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[L4D(2)] SuperVersus [1.5.4]


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Merudo
Senior Member
Join Date: Feb 2016
Old 04-02-2016 , 12:43   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1161

Superversus 1.8.15.5

Changes:

- l4d_management can now be set to 4, to show infected bots / players to survivors in team menu. Should help with balancing/debugging
- New cvar director_si_more_delay. Add seconds to the timer for special infected bots spawn in versus.
- Fixed deprecation errors from 1.8 sourcepawn compiler.
- StringMap now used to store SteamIds
- Small edits to the printed text of the plugin to show [SV].

For more information, check this link about 1.8.x
Attached Files
File Type: txt l4d_superversus.txt (2.7 KB, 5138 views)
File Type: sp Get Plugin or Get Source (l4d_superversus.sp - 8367 views - 62.4 KB)
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Last edited by Merudo; 04-08-2016 at 15:03.
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kochiurun119
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Join Date: Sep 2014
Location: GB
Old 04-03-2016 , 03:23   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1162

Merudo can you make bebop teleport a live player when bot spawn? I use sourcemod 1.4.6 can't compiler new version superversus
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 04-05-2016 , 00:44   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1163

Quote:
Originally Posted by kochiurun119 View Post
Merudo can you make bebop teleport a live player when bot spawn? I use sourcemod 1.4.6 can't compiler new version superversus
Why do you use 1.4.6?
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maximus200
Junior Member
Join Date: Mar 2015
Old 04-14-2016 , 02:35   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1164

This is great Merudo i really appreciate all your hard work updating this.
I have one request though.

Is there any chance of adding Holdout mutation at all?
It's sadly missing from this atm.
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Merudo
Senior Member
Join Date: Feb 2016
Old 04-19-2016 , 18:38   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1165

I'm not familiar with this mutation. Is there some place I could read more about it?

Also, what happens when Holdout is combined with SuperVersus? Have you tried it?
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 04-22-2016 , 15:18   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1166

Quote:
Originally Posted by Merudo View Post
I'm not familiar with this mutation. Is there some place I could read more about it?

Also, what happens when Holdout is combined with SuperVersus? Have you tried it?
Holdout works fine with the old SuperVersus. There is no reason for it to not work with new one.
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 04-29-2016 , 17:03   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1167

Why director_ci_multi, director_si_hpmulti, director_tank_hpmulti not working?
Only director_si_more working
Example:
Tank HP Multi : 150%
But in my game, Tank still have 4000 hp - normal mode. 8000 hp - advanced, expert mode.
Please help me !!!

Last edited by hoanganh81097; 04-29-2016 at 17:09.
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sojin
Junior Member
Join Date: Apr 2009
Old 06-25-2016 , 01:56   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1168

When I set the survivor limit to 8, it spawns 8 bots at the beginning. Is there anyway to spawn only 4 players/bots at the beginning when I setup a 8-survivor server?
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 06-25-2016 , 04:50   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1169

Quote:
Originally Posted by sojin View Post
When I set the survivor limit to 8, it spawns 8 bots at the beginning. Is there anyway to spawn only 4 players/bots at the beginning when I setup a 8-survivor server?
Try downloading MultiSlots if you want 4 survivors and more after players join.
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Sev
Veteran Member
Join Date: May 2010
Old 06-25-2016 , 05:58   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1170

survivor_limit 4

This will keep 4 bots and allow for more survivors to join.
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