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[MVP] MVP Of the Round + Custom Sounds (reAPI Support)


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Shadows Adi
AlliedModders Donor
Join Date: Aug 2019
Location: Romania
Old 12-22-2021 , 13:18   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #81

Quote:
Originally Posted by kudoclasm View Post
I want the name of the map file to be passed to that column. Like de_dust2, or de_tuscan etc.
Why? MVP is per round not per map, as you can see in topic's title.
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kudoclasm
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Join Date: Dec 2021
Old 12-22-2021 , 14:08   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #82

Quote:
Originally Posted by Shadows Adi View Post
Why? MVP is per round not per map, as you can see in topic's title.
Yes, yes like you said it’s per round.

What I want to do is to be able to see in how many rounds a player become MVP in one particular map.
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Shadows Adi
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Old 12-22-2021 , 14:22   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #83

Quote:
Originally Posted by kudoclasm View Post
Yes, yes like you said it’s per round.

What I want to do is to be able to see in how many rounds a player become MVP in one particular map.
You can't, it stores player's MVPs of all time.
You can use the plugin's API to achieve what do you want tho.
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Last edited by Shadows Adi; 12-22-2021 at 14:33.
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Shadows Adi
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Old 12-22-2021 , 14:52   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #84

Update
  • Added get_mvp_index() native to retrieve MVP's index.
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kudoclasm
Junior Member
Join Date: Dec 2021
Old 12-22-2021 , 15:25   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #85

Quote:
Originally Posted by Shadows Adi View Post
You can't, it stores player's MVPs of all time.
You can use the plugin's API to achieve what do you want tho.
Hmmm, that’s right.
Thank you so much for the context and updates.
I will try the plugin API.

Cheers!
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Shadows Adi
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Old 12-22-2021 , 15:54   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #86

No problem, if you have struggles with that, you can ask for help in this topic.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-23-2021 , 04:34   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #87

For the warnings:
Code:
g_fHudPos[HudPosX] = _:str_to_float(szHudPosX)
g_fHudPos[HudPosY] = _:str_to_float(szHudPosY)
This is a compiler issue because it ignores the fact that HudPosX is tagged at float. I'm pretty sure this bug has been fixed in 1.9, but in versions < 1.9 you have to detag, as shown in the code snippet above.
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Last edited by HamletEagle; 12-23-2021 at 04:36.
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Shadows Adi
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Join Date: Aug 2019
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Old 12-23-2021 , 07:00   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #88

Quote:
Originally Posted by HamletEagle View Post
For the warnings:
Code:
g_fHudPos[HudPosX] = _:str_to_float(szHudPosX)
g_fHudPos[HudPosY] = _:str_to_float(szHudPosY)
This is a compiler issue because it ignores the fact that HudPosX is tagged at float. I'm pretty sure this bug has been fixed in 1.9, but in versions < 1.9 you have to detag, as shown in the code snippet above.
Thank you, fixed!
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romeo72
Member
Join Date: Oct 2021
Old 01-06-2022 , 23:02   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #89

Hi everyone,

are there already servers that run with it? so that you can have a look at it.

best regards
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Shadows Adi
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Join Date: Aug 2019
Location: Romania
Old 01-07-2022 , 16:42   Re: [MVP] MVP Of the Round + Custom Sounds (reAPI Support)
Reply With Quote #90

Quote:
Originally Posted by Shadows Adi View Post
Servers using this script: Click Here
Quote:
Originally Posted by romeo72 View Post
Hi everyone,

are there already servers that run with it? so that you can have a look at it.

best regards
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Last edited by Shadows Adi; 01-07-2022 at 16:42.
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