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CSDM 2.1.3d KWo beta


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KleinMarquez
Senior Member
Join Date: Jun 2016
Location: Calapan City, Philippine
Old 09-11-2016 , 07:19   Re: CSDM 2.1.3d KWo beta
Reply With Quote #531

Quote:
Originally Posted by P0PC0rN View Post
i installed this to my server
but player's ping got upper than 500ms
how can i fix it ?
Can you check your plugins if your ping is 5 millionare.
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ForeverCS1.6
Junior Member
Join Date: Oct 2016
Old 12-20-2016 , 18:15   Re: CSDM 2.1.3d KWo beta
Reply With Quote #532

Is it possible to configure this plugin so it can respawn at last death location (for wallbang training purpose with potti bot)

I am currently using this plugin with respawn_at_place.amxx to achieve above but it "portals" like 3 times to respawn after death.

I tried setting spawnmode to none, -- etc, but it doesn't work.

And using only respawn_at_place is not enough, because hit-box is messed up after respawning.

Anyway what i really want is this

1. Bot remembers the position (including ducking) and aim upon first hit.
2. Bot respawn on position (including ducking) and aim after he dies without teleporting (csdm stuff)

So i can remove respawn_at_place.amxx and i can set "spawn_wait_time" lower than 0.75.

It would be really nice to have that for wallbang training.
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rocky_xm
New Member
Join Date: Jan 2017
Old 01-15-2017 , 14:36   Re: CSDM 2.1.3d KWo beta
Reply With Quote #533

I previously download BAILOPAN's version but some plugins not working.

Today I will try yours.

I hope i get lucky

Thank you very much!
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gRfd
Member
Join Date: Jan 2009
Old 03-19-2017 , 18:35   Re: CSDM 2.1.3d KWo beta
Reply With Quote #534

always_allow_gunmenu 1

But when i say guns in server nothing hapens, when i respawn still nothing hapens, menu not show. I select 3 option to save my weapons.
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MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 08-22-2017 , 21:31   Re: CSDM 2.1.3d KWo beta
Reply With Quote #535

How can I completely disable the csdm_amxx.dll library?
There is a function csdm_active 0, but when the server is restarted on another mod (for example, war3ft) is invalid.

Can eat any else commands? Prompt. Thanks.
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TheBladerX
Member
Join Date: Dec 2012
Location: Slovakia
Old 02-05-2018 , 12:49   Re: CSDM 2.1.3d KWo beta
Reply With Quote #536

How do I make that all weapons disappear after 1 second of dropping them but bomb stays on the ground forever when you drop it?
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rx1983
Senior Member
Join Date: Jan 2009
Location: BRASIL
Old 10-05-2018 , 18:56   Re: CSDM 2.1.3d KWo beta
Reply With Quote #537

Code:
L 10/05/2018 - 22:49:16: "RXE - Me$tre<1><STEAM_0:0:30662274><>" entered the game
L 10/05/2018 - 22:49:16: "RXE - Me$tre<1><STEAM_0:0:30662274><>" joined team "TERRORIST"
L 10/05/2018 - 22:49:17: "RXE - Me$tre<1><STEAM_0:0:30662274><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 10/05/2018 - 22:49:17: Invalid m_iJoiningState offset. Native menu_display is disabled
L 10/05/2018 - 22:49:17: [AMXX] Run time error 10 (plugin "csdm_equip.amxx") (native "menu_display") - debug not enabled!
L 10/05/2018 - 22:49:17: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
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GBLTeam
Senior Member
Join Date: Mar 2012
Location: Republic of Macedonia
Old 01-30-2019 , 13:51   Re: CSDM 2.1.3d KWo beta
Reply With Quote #538

