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Server-side Playermodels


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GunnerBones
Junior Member
Join Date: Sep 2017
Old 09-10-2017 , 05:06   Server-side Playermodels
Reply With Quote #1

Hello,
I've gotten into hosting my own TF2 server and have done some fun stuff with it, now I want to be able to change the models of players server side, so everyone can see, but have run into problems. I got FlamingSarge's plugin, but it doesn't explain a lot on how to get models and how to make them server-side. Whenever I try to equip a model it always comes up as the Error model, whether its a client mode or a serverside model. I made sure sv_pure is set to 0. Does anyone know why? (It might also help if anyone knows how to convert a client playermodel to server-side, but that's only if I get this first problem fixed)
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 09-10-2017 , 06:52   Re: Server-side Playermodels
Reply With Quote #2

Add the model (and its materials, if there are any) to the downloads table and precache it..?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 09-14-2017 , 17:06   Re: Server-side Playermodels
Reply With Quote #3

Moved to the proper section
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GunnerBones
Junior Member
Join Date: Sep 2017
Old 09-22-2017 , 21:20   Re: Server-side Playermodels
Reply With Quote #4

Hello,
I figured out how to precache my files, and now when I reloaded the map I could see it downloading the models, but it still shows up as a red Error model when I try switching. What am I doing wrong?
My config for tf2modelmanager is attached
Attached Files
File Type: cfg tf2_modellist.cfg (2.9 KB, 194 views)
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servers.csgo.cfg
BANNED
Join Date: Sep 2016
Old 10-06-2017 , 04:19   Re: Server-side Playermodels
Reply With Quote #5

change plugin to this

https://forums.alliedmods.net/showthread.php?t=87597

change model arms to default TF2 if will be not visible arms in game


--------------------
edit:

default_arms.ini <--
--------------------


models/player/kuristaja/tf2/scout/scout_red_arms.md

&


models/player/kuristaja/tf2/scout/scout_blu_arms.md

and

--------------------
edit:

default_skins.ini <--
--------------------


models/clone/clonetrooper.mdl

&

models/shrek/shrek.mdl

----------------------------------------
maybe you find somting to tf2 in there
https://forums.alliedmods.net/showthread.php?p=2396734
----------------------------------------

or

simple way

---> https://forums.alliedmods.net/showthread.php?t=164630 <---


Last edited by servers.csgo.cfg; 10-06-2017 at 04:49. Reason: :)
servers.csgo.cfg is offline
GunnerBones
Junior Member
Join Date: Sep 2017
Old 10-07-2017 , 00:22   Re: Server-side Playermodels
Reply With Quote #6

Quote:
Originally Posted by servers.csgo.cfg View Post
change plugin to this

https://forums.alliedmods.net/showthread.php?t=87597

change model arms to default TF2 if will be not visible arms in game


--------------------
edit:

default_arms.ini <--
--------------------


models/player/kuristaja/tf2/scout/scout_red_arms.md

&


models/player/kuristaja/tf2/scout/scout_blu_arms.md

and

--------------------
edit:

default_skins.ini <--
--------------------


models/clone/clonetrooper.mdl

&

models/shrek/shrek.mdl

----------------------------------------
maybe you find somting to tf2 in there
https://forums.alliedmods.net/showthread.php?p=2396734
----------------------------------------

or

simple way

---> https://forums.alliedmods.net/showthread.php?t=164630 <---

Hello,
I tried the plugin but it only works for CSGO (it would not load the plugin because I was missing game.cstrike.ext)
I need one that works for TF2
GunnerBones is offline
servers.csgo.cfg
BANNED
Join Date: Sep 2016
Old 10-07-2017 , 08:30   Re: Server-side Playermodels
Reply With Quote #7

check link

---> https://forums.alliedmods.net/showthread.php?t=164630 <---

----------------------------------
maybe cfg will be better of yours
maybe somting is incorrect
more peaple with the same trooble
more look at problem and solvets
----------------------------------

