it doesn't show anymore the weapon dropped by engine and it does show that one You are pickuping/buying. Thus I need to just loop through all weapons the user has to see if there is or there is not an awp - and thus I don't need ham_sandwich, rage nor orpheu modules. But when I have time again to work on "my" version of CSDM I'll try to use Your method with private data (there is probably no other better solution).
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.

Last edited by KWo; 04-09-2012 at 07:28.
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