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H-Reserved (Advanced Reserved Slots)


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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 04-07-2013 , 06:22   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #611

Simply move it to /disabled folder. You won't need it if you use hreserved_slots.smx
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Last edited by Wilczek; 04-07-2013 at 06:22.
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Hilikus
Member
Join Date: Feb 2013
Old 04-08-2013 , 05:53   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #612

Ah thanks for the reply!

Can anyone confirm one more thing for me? If I have the Connect extension, and I dont specify reserve slots or hidden slots, say my server is 32/32 - can my users with Reserve slot flag connect using console and kick the person who doesn't have a reserve slot?
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redf0x
AlliedModders Donor
Join Date: Jan 2013
Location: NE
Old 04-08-2013 , 06:03   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #613

Quote:
Originally Posted by Wilczek View Post
Simply move it to /disabled folder. You won't need it if you use hreserved_slots.smx
does it actually affect anything if it is not disabled?
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Wilczek
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Join Date: Oct 2012
Location: Poland
Old 04-08-2013 , 06:16   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #614

Quote:
Originally Posted by redf0x View Post
does it actually affect anything if it is not disabled?
I'm not sure, but I never let plugins interfere with each other on my server. Better safe than sorry ;)
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redf0x
AlliedModders Donor
Join Date: Jan 2013
Location: NE
Old 04-08-2013 , 08:10   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #615

Quote:
Originally Posted by Wilczek View Post
I'm not sure, but I never let plugins interfere with each other on my server. Better safe than sorry ;)
Truth.
I've had it on (without realizing it interfered) and it's been good.

Also, great plugin you have
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QuillOmega0
Junior Member
Join Date: Apr 2013
Old 04-14-2013 , 21:30   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #616

I've been trying to get clantag reservation to work in TF2, but it doesn't seem to be recognizing a clantag in the playername.

Quote:

// ConVars for plugin "hreserved_slots.smx"



// protect admins from beeing dropped from server by reserved slot access (0: no protection, 1: except spec mode, 2: full protection)
// -
// Default: "1"
sm_hreserved_admin_protection "1"

// kick bots/fake clients (e.g. SourceTV)? (0: kick, 1: do not kick)
// -
// Default: "0"
sm_hreserved_bot_protection "0"

// method for dropping players to free a reserved slot (0: no players are dropped from server, 1: kick, 2: offer to be redirected to the server specified in sm_hreserved_redirect_target)
// -
// Default: "1"
sm_hreserved_drop_method "1"

// select how players are chosen to be dropped from server when there are multiple targets with the same priority. (0: highest ping, 1: shortest connection time)
// -
// Default: "0"
sm_hreserved_drop_select "1"

// value to be subtracted from the immunity level of spectators. The value 0 will make spectators to be treated like players in the game
// -
// Default: "1"
sm_hreserved_immunity_decrement "1"

// alternate server a client is offered to be redirected to, if sm_hreserved_drop_method is set to value 2
// -
// Default: ""
sm_hreserved_redirect_target ""

// time to show the redirection offer dialog
// -
// Default: "12"
sm_hreserved_redirect_timer "12"

// number of reserved slots (do not specify or set to -1 to automatically use hidden slots as reserved)
// -
// Default: "-1"
sm_hreserved_slots_amount "1"

// disable/enable reserved slots
// -
// Default: "1"
sm_hreserved_slots_enable "1"

// use sourcemod immunity level to find a player to be dropped (0: do not use immunity , 1: use immunity level)
// -
// Default: "1"
sm_hreserved_use_immunity "1"

sm_hreserved_auth_by_tag "1"
sm_hreserved_auth_tag "[BT]"
Quote:
20:25:46 [hreserved_slots] id: 25, name: not connected, immunity: unkickable
[hreserved_slots] id: 24, name: not connected, immunity: unkickable
[hreserved_slots] id: 23, name: not connected, immunity: unkickable
[hreserved_slots] id: 22, name: not connected, immunity: unkickable
[hreserved_slots] id: 21, name: not connected, immunity: unkickable
[hreserved_slots] id: 20, name: not connected, immunity: unkickable
[hreserved_slots] id: 19, name: not connected, immunity: unkickable
[hreserved_slots] id: 18, name: not connected, immunity: unkickable
[hreserved_slots] id: 17, name: not connected, immunity: unkickable
[hreserved_slots] id: 16, name: not connected, immunity: unkickable
[hreserved_slots] id: 15, name: alcohol acquisition program, immunity: 0
[hreserved_slots] id: 14, name: not connected, immunity: unkickable
[hreserved_slots] id: 13, name: not connected, immunity: unkickable
[hreserved_slots] id: 12, name: WorldTrekka Level Drunk, immunity: 0
[hreserved_slots] id: 11, name: Drunk PobodysNerfect, immunity: 0
[hreserved_slots] id: 10, name: not connected, immunity: unkickable
[hreserved_slots] id: 9, name: ONIICHAN, immunity: 0
[hreserved_slots] id: 8, name: [BT]chakolatechip, immunity: 0
[hreserved_slots] id: 7, name: [BT] Scinyl Vratch, immunity: 0
[hreserved_slots] id: 6, name: Drunk Salculd, immunity: 0
[hreserved_slots] id: 5, name: Spaghetti, immunity: 0
[hreserved_slots] id: 4, name: Drunk Lavender, immunity: 0
[hreserved_slots] id: 3, name: [BT]LaughingStock, immunity: unkickable
[hreserved_slots] id: 2, name: [BT] Mello Master, immunity: 0
[hreserved_slots] id: 1, name: -=BiA=-[BT]Redtoxin, immunity: 0
[hreserved_slots] maximum slots: 25
[hreserved_slots] visible slots: 25
[hreserved_slots] public slots: 24
[hreserved_slots] reserved slots: 1 (user configured)
[hreserved_slots] minimum_immunity: 0

Last edited by QuillOmega0; 04-14-2013 at 23:27.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 04-15-2013 , 16:42   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #617

maybe it will be a good time to remove this feature ... thus it is from times that clan tags have been part of the players name. Most likely this function does not make that much sense any more.
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QuillOmega0
Junior Member
Join Date: Apr 2013
Old 04-16-2013 , 03:23   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #618

Well I like it as I don't have to add ~30-40 steamid's to a reservation list. It's less secure sure, but fits my needs perfectly.

Heck even an explanation why it doesn't work anymore would be great. Was the API changed on sourcemod to prevent it from properly comparing with the clantag and the username?
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Hilikus
Member
Join Date: Feb 2013
Old 04-16-2013 , 05:25   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #619

Sorry guys, but how do I get the connect feature to work?

I assume that it is same as cbase? reserve slots with no wasted slots as long as I connect using console?

but everytime I connect it still says server is full

Thanks!
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Nojustice
Junior Member
Join Date: Jan 2013
Old 05-01-2013 , 18:26   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #620

Please can you help, I have this running on a csgo server,

30 public slots and 2 reserved slots, I can join as the 31st player(im an admin) however it says the teams are balanced so I cant pick a side. Any ideas?
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