Quote:
//********************************************* *******************************
// PROPERTIES TABLE
//********************************************* *******************************
//
// The current maxium of items is 256. This is due the information being saved
// on a fixed array, but guess it's quite a lot.
//
// You can't use valve models, they'll look cruddy, probably even turn all hats invisible
// If you try, you're a loser.
//
// "model": self-explanatory. models/whatever/pants.mdl, for example.
//
// "flags":
// +------------------------+-------------------------------------------------------+
// | FLAGS | DESCRIPTION |
// +------------------------+-------------------------------------------------------+
// | USER_DEFAULT | Sets the wearable as default for common users |
// | ADMIN_DEFAULT | Sets the wearable as the admin default |
// | ADMIN_ONLY | No longer used, see the "admin" key |
// | HIDDEN | Item won't be shown on the list, but will be usable |
// | | through commands. |
// | INVISIBLE | Model isn't rendered. |
// | NO_ANIM | Model doesn't use class animations, and rotates |
// | | with player view yaw. |
// | HIDE_HATS | Hides any hats the player is wearing |
// | HIDE_WEAPONS | Makes weapons mostly invisible for the player |
// +------------------------+-------------------------------------------------------+
//
// "bodygroups": Fairly self-explanatory, probably useless and probably won't work right
// | HIDE_SCOUT_HAT
// | HIDE_SCOUT_HEADPHONES
// | HIDE_SCOUT_FEET
// | HIDE_SCOUT_DOGTAGS
// | SHOW_SOLDIER_ROCKET
// | HIDE_SOLDIER_HELMET
// | HIDE_SOLDIER_GRENADES
// | HIDE_PYRO_HEAD
// | HIDE_PYRO_GRENADES
// | SHOW_DEMO_SMILE //his sticky note
// | HIDE_DEMO_FEET
// | HIDE_HEAVY_HANDS
// | HIDE_ENGINEER_HELMET
// | SHOW_ENGINEER_ROBOTARM
// | HIDE_MEDIC_BACKPACK
// | SHOW_SNIPER_ARROWS
// | HIDE_SNIPER_HAT
// | SHOW_SNIPER_DARTS
// | SHOW_SPY_MASK
//
// "classes":
// +--------------------+
// | SCOUT |
// | SNIPER |
// | SOLDIER |
// | DEMOMAN |
// | MEDIC |
// | HEAVY |
// | PYRO |
// | SPY |
// | ENGINEER |
// +--------------------+
// | ALL |
// +--------------------+
//
// "teams":
// RED, BLU, or ALL
//
// "steamid":
// Put in steamid's separated by spaces to only allow that model to those steamids.
// STEAM_0:1:19100391 is a nice one.
//
// "admin":
// User must have ALL of these admin overrides (look up SourceMod Admin Overrides)
// to use this model.
//
//
//********************************************* *******************************
//
//"Model Management - Item list"
//{
// "Heavy Model" //EXAMPLE MODEL
// {
// "model" "models/player/heavy.mdl"
// "flags" ""
// "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
// "classes" "ALL"
// "teams" "ALL"
// }
// "Demo Robot" //EXAMPLE MODEL
// {
// "model" "models/bots/demo/bot_demo.mdl"
// "flags" ""
// "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Demo, I think.
// "classes" "DEMO"
// "teams" "ALL"
// "steamid" "STEAM_0:1:1 STEAM_0:1:2"
// }
// "Demo Boss Bot" //EXAMPLE MODEL
// {
// "model" "models/bots/demo_boss/bot_demo_boss.mdl"
// "flags" ""
// "classes" "DEMO"
// "teams" "ALL"
// "admin" "access_to_boss_bots access_to_demo_bot" //access to both of these overrides is required for this
// }
// "Demo Rappy" //Demoman Raptor Model
// {
// "model" "models\kustomfleetings\demo\rappy_b1.mdl "
// "flags" "HIDE_HATS"
// "classes" "DEMO"
// "teams" "ALL"
// "admin" "access_to_boss_bots access_to_demo_bot" //access to both of these overrides is required for this
// }
// "Spooky Skeleton Sniper" //EXAMPLE MODEL
// {
// "model" "models/freak_fortress_2/spookyskeleton/sniper.mdl"
// "flags" ""
// "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
// "classes" "SNIPER"
// "teams" "ALL"
// }
//}
"Model Management - Item list"
{
"Heavy Freddy" //Five Nights at Freddys Heavy Freddy Model
{
"model" "models/kustomfleetings/heavy/fnaf_freddy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "HEAVY"
"teams" "ALL"
}
