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Need help of a modeller


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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 09-16-2008 , 01:33   Need help of a modeller
Reply With Quote #1

I need someone good with modelling to help with solving one problem. Here we are:
Quote:
Originally Posted by Orangutanz
Basically KWo all the bones of the chicken need redoing so they fit in with the norm of HL/CS/DOD etc.

Code:
nodes
  0 "Bip01" -1
  1 "Bip01 Pelvis" 0
  2 "Bip01 Spine" 1
  3 "Bip01 Spine1" 2
  4 "Bip01 Spine2" 3
  5 "Bip01 Spine3" 4
  6 "Bip01 Neck" 5
  7 "Bip01 Head" 6
  8 "Bone01" 7
  9 "Bip01 L Clavicle" 6
 10 "Bip01 L UpperArm" 9
 11 "Bip01 L Forearm" 10
 12 "Bip01 L Hand" 11
 13 "Bip01 L Finger0" 12
 14 "Bip01 L Finger01" 13
 15 "Bip01 L Finger1" 12
 16 "Bip01 L Finger11" 15
 17 "-- L knuckle" 15
 18 "-- L wrist" 11
 19 "-- L Elbow" 10
 20 "-- L bicep twist" 10
 21 "-- L shoulder outside" 9
 22 "-- L Shoulder inside" 9
 23 "Bip01 R Clavicle" 6
 24 "Bip01 R UpperArm" 23
 25 "Bip01 R Forearm" 24
 26 "Bip01 R Hand" 25
 27 "Bip01 R Finger0" 26
 28 "Bip01 R Finger01" 27
 29 "Bip01 R Finger1" 26
 30 "Bip01 R Finger11" 29
 31 "-- R knuckle" 29
 32 "-- R wrist" 25
 33 "-- R Elbow" 24
 34 "-- R bicep twist" 24
 35 "-- R Shoulder inside" 23
 36 "-- R shoulder outside" 23
 37 "-- Neck smooth" 5
 38 "-- R Butt" 1
 39 "-- L butt" 1
 40 "Bip01 L Thigh" 1
 41 "Bip01 L Calf" 40
 42 "Bip01 L Foot" 41
 43 "Bip01 L Toe0" 42
 44 "-- L ankle" 41
 45 "-- L Knee" 40
 46 "Bip01 R Thigh" 1
 47 "Bip01 R Calf" 46
 48 "Bip01 R Foot" 47
 49 "Bip01 R Toe0" 48
 50 "-- R Ankle" 47
 51 "-- R Knee" 46
 52 "Bomb" 4
That is the setup the bones require however I do believe not all is required, since the one I altered didn't do a bad job.

The things which are missing which I think is important:
0 "Bip01" -1 (Parent Bone)
12 "Bip01 L Hand" 11
26 "Bip01 R Hand" 25

The hands I believe hold the key to the attack animation, since without hands you cannot hold anything. The hands can be assigned to the center point of the wings of the chicken.
If anyone good with modelling would answer to that, it would be nice and would decrease the time for waiting for the new ChickenMod Orange Edition.
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Silencer123
Veteran Member
Join Date: Jul 2006
Location: Germany (GMT+1)
Old 09-16-2008 , 16:28   Re: Need help of a modeller
Reply With Quote #2

The hitbox for the shield as well as the bones for the hands are required.
Note that, however, the hand bones need to have an attachment, so the
game knows where to place the weapons. You add those through the qc file.
This is from a default CS Model's qc-file:

// 2 attachments
$attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
$attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680

The Parent Bone does not matter. As a matter of fact, however, all living
creatures with a skeleton have all bones be part of the same skeleton,
so theoratically speaking a model showing a creature without the usage
of one single parent bone is either going to look weird or done with dodgy
workarounds.
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Last edited by Silencer123; 09-16-2008 at 16:33.
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Orangutanz
Veteran Member
Join Date: Apr 2006
Old 09-16-2008 , 18:23   Re: Need help of a modeller
Reply With Quote #3

Quote:
Originally Posted by Silencer123 View Post
The hitbox for the shield as well as the bones for the hands are required.
Note that, however, the hand bones need to have an attachment, so the
game knows where to place the weapons. You add those through the qc file.
This is from a default CS Model's qc-file:

// 2 attachments
$attachment 0 "Bip01 R Hand" 10.855000 -0.416715 1.870680
$attachment 1 "Bip01 L Hand" 10.855000 -0.416715 1.870680

The Parent Bone does not matter. As a matter of fact, however, all living
creatures with a skeleton have all bones be part of the same skeleton,
so theoratically speaking a model showing a creature without the usage
of one single parent bone is either going to look weird or done with dodgy
workarounds.
Already knew about the attachments I tried using the Bip01 Head for a laugh it didn't work obviously
If you see the original chicken model you'll see how messed up it is, contains 3 parent bones: left leg, right leg and the spine.

I just don't have the time to learn a new skill in animation etc can tell it would be a tedious task also I don't understand how the FPS works.
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atomen
Veteran Member
Join Date: Oct 2006
Location: Stockholm, Sweden
Old 09-16-2008 , 18:26   Re: Need help of a modeller
Reply With Quote #4

Quote:
Originally Posted by Orangutanz View Post
Already knew about the attachments I tried using the Bip01 Head for a laugh it didn't work obviously
If you see the original chicken model you'll see how messed up it is, contains 3 parent bones: left leg, right leg and the spine.

I just don't have the time to learn a new skill in animation etc can tell it would be a tedious task also I don't understand how the FPS works.
This is just a tip, you decide what you want to do with it.
But wolf has helped me a hell of a times with modeling help.

He has worked with modeling since ~2001 or even further back.
He's helpful so I don't think he'll turn you down. A tip since not so many peoples know about modeling here.
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Last edited by atomen; 09-16-2008 at 18:29.
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