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Senior Member
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06-28-2015
, 21:54
Re: CS:GO Memory leak?
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#4
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I have no idea if this is an OS related issue but I run all my servers on Windows 2012 R2 unmanaged machines, have servers ranging between 10 and 64 slots, and the high end of my RAM usage per SRCDS instance is less than 600mb. Some of my servers will run an entire update cycle (week or so) without a restart and see little to no performance issues. If they are leaking memory, it's so little that it's unnoticeable in comparison to recently started & populated servers.
I run ours via a combination of Powershell and Fire Daemon Pro, which is considerably efficient. Windows is also beneficial because you can assign multiple cores to a single server. This is nice for big servers. John from NFO was recently recommending windows servers in a comment he made in the csgo_servers mailing list.
Here is some info from a couple of my servers so you can compare performance to what is happening with yours. They are all running mp_match_end_changelevel 1 which has been known to cause memory leaks in the past:
(qty: 4 servers, 128 Tick) 5v5 Competitive Servers - 339mb, 319mb, 298mb, 262mb. Uptime of between 24-48 hours each. Map change roughly every 20-45 minutes.
64 player, 64 tick hunger games - 500-600mb
24 player, 128 tick hunger games - 300-500mb
45 Player idle, 64 or 32 tick, map reload every 5 minutes: 291mb, 231mb, 201mb, 191mb. Those are the top 4 populated idle servers of mine at this moment and all have been running since the last CSGO update and are at least 2/3 full all the time.
I hope that info can help you in comparison to what you're running and experiencing for memory usage. I've been running my own windows servers for a couple years now and it's very easy. There are also a lot of benefits to it. Good providers like NFO are using Windows installations for their own hosted services as well.
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