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H-Balance (Team balancer)


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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 06-05-2013 , 09:50   Re: H-Balance (Team balancer)
Reply With Quote #71

Any chance that you could also add so players that get swapped can't be killed and can't do damage either?
I've noticed in css when players get swapped at roundend, if they stand close to one of there old teammates and they are fast enough they can shoot each other .
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Last edited by DoPe^; 06-05-2013 at 09:50.
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eXplode82
Senior Member
Join Date: Oct 2009
Location: Serbia
Old 06-06-2013 , 11:50   Re: H-Balance (Team balancer)
Reply With Quote #72

+1
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 06-06-2013 , 12:13   Re: H-Balance (Team balancer)
Reply With Quote #73

+2
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 06-18-2013 , 00:43   Re: H-Balance (Team balancer)
Reply With Quote #74

+3
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XenTerSiO
SourceMod Donor
Join Date: Nov 2011
Location: Black Mesa
Old 06-20-2013 , 11:33   Re: H-Balance (Team balancer)
Reply With Quote #75

BUG:
On maps single command, the plugin throws players, there is a failure map...
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VJScope
Senior Member
Join Date: Jul 2012
Location: Finland
Old 06-29-2013 , 06:47   Re: H-Balance (Team balancer)
Reply With Quote #76

We tested this in CS:GO. Seems to be working fine. Only one problem: This plugin balances by default when a team wins 3 rounds in a row. It's too fast. sm_balanceDamping 3-9 didn't do any difference but after sm_balanceDamping 10 it's working somehow. But now I have only two options. If the value is 10, teams are balanced after a team wins 7 rounds in a row. If the value is 2-9 it balances after a team wins 3 in a row.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 07-01-2013 , 00:43   Re: H-Balance (Team balancer)
Reply With Quote #77

Been getting the following errors the last few days:

L 06/30/2013 - 218:56: [hbalance.smx] validation error A at 13 (150,32)
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dotRoot
New Member
Join Date: Jul 2008
Old 07-01-2013 , 23:53   Re: H-Balance (Team balancer)
Reply With Quote #78

Has anyone been having problems in CS:GO where players sometimes end up being spawned with the opposite team but keep their original team? For example, player1 is a T and is auto swapped to CT but can kill CT's (they have the skin of a T and show up as T on the scoreboard).
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 07-03-2013 , 22:06   Re: H-Balance (Team balancer)
Reply With Quote #79

Quote:
Originally Posted by dotRoot View Post
Has anyone been having problems in CS:GO where players sometimes end up being spawned with the opposite team but keep their original team? For example, player1 is a T and is auto swapped to CT but can kill CT's (they have the skin of a T and show up as T on the scoreboard).
Yes! I've been having that issue and brought it up a while ago...nothing has been done unfortunately.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 07-12-2013 , 13:00   Re: H-Balance (Team balancer)
Reply With Quote #80

Hm, yes "validation error A" may occur by mistake when the server is full. Will not have any further impact besides the log message.

The problem with being swapped in team at round start while having the old skin is annoying. Have fixed that a some time ago, but unfortunately game engines tend to change in their behaviour from time to time.

Nevertheless I am horribly shot on time in the moment. (Did not even play any games by myselves for about 5 or 6 weeks)
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