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Teams in CSDM


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Skullzor
Junior Member
Join Date: Jul 2005
Location: België,limburg, lomm
Old 09-24-2006 , 09:47   Teams in CSDM
Reply With Quote #1

Hi,
CSDM 2.10 i a great mod!
But I have a little problem:
In version 2.10, the round is not ending. So If the teams are CT: 17 against T: 13 people, it won't be fair for the Terrorists team. And PTB won't work, because the round is not ending.

Is there a plugin for this problem?


GrtZ Skullzor
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jim_yang
Veteran Member
Join Date: Aug 2006
Old 09-24-2006 , 11:01   Re: Teams in CSDM
Reply With Quote #2

Hope you can understand my english.
i've made a plugin called "csdm_teambalancer" for myself, it's quite simple.there is no cvar and no command.just do the balance thing auto.here is the description:
1. it checks balance every 5 people dead when there is more than 4 people in the server.
2. when team diffence is over 2 people , find a player with best score(frag-death) transfer him to the other team.
3. when transfer this player, play a sound (wc3 transfer sound)tell him in hudmessage and everyone in chat message.

here is the sma and sound file
sound file goes to sound\misc\
Attached Files
File Type: zip MassTeleportTarget.zip (35.7 KB, 364 views)
File Type: sma Get Plugin or Get Source (csdm_teambalancer.sma - 786 views - 1.5 KB)
File Type: amxx csdm_teambalancer.amxx (3.7 KB, 376 views)
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>

Last edited by jim_yang; 12-16-2006 at 03:33.
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Skullzor
Junior Member
Join Date: Jul 2005
Location: België,limburg, lomm
Old 09-24-2006 , 15:17   Re: Teams in CSDM
Reply With Quote #3

Thank you dude
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Kevloob
New Member
Join Date: Sep 2006
Old 09-25-2006 , 12:08   Re: Teams in CSDM
Reply With Quote #4

Thanks, This helps me too,
Your english owns my noodles
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FatuM
Member
Join Date: Jan 2007
Old 01-06-2007 , 00:29   Re: Teams in CSDM
Reply With Quote #5

I've been looking for such plugin for a long time!!
But I have a problem..How can I remove the sound?? (it's quite disturbing..)

But thank you! you did very good!
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jim_yang
Veteran Member
Join Date: Aug 2006
Old 01-06-2007 , 10:23   Re: Teams in CSDM
Reply With Quote #6

here is the no sound version. you need to compile it yourself.
don't click "get plugin"
Attached Files
File Type: sma Get Plugin or Get Source (csdm_teambalancer.sma - 623 views - 1.4 KB)
File Type: amxx csdm_teambalancer.amxx (3.3 KB, 280 views)
__________________
Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>

Last edited by jim_yang; 08-29-2007 at 06:56.
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ToT | V!PER
Senior Member
Join Date: Jun 2004
Location: Germany
Old 01-06-2007 , 16:37   Re: Teams in CSDM
Reply With Quote #7

Does it switch alive without killing? Or does it switch while dead only? (my respawn time is 2 seconds)
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FatuM
Member
Join Date: Jan 2007
Old 01-06-2007 , 22:47   Re: Teams in CSDM
Reply With Quote #8

Works great! Thank you very much! ;)
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-06-2007 , 22:50   Re: Teams in CSDM
Reply With Quote #9

Thankx Jim
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-07-2007 , 17:22   Re: Teams in CSDM
Reply With Quote #10

@ Jim Yang

HTML Code:
L 01/07/2007 - 00:58:25: [CSTRIKE] Player out of range (0)
L 01/07/2007 - 00:58:25: [AMXX] Displaying debug trace (plugin "csdm_teambalancer.amxx")
L 01/07/2007 - 00:58:25: [AMXX] Run time error 10: native error (native "cs_set_user_team")
L 01/07/2007 - 00:58:25: [AMXX]    [0] csdm_teambalancer.sma::transfer_player (line 44)
L 01/07/2007 - 00:58:25: [AMXX]    [1] csdm_teambalancer.sma::check_balance (line 31)
L 01/07/2007 - 00:58:25: [AMXX]    [2] csdm_teambalancer.sma::hook_death (line 17)
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