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[L4D & L4D2] Weather Control (1.17) [12-Mar-2024]


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ZBzibing
Senior Member
Join Date: Dec 2012
Old 01-15-2022 , 04:31   Re: [L4D2] Weather Control (1.13) [30-Nov-2021]
Reply With Quote #171

Quote:
Originally Posted by Dragokas View Post
The latest L4D1 fork aimed for custom skyboxes. If you don't have one, change cfg or use the original.
Is this version of your release available for use in L4D1?
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-15-2022 , 04:44   Re: [L4D2] Weather Control (1.13) [30-Nov-2021]
Reply With Quote #172

Quote:
Originally Posted by ZBzibing View Post
Is this version of your release available for use in L4D1?
Yes.


When I get time I'll merge L4D1 changes into the main plugin since so many people keep asking.
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Last edited by Silvers; 02-10-2022 at 03:24.
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HUGETY
Junior Member
Join Date: Jan 2022
Location: Left4Dead2
Old 01-24-2022 , 08:16   Re: [L4D2] Weather Control (1.13) [30-Nov-2021]
Reply With Quote #173

Its COOOOL.

But i got a question that rain_type"4" and rain_type"6" in some of the custom maps didn't work prefrctly.

Some of the maps only has raining sound.Only the way to makes rain appear is need to turn my head down or up or some weird angles.(Other function are working prefectly except rain are disapper)

is there any way to fix this?or i just miss stm important?

i really loves that killing in storms.

Last edited by HUGETY; 01-24-2022 at 08:19.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-10-2022 , 03:25   Re: [L4D2] Weather Control (1.13) [30-Nov-2021]
Reply With Quote #174

Quote:
Originally Posted by HUGETY View Post
Its COOOOL.

But i got a question that rain_type"4" and rain_type"6" in some of the custom maps didn't work prefrctly.

Some of the maps only has raining sound.Only the way to makes rain appear is need to turn my head down or up or some weird angles.(Other function are working prefectly except rain are disapper)

is there any way to fix this?or i just miss stm important?

i really loves that killing in storms.
Some maps will not work properly maybe due to the way they're built and how the engine works.




I have a preliminary version ready for L4D1. Need some people to test it. Please PM me for testing.
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Last edited by Silvers; 05-01-2022 at 16:04.
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Toranks
Senior Member
Join Date: Dec 2021
Location: Spain
Old 03-13-2022 , 15:39   Re: [L4D2] Weather Control (1.13) [30-Nov-2021]
Reply With Quote #175

This code on Helm's Deep makes it absolutely spectacular. I don't know why the map doesn't have it by default, but thanks to your mod I can do whatever I want, it's amazing.

"l4d2_lotrm3_helms_deep_redux"
{
"background" ""
"fog_color" ""
"fog_idle" ""
"fog_storm" ""
"fog_blend" ""
"fog_idle_start" ""
"fog_storm_start" ""
"fog_opaque_idle" ""
"fog_opaque_storm" ""
"rain" "2"
"wind" "0"
"clouds" "0"
"duration_max" "30"
"duration_min" "20"
"timeout" "0"
"trigger_timer" "240"
"trigger_finale" "0"
"trigger_horde" "50"
"trigger_panic" "100"
"trigger_pourgas" "0"
"trigger_scavenge" "0"
"trigger_tank" "25"
"trigger_tank_death" "0"
"trigger_witch_alert" "0"
"trigger_witch" "0"

"use_section" "DarkRainy"
}

Last edited by Toranks; 03-13-2022 at 16:27.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-01-2022 , 16:03   Re: [L4D2] Weather Control (1.14) [01-May-2022]
Reply With Quote #176

Big thanks to Dragokas. Support for L4D1!!!

Code:
1.14 (01-May-2022)
    - Added cvar "l4d2_storm_time" to change the maps light style according to the server time.
    - Added command "sm_stormpreset" to display a menu for selecting different presets (does not affect skybox).
    - Added command "sm_stormconfig" to display the currently loaded section from the data config.
    - Added command "sm_snows" to toggle the Snow effect.

    >> L4D1 support:
    - Plugin now supports L4D1!
    - The plugin filename and cvars will remain prefixed with "l4d2" to keep compatibility.
    - Many sound files and particles are missing. Sound files have been attached to the post for L4D1.
    - Server owners will have to find their own way of downloading these to clients. I will not provide support.

    - Merged changes thanks to "Dragokas":

    1.8.5 (fork by Dragokas) - (19-Jun-2021)
        - No need to define default skybox any more. It is detected automatically.

    1.8.4 (fork by Dragokas)
        - L4D1 compatibility: removed g_iStormLayer and g_iVoip entities.

    1.8.3 (fork by Dragokas) private
        - Added downloading skyboxes to client depending on current map they used

    1.8.2 (fork by Dragokas)
        - Added changing daylight time according to the real time in server (require testing).

    1.8.1 (fork by Dragokas)
        - Added basic support for L4D1.
        - Unlocked ability to call "sm_" commands from server console or 3d-party plugins.
        - PARTICLE_LIGHT1 and PARTICLE_LIGHT2 removed when L4D1 is run (these particles are absent).
        - Added checking for map start before CreateEntityByName call (CreateWind).
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Hawkins
Senior Member
Join Date: Jul 2021
Old 05-01-2022 , 16:57   Re: [L4D2] Weather Control (1.14) [01-May-2022]
Reply With Quote #177

This is a good day for L4D1 community.
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InsomniacTM
New Member
Join Date: Aug 2022
Old 08-26-2022 , 10:42   Re: [L4D & L4D2] Weather Control (1.15) [05-Jul-2022]
Reply With Quote #178

It seems the link for the l4d1_storm_sounds.zip expired, any chance we can get a reup?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-26-2022 , 11:56   Re: [L4D & L4D2] Weather Control (1.15) [05-Jul-2022]
Reply With Quote #179

L4D1 only: Download l4d1_storm_sounds_part1.zip and l4d1_storm_sounds_part2.zip and extract the \sound\ folders to your servers \left4dead\ folder.
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InsomniacTM
New Member
Join Date: Aug 2022
Old 08-26-2022 , 12:47   Re: [L4D & L4D2] Weather Control (1.15) [05-Jul-2022]
Reply With Quote #180

Thanks! I Appreciate your work.
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