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L4D/L4D2 Tickrate Enabler


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CryWolf
Veteran Member
Join Date: Jul 2008
Location: Romania
Old 02-15-2023 , 06:47   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #291

Does anyone have a working version for Left 4 Dead 2 ?
Code:
#Console initialized.
Setting breakpad minidump AppID = 222860
#Using breakpad minidump system
Using breakpad crash handler
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
#Game_srv.so loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam.
[S_API] SteamAPI_Init(): Loaded '/home/container/.steam/sdk32/steamclient.so' OK.
[S_API FAIL] SteamAPI_Init() failed; create pipe failed.Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Tickrate_Enabler: Found ServerGameDLL at ServerGameDLL005
Tickrate_Enabler: Found VEngineServer at VEngineServer022
!!!!!
Patch Failure: CVomit::UpdateAbility() Patch Offset incorrect.
!!!!!
!!!!!
Patch Failure: CVomit::UpdateAbility() Patch Offset incorrect.
!!!!!
!!!!!
Patch Failure: CVomit::UpdateAbility() Patch Offset incorrect.
!!!!!
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
/entrypoint.sh: line 73:    40 Segmentation fault      (core dumped)
Tryed all versions from this topc, not one works.

The L4D1 version works fone on Left 4 Dead 1

@NVM i found this: https://github.com/accelerator74/Tic...ases/tag/build works fine tho.
Thanks
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Last edited by CryWolf; 02-15-2023 at 06:51.
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GerPunisher_
Junior Member
Join Date: Mar 2022
Old 02-27-2023 , 23:45   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #292

Quote:
Originally Posted by Spirit_12 View Post
^^ This!

I just loaded it on both Windows and Linux servers. It works flawlessly on both Operating Systems. Keep in mind that I use a different folder structure than what l4dnation uses. This means you will have to use the VDF file that comes with the plugin and not the old one.

I've attached the TickrateFixes plugin as well. Only change on that plugin is the syntax update. Just for the ease of update for the future or I just like the new syntax.

Note: All the credit to original authors Sir, Griffin.
setting the value of "tick_door_speed" to anything more than 1.3 makes all doors in the first map freeze and locked and cannot be openned, even the saferoom door cannot move.
tested on l4d1 server
only happens at the first map the server loads when it starts, restart the first map or change the first map to another campain fix the problem, so everytime the server restart, whoever plays the first map will have issue with doors.
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 03-13-2023 , 07:46   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #293

Try version from this post
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Sempiro
Member
Join Date: Apr 2014
Old 06-21-2023 , 01:38   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #294

Quote:
Originally Posted by Bunerk View Post
Maybe you should set it this way.

// [Networking, Rates]
// - Rates forced to 100 on Clients, for 100 Tick.
// - When using a different Tickrate, modify settings accordingly:
// 1. Change 100000 to (Tickrate * 1000) for Rate and Splitpacket.
// 2. Change 100 to (Tickrate) for Cmd and Update Rates.
// -----------------------------------------------------------------------
sm_cvar sv_minrate 100000 // Minimum value of rate.
sm_cvar sv_maxrate 100000 // Maximum Value of rate.
sm_cvar sv_minupdaterate 100 // Minimum Value of cl_updaterate.
sm_cvar sv_maxupdaterate 100 // Maximum Value of cl_updaterate.
sm_cvar sv_mincmdrate 100 // Minimum value of cl_cmdrate.
sm_cvar sv_maxcmdrate 100 // Maximum value of cl_cmdrate.
sm_cvar sv_client_min_interp_ratio -1 // Minimum value of cl_interp_ratio.
sm_cvar sv_client_max_interp_ratio 0 // Maximum value of cl_interp_ratio.
sm_cvar nb_update_frequency 0.014 // The lower the value, the more often common infected and witches get updated (Pathing, and state), very CPU Intensive. (0.100 is default)
sm_cvar net_splitpacket_maxrate 50000 // Networking Tweaks.
sm_cvar fps_max 0 // Forces the maximum amount of FPS the CPU has available for the Server.

// Tickrate Fixes
sm_cvar tick_door_speed 1.3
Thank you!
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Sempiro
Member
Join Date: Apr 2014
Old 07-09-2023 , 22:37   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #295

Weird, my server (Windows) was working fine on 100 tick, recently I have updated it and it never goes higher than 65 now. Absolutely nothing was changed regarding the configs. Does anyone know what could be the culprit to this? Thanks
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3ipKa
Member
Join Date: Jul 2013
Old 07-11-2023 , 06:32   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #296

Try to check via net_graph 4 "sv" value
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Sempiro
Member
Join Date: Apr 2014
Old 07-20-2023 , 07:36   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #297

Quote:
Originally Posted by 3ipKa View Post
Try to check via net_graph 4 "sv" value
Yeah, all the graphs are always on. Weird stuff is sometimes it is 100 tick, sometimes it is 65 tick when I join the server.
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 01-29-2024 , 22:35   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #298

Can someone point me to a working version of this patch for Linux, MM/SM 1.11+ ?
I tried the latest release @ https://github.com/accelerator74/Tic...ases/tag/build but it isn't working for me, no matter what I do or the instructions that I've followed.

I notice the thread is really old and hasn't been updated in a while - is there a new successor VSP for this?

Last edited by Skyy; 01-29-2024 at 22:43.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 01-30-2024 , 19:05   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #299

Quote:
Originally Posted by Skyy View Post
Can someone point me to a working version of this patch for Linux, MM/SM 1.11+ ?
I tried the latest release @ https://github.com/accelerator74/Tic...ases/tag/build but it isn't working for me, no matter what I do or the instructions that I've followed.

I notice the thread is really old and hasn't been updated in a while - is there a new successor VSP for this?
What is the output of this command?

plugins_print
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 02-02-2024 , 09:05   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #300

Quote:
Originally Posted by Spirit_12 View Post
What is the output of this command?

plugins_print
---------------------
---------------------

Also the net_graph info:


It doesn't show anything having loaded, when I use a default install on a fresh L4D2 installation with MM/SM 1.11.

Last edited by Skyy; 02-02-2024 at 13:54.
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