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Stripper:Source (Updated 2011-04-15)


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-=CsFF=- Eagle
SourceMod Donor
Join Date: May 2005
Old 12-05-2006 , 07:19   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #141

How to make turning items/objects? Or Moving?

Thanks for answers.
-=CsFF=- Eagle is offline
L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 12-05-2006 , 11:38   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #142

The best way to figure out the answer to all of the above questions, is to create a map in hammer that has the entities you want (including any input/output). Make sure it works, and then open the bsp file in EntEd or EntSpy. Find your entities and you'll see how the properties need to be setup.

Remember, you can't use entities that are tied to brushes (triggers, clips, etc.). If you can place it in hammer using the entity tool then you can add it. If you have to tie a brush to an entity in hammer then you can't.
L. Duke is offline
m2gc
New Member
Join Date: Nov 2005
Old 01-06-2007 , 15:35   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #143

could this possibly remove stuff in the scoreboard or just entities in maps?
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el hippo
Member
Join Date: Jan 2006
Location: Texas
Old 01-24-2007 , 00:42   Stripper Crash on ConVar Query
Reply With Quote #144

There is a crash bug in stripper if you attempt to query any cvar that it registers. (Typing stripper_version in console causes a seg fault).

Attached are the meta list, crash message, and some gdb traces. Note that I have tried removing all other plugins. I just happened to do this core dump gdb stuff with other plugins loaded.

Code:
meta list
-Id- Name                  Version     Author           Status
[01] Onslaught             0.70        L. Duke          RUN
[02] Stripper              1.1a        BAILOPAN         RUN
[03] Mani Admin Plugin     1.2BetaR    Mani             RUN


stripper_version
./srcds_run: line 344: 22390 Segmentation fault      (core dumped) $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Jan 23 19:35:50 EST 2007: Server restart in 10 seconds
Hippo
Attached Files
File Type: txt gdbdump.txt (6.7 KB, 250 views)
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Last edited by el hippo; 01-24-2007 at 02:08.
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Austin
Senior Member
Join Date: Oct 2005
Old 02-01-2007 , 04:57   change the new hl2 style glass into the old HL style
Reply With Quote #145

Here is one for you.
This will turn all of the new style glass into the old style.
If anyone knows of problems with doing this please reply.
I have been using this on my server all day on all maps with no apparent problems.


match:
{
"classname" "func_breakable_surf"
}
replace:
{
"classname" "func_breakable"
}
Austin is offline
Ghost++
Junior Member
Join Date: Jan 2007
Old 03-31-2007 , 02:06   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #146

Can I use this to remove the skulls dropped by the Gore MOD?

If so, does anyone have a config file for that already?

Thanks ahead of time!
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Gun-Nut
Junior Member
Join Date: Oct 2005
Old 04-16-2007 , 16:41   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #147

Is it possible to remove all the weapons on the map? since doing DM and getting rid of AWP & Auto Snipes from the menu does not help when they are on the map by default.
Gun-Nut is offline
Austin
Senior Member
Join Date: Oct 2005
Old 04-26-2007 , 04:00   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #148

Quote:
Originally Posted by Gun-Nut View Post
Is it possible to remove all the weapons on the map? since doing DM and getting rid of AWP & Auto Snipes from the menu does not help when they are on the map by default.
Try this in the map's.cfg file.

This should remove all awps
remove:
{
"classname" "weapon_awp"
}

To remove all weapons try this
remove:
{
"classname" "weapon_.*/"
}


Here is a list of weapon names.

0: "weapon_mp5navy"
1: "weapon_tmp"
2: "weapon_p90"
3: "weapon_mac10"
4: "weapon_ak47"
5: "weapon_sg552"
6: "weapon_m4a1"
7: "weapon_aug"
8: "weapon_scout"
9: "weapon_g3sg1"
10: "weapon_awp"
11: "weapon_m3"
12: "weapon_xm1014"
13: "weapon_m249"
14: "weapon_flashbang"
15: "weapon_hegrenade"
16: "item_kevlar"
17: "item_assaultsuit"
18: "weapon_smokegrenade"


This should work. Let me know.
Austin is offline
MC8
New Member
Join Date: May 2007
Old 05-05-2007 , 05:33   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #149

Hey BAILOPAN, your plugin is realy cool and useful, but I do sometimes need to load the map with another entity-config and sometimes need to disable it.
If I need to disable it I use ''meta pause ...''; and re-/load the map, but if I need another entityset I have to rename some addons/stripper/maps/.cfg-files with ftp, could you please add a server-cvar that helps me to load other entity-files?
I thought about stripper_cfgsuffix string which would first try to load ''stripper/maps/mapname.suffix.cfg'' and if not found, it would try to load "stripper/maps/mapname.cfg", dot-suffix and not underline-suffix, cause '.' is not allowed in mapname, so a stripper-map-cfg would not collide with other map, e.g. xy_name.bsp and xy_name_2.bsp.
It would be much easier and safer then a plugin that renames files on server.
MC8 is offline
BAILOPAN
Join Date: Jan 2004
Old 05-05-2007 , 14:42   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #150

I'll think of some way to add this. I can do a cvar but that comes with a limitation; you couldn't use it in server.cfg file because those get executed after the map is parsed.
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