"Spy The Riddler" //Riddler Spy Model
{
"model" "models/custom/spy_hg/player/spy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SPY"
"teams" "ALL"
}
"Spy Raptor Spy" //Raptor Spy Model
{
"model" "models/kustomfleetings/spy/raptorspy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SPY"
"teams" "ALL"
}
"Engineer Female" //Female Engineer Model
{
"model" "models/female/engineer.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "ENGINEER"
"teams" "ALL"
}
"Engineer Beepman" //Engineer Beepman Model
{
"model" "models/freak_fortress_2/shadow93/beep/beepman5.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "ENGINEER"
"teams" "ALL"
}
"Heavy Female" //Female Heavy Model
{
"model" "models/female/heavy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "HEAVY"
"teams" "ALL"
}
"Medic Female" //Female Medic Model
{
"model" "models/female/medic.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "MEDIC"
"teams" "ALL"
}
"Pyro Female" //Female Pyro Model
{
"model" "models/female/pyro.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "PYRO"
"teams" "ALL"
}
"Scout Female" //Female Scout Model
{
"model" "models/female/scout.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SCOUT"
"teams" "ALL"
}
"Scout Foxxy" //Five Nights at Freddys Foxxy Model
{
"model" "models/kustomfleetings/scout/fnaf_foxy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SCOUT"
"teams" "ALL"
}
"Spy Female" //Female Spy Model
{
"model" "models/female/spy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SPY"
"teams" "ALL"
}
"Sniper Female" //Female Sniper Model
{
"model" "models/female/sniper.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SNIPER"
"teams" "ALL"
}
"Demo Rappy" //Demoman Raptor Model
{
"model" "models/kustomfleetings/demo/rappy_b1.mdl"
"flags" "HIDE_HATS"
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "DEMOMAN"
"teams" "ALL"
}
"Fox McCloud Scout" //EXAMPLE MODEL
{
"model" "models/player/scout/foxmccloud.mdl"
"flags" "HIDE_HATS"
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SCOUT"
"teams" "ALL"
}
"Christian Brutal Sniper" //EXAMPLE MODEL
{
"model" "models/player/saxton_hale/cbs_v4.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SNIPER"
"teams" "ALL"
}
"Scout Hatsune Miku" //EXAMPLE MODEL
{
"model" "models/custom/player/miku/miku.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SCOUT"
"teams" "ALL"
}
"Touhou Reimu Female" //EXAMPLE MODEL
{
"model" "models/touhou/soldier/reimu/soldier.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SOLDIER"
"teams" "ALL"
}
"Touhou Utsuho Female" //EXAMPLE MODEL
{
"model" "models/touhou/soldier/utsuho/soldier.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SOLDIER"
"teams" "ALL"
}
"Touhou Yuuka Female" //EXAMPLE MODEL
{
"model" "models/touhou/soldier/yuuka/soldier.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SOLDIER"
"teams" "ALL"
}
"Touhou Mokou Female" //EXAMPLE MODEL
{
"model" "models/touhou/pyro/mokou/pyro.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "PYRO"
"teams" "ALL"
}
}
https://forums.alliedmods.net/attach...0&d=1483297153
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Last edited by servers.csgo.cfg; 10-07-2017 at 08:53. Reason: :)
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GunnerBones
Junior Member
Join Date: Sep 2017
Old 10-14-2017 , 21:34   Re: Server-side Playermodels
Reply With Quote #8

Quote:
Originally Posted by servers.csgo.cfg View Post
check link

---> https://forums.alliedmods.net/showthread.php?t=164630 <---

----------------------------------
maybe cfg will be better of yours
maybe somting is incorrect
more peaple with the same trooble
more look at problem and solvets
----------------------------------



https://forums.alliedmods.net/attach...0&d=1483297153
Hello, I've tried that plugin before and it does not work. The first post of this thread shows that I've used it, and I've also taken steps to precache it but it still does not work.
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