Problems:
Code:
csdm_equip.sma(645) : warning 225: unreachable code
csdm_equip.sma(680) : warning 225: unreachable code
csdm_equip.sma(718) : warning 225: unreachable code


csdm_equip.sma(645) : warning 225: unreachable code
Full code:
Code:
public c_Equip(id, menu, item)
{
	if( item < 0 ) return PLUGIN_CONTINUE

	new cmd[6], iName[64]
	new access, callback
	
	menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)

	new weapon_s, weapon_p
	weapon_s = get_weaponid(g_SecWeapons[id])
	weapon_p = get_weaponid(g_PrimWeapons[id])
	if ( ((weapon_s == 0) && g_mSecStatus) || ((weapon_p == 0) && g_mPrimStatus) || IsRestricted[weapon_s] || IsRestricted[weapon_p] )
		return ITEM_DISABLED
	else
		return ITEM_ENABLED
	return PLUGIN_HANDLED
}
Line 645:
Code:
	return PLUGIN_HANDLED
csdm_equip.sma( 680 ) : warning 225: unreachable code
Full Code:
Code:
public c_Secondary(id, menu, item)
{
	if( item < 0 ) return PLUGIN_CONTINUE
	
	new cmd[6], iName[64]
	new access, callback
	
	menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
	
	new dis = str_to_num(cmd)
	new team = get_user_team(id)
	new weaptype = get_weaponid(g_Secondary[dis])

	//Check to see if item is disabled
	if (g_DisabledSec[dis])
	{
		return ITEM_DISABLED
	}
	else if (!IsRestricted[weaptype])
	{
		return ITEM_ENABLED
	}
	else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T) 
		|| (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
	{
		return ITEM_ENABLED
	}
	else
	{
		return ITEM_DISABLED
	}	
	return PLUGIN_HANDLED
}
Line: 680
[code]
Code:
	return PLUGIN_HANDLED
csdm_equip.sma( 718 ) : warning 225: unreachable code
Full Code:
Code:
public c_Primary(id, menu, item)
{

	if (item < 0)
		return PLUGIN_CONTINUE
	
	// Get item info
	new cmd[6], iName[64]
	new access, callback
	
	menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
	
	new dis = str_to_num(cmd)
	new team = get_user_team(id)
	new weaptype = get_weaponid(g_Primary[dis])

	//Check to see if item is disabled
	if (g_DisabledPrim[dis])
	{
		return ITEM_DISABLED
	}
	else if (!IsRestricted[weaptype])
	{
		return ITEM_ENABLED
	}
	else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T) 
					|| (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
	{
		return ITEM_ENABLED
	}
	else
	{
		return ITEM_DISABLED
	}		
	return PLUGIN_HANDLED
}
Line: 718
[code]
Code:
	return PLUGIN_HANDLED


Used latest version of AMXX 1.8.3
AMX Mod X Compiler 1.8.3-dev+5201

Last edited by GBLTeam; 01-30-2019 at 14:25.
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edon1337
Penguin Enthusiast
Join Date: Jun 2016
Location: Macedonia
Old 07-31-2019 , 06:41   Re: CSDM 2.1.3d KWo beta
Reply With Quote #539

Anyone has managed to fix the spectator bug? I can't find anything related to this inside the plugins

Steps to re-produce:
1) Set your team to spectator (using an external plugin)
2) Use say chat (send a message)
3) Your team changes to T/CT
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Last edited by edon1337; 07-31-2019 at 09:26.
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@LeX
Junior Member
Join Date: Nov 2018
Old 04-10-2021 , 12:49   Re: CSDM 2.1.3d KWo beta
Reply With Quote #540

Quote:
Originally Posted by edon1337 View Post
Anyone has managed to fix the spectator bug? I can't find anything related to this inside the plugins

Steps to re-produce:
1) Set your team to spectator (using an external plugin)
2) Use say chat (send a message)
3) Your team changes to T/CT
here comes a rather unpleasant thing
you can use an external plugin for transfer but not the team menu
in any case, the plugin will have to be compatible with csdm
so for any transfer we use csdm_respawn(index)

you can use something like this ( i didn't test it ):
Spoiler


the bug occurs when using the team menu and csdm
the only fix i found was to use an external plugin and block the team menu
if the team menu and the external plugin are used, a bug will appear when transferring players.
the bug is manifested by not displaying the player's target
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